Planetary Invasion

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Planet Invasion

Planetary Invasion is a critical part of the game. Until you have researched scan modules or the Planetary Improvements Chain of missions, finding excellent planets is a huge challenge. The solution is to take excellent planets from others ! However, be warned that an active pilot will not likely to be happy about it, so you should expect some retaliation from them or their legion mates.

In order to invade a planet, you must first drop the planet's population down to below 10. There are some artifacts that you can use for an assist.

Once the population is below 10, an Invade button will become active on the Planetary Actions tab. Clicking invade will attempt an invasion. A successful invasion will award you the planet as well as a green badge


Invasion Attack

Some modules and abilities will increase your attack, but only during planetary invasions. A higher invasion attack improves your chances at conquering a planet up to a maximum invasion chance of 90%. The Konqul race bonus also applies to invasion attack.


Invasion Defense

Some planetary structures will increase your planetary defense, but only during planetary invasions. A higher invasion defense improves your chances at defending a planet. The maximum invasion chance of an attacker is set at 90%. The Xecti race bonus applies to invasion defense.

Invasion Cost

From the Equations page:

Each successful invasion will result in your acquisition of the planet, for double the credit cost of a Planetary colonization.


Current Simplified Formula (Author - QCubed, Corrector - FerrusManus):

N = Number of Planets Controlled I = N^3 * 2000


Current Simplified Formula In English (Translated By - QCubed, Corrector - FerrusManus):

(Invasion Cost) = ((Number Of Planets Controlled)^3) * 2000


Original Formula (Author - N/A):

X = Number of Planets Controlled minus one (1) p(x) = ((x^3 + 3x^2 + 3x + 1) * 1000) * 2


Original Formula In English (Translated By - QCubed):

(Colonization Cost) = (((((Number Of Planets Controlled):-1)^3) + ((3 * ((Number Of Planets Controlled):-1))^2) + (3 * ((Number Of Planets Controlled):-1)) + 1) * 1000) * 2


Invasion Chance

Also from the Equations page:


With thanks to Darth Flagitious

Chance% = (InvAtt/(3*InvDef))*100 <--Note: *100 is to convert from decimal to percent

InvAtt = Your Invasion Attack (Your "Normal" Attack + "normal" buffs (i.e. crux/crimson/crystal etc.)+ Invasion-specific attack (from modules) + Invasion buffs (Stryll Pathogen, Mutagenic Cartridges etc.))*Invasion %Bonus(Decimators, Kulgox)

InvDef =(Planet Attack + Planet Defense + Invasion Defense Items) * (1+(LegionBonus/100)) <--Note: LegionBonus/100 is to convert from percent to decimal


Temporary Invasion Events

These events have a chance of occurring when a planet is successfully invaded. They last for one week.

Name Effect Image
Devastated Landscape +100% build costs Devastated Landscape
Enslaved Prisoners -50% to build cost (half cost in credits AND minerals) Enslaved Prisoners
Insurgent Uprising -50% to total defenses Insurgent Uprising


Invasion Upgrade

How to get the invasion upgrade ?

Obtained by completing The Lone Conqueror medal. Invasion upgrade is a boost gained by successfully invading 15 planets while you're not a member of a legion.


What does it do ?

Each time you successfully invade a planet, a 50% production bonus is applied to this planet for 2 days.

--Butterfly3007 01:46, 18 August 2012 (UTC)



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