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  • Professions
    Passive Ability: Increases [[Artifacts|artifact]] production by 10%.<br> Base Ability: Mentor's Instruction - Boosts your base's production by 10% plus an additional 10% for each base level lower than 8, up to a ma…
    10 KB (1289 words) - 06:40, 7 May 2023
  • Cargo
    …d from missions, [[Combat|NPCs]], and from normal planetary artifact point production can be used to increase cargo space. Here is a partial list of these [[Ar… …by 1,000 per planet occupied. Storage for Research, Artifacts, and Mining production can be further increased by purchasing storage towers from the Artifact Ma…
    4 KB (565 words) - 00:44, 20 January 2020
  • Prismatic Foundation
    All Production: +5% | align="center" | +2 All resources,<BR> +5% Production
    11 KB (1320 words) - 21:51, 22 January 2024
  • Artifact Market
    * Installs a Warp Arch on your base, increasing Base Ability Point production. * This device hides one of your planets from the lists of all other players who have currently scanned it. The flux does not remove any …
    10 KB (1359 words) - 11:24, 21 January 2024
  • Deck
    …ly becomes the preferred method. Eventually you will reach the point where all your ship modules fit and you collect excess Ship Bot in cargo. The cost b… * [[Gift of the Makers]] +1% planet production per 1000 decks (rounded up), max 20% at 19,001 decks
    9 KB (1306 words) - 18:24, 18 March 2024
  • Minerals
    …et changes depending on your rank and how much you have saved in Planetary Production, but there are limits on the maximum amount that can be stored at any one … …as been colonized and is producing minerals, a countdown called "Planetary Production Output" will be displayed, counting down until the next shipment of minera…
    5 KB (769 words) - 03:37, 24 January 2023
  • Shipments
    …f either, which are limited by available [[Cargo Space]] and the amount of production. == How Production works with Shipments ==
    2 KB (312 words) - 15:47, 4 February 2024
  • Structures
    Structures can also produce resources. The production of [[GL Interface Trade Tab|Mining Points]], [[GL Interface Trade Tab|Arti… The following buildings are available to all players right from the start of the game. They have no research requiremen…
    19 KB (2221 words) - 22:07, 23 January 2020
  • Planets
    …tter, and the strings are not case-sensitive, so the following filters are all functionally equivalent: "icy large", "LARGE ICY", and "lArGe ICy". …hannels; planets added under this method are only temporarily available to all legion members, and will be removed after a specific amount of time. If th…
    57 KB (7623 words) - 19:53, 25 February 2023
  • Mission Rewards
    …y high level missions unlock blueprints to weapons, defenses, and resource production structures that are created via the use of Exotic Matter. For example, 400… …}} is an extremely toxic substance that is used in experimental industrial production. There are various high-rank missions that require {{XTS-9}}. Producing it…
    10 KB (1488 words) - 04:09, 4 April 2023
  • Senator Test
    …Cs]] or the completion of a special mission that is typically available to all players for a period of one week. Once the event is over, the Artifacts ce… …cache of data and goods. When opened, it grants 6 hours worth of planetary production, not to exceed your planetary and rank capacity.
    55 KB (7557 words) - 18:51, 12 December 2019
  • T5 Analysis Data
    …ory:Artifact Production]][[Category:Mining Production]][[Category:Research Production]] ''Increases a planet's production, increase depends on choice made (see below). Can be used once per planet.…
    1 KB (167 words) - 00:24, 24 January 2020
  • Research Tree
    …fatigue technology that relies on Quasi-Chaotic forces, a superposition of all known standard forces and their anti-forces. Complex Quasi-Chaotic pulses … …omputers and their ability to disrupt and fool remote sensing equipment of all types.
    51 KB (6812 words) - 23:50, 23 January 2020
  • Hints
    * Remember to '''Claim Last Shipment''' from the '''Production''' tab in the [[Legion Base]] panel, if you are in a legion, …P]] then filter a bit into artifacts. You can always refocus your resource production later on by demolishing old buildings and building new ones.
    14 KB (2261 words) - 21:36, 23 January 2020
  • Legion
    Along with normal chat, the comm can also be issued special commands. All commands begin with a slash followed by the command. … members to attack the locked base, with the damage rank allocated amongst all the participating Battle Pact legions.
    8 KB (1299 words) - 21:49, 20 January 2020
  • Special Buildings
    …hat produce resources can rather easily beat the ratio of the researchable production structures. Artifact buildings that can beat the other ratios, however, ar… | align="center" | +2 production of choice, +150 Cloak
    42 KB (5226 words) - 12:16, 29 March 2020
  • Daily Reward
    Claimable once every 20 hours for all players from their [[GL Interface News Tab|News Tab]] (the opening screen … …[[Minerals|Mineral Points]] - Scaled: <code>4*(Your Current Hourly Mineral Production+10)</code>
    2 KB (243 words) - 12:29, 21 January 2024
  • Maximizing Planets
    ==Even richness across all 3 resources (Terraformer Prep)== ==2x Megarich across all 3 resources==
    46 KB (6386 words) - 04:28, 4 April 2023
  • Terraforming Device
    …ory:Artifact Production]][[Category:Research Production]][[Category:Mining Production]][[Category:Terran Outsiders]][[Category:Dark Smugglers Guild]][[Category:… Richness of ALL resources +1 (e.g. Rich becomes Very Rich)
    2 KB (235 words) - 00:13, 24 January 2020
  • Scan Blitz and Max Scan
    3) Install all modules that give scanning boost.<br> 4) Use all artifacts that give scanning boosts by + a specific number.<br>
    21 KB (2412 words) - 09:06, 7 February 2020

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