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  • Races
    …as a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the trait bon… …h the following stats, Size 1, +2 Artifact/Research/Mining, +900 Pop, +150 Cloak. Limit 2 per planet. The ability has a 40 hour cool down.
    33 KB (4522 words) - 06:40, 7 May 2023
  • Main Page
    == Ship Modules == * [[Other Modules]]
    3 KB (327 words) - 19:52, 5 May 2024
  • Stats
    | align="center" | [[Defensive Modules|Thrusters and Dampeners]] (Defenses/Shields) |[[Cloak]]
    5 KB (705 words) - 21:34, 23 January 2020
  • Modules
    '''Modules''' include all of the equipment that can be installed in any of the 5 ship… == Getting More Modules ==
    5 KB (740 words) - 23:38, 27 August 2014
  • Weapons
    …ayers. These can be installed ''in addition'' to your 8 researched weapon modules, but are subject to their own limits on how many of each type can be insta… | align="Center" | +80 cloak. Ability (with cooldown): -8% defense to a targeted enemy planet for 1 hou…
    66 KB (7937 words) - 04:49, 31 January 2022
  • Structures
    …Structures can improve the planetary defensive stats like Attack, Defense, Cloak, and Population. Some structures will even prevent enemies from attacking… | align="left" | [[Habitation Modules]]
    19 KB (2221 words) - 22:07, 23 January 2020
  • Hulls
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] | align="center" | +150 Cloak
    21 KB (2355 words) - 20:39, 19 January 2020
  • Mission Rewards
    [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission Artifacts… They allow for special buildings or modules to be constructed. Known blueprints include Anti-Resistance Base, Exotic T…
    10 KB (1488 words) - 04:09, 4 April 2023
  • AI Supercomputer
    Cloak: +5 Return to [[Ship Modules]]<BR>
    1,019 B (148 words) - 08:58, 15 April 2019
  • Senator Test
    [Size: 15, Attack: 90, Cloak: 80, Limit: 2 Dark Arbalests, Upkeep: 2.3M credits] [Size: 1, Research: 1, Cloak: +50, Population: +50, Limit: 1]
    55 KB (7557 words) - 18:51, 12 December 2019
  • Cloak
    … It is the total of the cloak provided by installed [[Jammers and Cloaking Modules]] for your ship or on a planet, by [[Planetary Cloaking|cloaking structure… Cloak has several uses:
    2 KB (339 words) - 00:38, 20 January 2020
  • Scan
    … in the game. Players start with a scan power of 1. It is countered by [[Cloak]]. …lso let you gain detailed information about your PvP targets, such as what modules they have equipped, thus allowing you to better choose your targets for [[…
    5 KB (834 words) - 12:44, 20 January 2020
  • Research Tree
    … at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weap… ! align="center" width="150" | Ship Modules
    51 KB (6812 words) - 23:50, 23 January 2020
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that the user will take damage from enemy …
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    | align="center" | +5 attack, +5 Defense, +5 Cloak | align="center" | +270 Cloak, +10% Hacking Bonus
    32 KB (3671 words) - 04:47, 16 October 2021
  • Reactors
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] | align="center" | +100 Cloak
    35 KB (4328 words) - 21:03, 21 January 2020
  • Jammers and Cloaking Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Cloaking]][[Category:… Jammers and Cloaking Devices both count towards your Cloaking Ability. Cloak provides the following bonuses:
    21 KB (2333 words) - 20:24, 19 January 2020
  • Other Modules
    [[Category:Modules]][[Category:Ship]] These modules follow the form of [[Equipment]]. However, these modules do not count to the normal module type limits.
    22 KB (2558 words) - 20:23, 19 January 2020
  • Kurenite
    ''A mineral used for high level modules and structures.'' Used in the construction of the following ship modules:
    2 KB (189 words) - 03:16, 24 January 2023
  • Hints
    … Emblem]]), max out [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays. …o research at lower levels. Examples include: [[Structures]], [[Defensive Modules|Defenses]], [[Weapons]], [[Hulls]], and [[Sensors and Scanners|Scanners]].…
    14 KB (2261 words) - 21:36, 23 January 2020

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