Planetary Invasion

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Some modules and abilities will increase your attack, but only during planetary invasions.[http://galaxylegion.com/wiki/index.php/Category:Planet_Invasion]  A higher invasion attack improves your chances at conquering a planet up to a maximum invasion chance of 90%.  The [[Races#Konqul|Konqul]] race bonus also applies to invasion attack.
Some modules and abilities will increase your attack, but only during planetary invasions.[http://galaxylegion.com/wiki/index.php/Category:Planet_Invasion]  A higher invasion attack improves your chances at conquering a planet up to a maximum invasion chance of 90%.  The [[Races#Konqul|Konqul]] race bonus also applies to invasion attack.
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'''InvAtt''' = Your Invasion Attack (Your "Normal" Attack + "normal" buffs (i.e. crux/crimson/crystal etc.) + Invasion-specific attack (from modules) + Invasion buffs ([[Stryll Pathogen]], Mutagenic Cartridges etc.)) * Invasion %Bonus (Decimators, Kulgox)
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'''InvAtt''' = Your Invasion Attack (Your "Normal" Attack + "normal" buffs (i.e. crux/crimson/crystal etc.) + Invasion-specific attack (from modules) + Invasion buffs ([[Stryll Pathogen]], [[Mutagenic Cartridges]] etc.)) * Invasion %Bonus (Decimators, Kulgox)
====Ship modules which provide invasion attack====
====Ship modules which provide invasion attack====

Revision as of 21:19, 16 March 2018

Planetary Invasion is a critical part of the game. Until you have researched scan modules or the Planet Transformer Chain of missions, finding excellent planets is a huge challenge. The solution is to take excellent planets from others ! However, be warned that an active pilot will not likely to be happy about it, so you should expect some retaliation from them or their legion mates.

In order to invade an enemy planet, you must first drop the planet's population down to below 10. There are some artifacts that you can use for an assist. Once the population is below 10, an Invade button will become active on the Planetary Actions tab. Clicking invade will attempt an invasion. A successful invasion will award you the planet as well as a green badge. The normal cooldown period between invasion attempts is 24 hours.

Contents

Invasion Chance

From the Equations page:


With thanks to Darth Flagitious

Chance% = (InvAtt/(3*InvDef))*100 <--Note: *100 is to convert from decimal to percent

Invasion Attack

Some modules and abilities will increase your attack, but only during planetary invasions.[1] A higher invasion attack improves your chances at conquering a planet up to a maximum invasion chance of 90%. The Konqul race bonus also applies to invasion attack.

InvAtt = Your Invasion Attack (Your "Normal" Attack + "normal" buffs (i.e. crux/crimson/crystal etc.) + Invasion-specific attack (from modules) + Invasion buffs (Stryll Pathogen, Mutagenic Cartridges etc.)) * Invasion %Bonus (Decimators, Kulgox)

Ship modules which provide invasion attack

sources: [2] [3] [4] [5] [6] [7] [8]

Name Size Invasion Attack ATK/Deck Gained From Equip Limit Image URL Upkeep per Day
Anubix, AI Assault Drone rank 1 0 160 before rank bonuses - Collective Theory Lab 1 Anubix, AI Assault Drone Image 100,000,000 CR
Apparitious, Bane Familiar rank 100 0 10% - 90 GP during the October Bane event 1 Apparitious, Bane Familiar Image 14,900,000 CR
Atmospheric Decimator 10 100 plus 7% 10.0 plus xx Battle Market for 15 green badges 2 Atmospheric Decimators Image 50,000 CR
Autonomous Processor 20 100 or 200 5.0 or 10.0 Medal: The Pinnacle (rank 1000) 1 Autonomous Processor [Image]  ? CR
Bane Emitter 10 20 2.000 NPC: Bane Revenant 4 Bane Emitters Image  ? CR
Biospheric Decimator 10 250 plus 9% 25.0 plus xx Battle Market for 29 green badges (upgrades existing Atmospheric Decimator) 2 Biosphere Decimators Image 750,000,000 CR
Charged Bane Emitter 12 30 2.500 NPC: Bane Revenant 4 Bane Emitters Image  ? CR
Dark Mutagen Battery 0 40 - 70 mission completions 1 Dark Mutagen Battery Image 0
Dark Smuggler Chassis 25 600 24.0 Mission: Furtive Adjustments 1 Dark Smuggler Chassis Image  ? CR
Exo-Temporal Translator 10 60 6.0 Mission: Aberrant Signals 4 Exo-Temporal Translators Image 2,500 CR
Exotic Bio-Disruptor 2.0 12 350 plus 6% 29.167 plus xx Medal: King of the Hill 2.0
(flag Exotica planet)
1 Exotic Bio-Disruptor 2.0 [Image]  ? CR
Hypercharged Bane Emitter 14 60 4.286 NPC: Bane Eidolon 4 Bane Emitters Image 2,500,000 CR
Lazuli Mind Controller 8 35 4.375 NPC: Reynard, Lazuli Titan 3 Lazuli Weapons Image 25,000 CR
MegaCharged Bane Emitter 15 75 5.000 NPC: Bane Reaver 4 Bane Emitters Image 2,500,000 CR
Overcharged Bane Emitter 13 45 3.462 NPC: Bane Eidolon 4 Bane Emitters Image 250,000 CR
Prototype Mech XV 0 15 - 15 mission completions 1 Prototype Mech XV Image 0
Psionic Amplifier 10 30 3.000 Mission: Harnessing the Weapon 1 Psionic Amplifier Image 8,600 CR
Sha'din Security Terminal - Type N 20 200 10.0   Sha'din Hyperport   4 Sha'din Terminals Image 25,000,000 CR
TerrorCharged Bane Emitter 16 90 5.625 NPC: Bane Phantom 4 Bane Emitters Image  ? CR
Vorean Bio-Ray 15 200 13.333 Bioweapon Research 2 Bio-Rays Image 50M CR
Vortov, Hired Mercenary rank 1 0 150 before rank bonuses - Mission Market for 48 relic badges 1 Vortov, Hired Mercenary Image 2,500,000,000 CR

Artifacts and Abilities which provide temporary buffs to invasion attack

Name Type Invasion Attack Number Available Duration Cooldown Cost Gained From
Alarri Probability Core Ability 5% random 1 hour 20 hours charges ? Mission: The Aperture Principle
Bane Shriek Ability 5% - 1 hour 20 hours 250 energy Apparitious Fearcaster GP purchase during Bane seasonal event
Kulgox Octal-Sac Artifact 10% - 4 hours - - NPC: Kulgox Entity
Mutagenic Cartridges Artifact 1500 5 5 minutes - 20 energy NPC: Bane Revenant
Stryll Pathogen Artifact 200 - 48 hours - 5 energy NPC: Sketh, Stryll Predator
Vorean Biocharge Ability 8% 2 charges per Vorean Bio-Ray 1 hour - charges refilled via GP Legion Mission: Vorean Extinction

Invasion Defense

Some planetary structures will increase your planetary defense, but only during planetary invasions.[9] A higher invasion defense improves your chances at defending a planet. The maximum invasion chance of an attacker is set at 90%. The Xecti race bonus applies to invasion defense.

InvDef =(Planet Attack + Planet Defense + Invasion Defense Items) * (1+(LegionBonus/100))

<--Note:  LegionBonus/100 is to convert from percent to decimal

Invasion Cost

Also from the Equations page:

Each successful invasion will result in your acquisition of the planet, for double the credit cost of a Planetary colonization.


Current Simplified Formula (Author - QCubed, Corrector - FerrusManus):

N = Number of Planets Controlled I = N^3 * 2000


Current Simplified Formula In English (Translated By - QCubed, Corrector - FerrusManus):

(Invasion Cost) = ((Number Of Planets Controlled)^3) * 2000


Original Formula (Author - N/A):

X = Number of Planets Controlled minus one (1) p(x) = ((x^3 + 3x^2 + 3x + 1) * 1000) * 2


Original Formula In English (Translated By - QCubed):

(Colonization Cost) = (((((Number Of Planets Controlled):-1)^3) + ((3 * ((Number Of Planets Controlled):-1))^2) + (3 * ((Number Of Planets Controlled):-1)) + 1) * 1000) * 2

Invasion Events

These events have a chance of occurring when a planet is successfully invaded. They last for one week.

Name Effect Image
Devastated Landscape +100% build costs Devastated Landscape
Enslaved Prisoners -50% to build cost (half cost in credits AND minerals) Enslaved Prisoners
Insurgent Uprising -50% to total defenses Insurgent Uprising

Invasion Medals

There are a variety of Medals related to invading planets:

  • Coveted Takeover: During the Hallows Bane event, invade 8 planets that have been scanned by no greater than 2 other ships.
  • Clear Skies: Go 40 days without attempting an invasion on an enemy planet.
  • Fire and Brimstone: While under the effects of both 'Bane Nightmare' and a 'Hallows Bane' from an enemy trap, invade the following types of planets: Terra, Toxic, Plasma, Demon
  • Living Nightmare: While under the effects of 'Bane Nightmare', invade the following types of common/uncommon planets: Icy, Volcanic, Gas, Barren, Desert
  • Rebellious Recapture: Successfully Invade 10 planets while they are under the effects of an Insurgent Uprising.
  • The Lone Conqueror: Successfully invade 15 planets while you are not in a legion

Invasion Upgrade

How to get the invasion upgrade ?

Obtained by completing The Lone Conqueror medal. Invasion upgrade is an ability gained by successfully invading 15 planets while you're not a member of a legion.


What does it do ?

Each time you successfully invade a planet, a 50% production bonus is applied to this planet for 2 days.

--Butterfly3007 01:46, 18 August 2012 (UTC)


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