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  • Dynite
    ''A mineral used for some low level modules and structures.'' Used in the construction of the following ship modules:
    1 KB (156 words) - 03:14, 24 January 2023
  • XRP Battery Pack
    …facts]][[Category:Ship Artifacts]][[Category:Ship Shields]][[Category:Ship Energy]][[Category:Ship Size 15]][[Category:Complex Tech Parts Scrap]][[Category:… '''Cost in [[Energy]] to Use:''' 0<br>
    1 KB (152 words) - 15:04, 23 May 2013
  • Research Tree
    … at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weap… ! align="center" width="150" | Ship Modules
    51 KB (6879 words) - 01:58, 15 June 2024
  • T.O. Shield Generator
    [[Category:Ship Modules]][[Category:Artifacts]][[Category:Mission Artifacts]][[Category:Ship Artif… '''Cost in [[Energy]] to Use:''' 0<br>
    983 B (142 words) - 01:12, 3 March 2017
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that the user will take damage from enemy …
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    | align="center" | +120 Attack, +120 Defense,+120 Cloak, +120 Energy | align="center" | +120 Attack, +120 Defense, +120 Energy
    28 KB (3299 words) - 21:33, 26 May 2024
  • Reactors
    …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …ctors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors that may be equipped at o…
    33 KB (4062 words) - 21:27, 26 May 2024
  • Other Modules
    [[Category:Modules]][[Category:Ship]] These modules follow the form of [[Equipment]]. However, these modules do not count to the normal module type limits.
    21 KB (2478 words) - 22:38, 26 May 2024
  • Kurenite
    ''A mineral used for high level modules and structures.'' Used in the construction of the following ship modules:
    2 KB (189 words) - 03:16, 24 January 2023
  • Hints
    … Emblem]]), max out [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays. …ter or two (as above) to do as many missions as possible, as having a full energy bar is rather helpful due to the very short period of time these artifacts…
    14 KB (2261 words) - 21:36, 23 January 2020
  • Dysillon
    ''A mineral used for some higher level modules and structures.'' Used in the construction of the following ship modules:
    1 KB (151 words) - 03:15, 24 January 2023
  • Hidden Voices
    '''Per Round Requirements: ''' Energy 25</div> '''Per Round Risks: ''' Low chance for system overload (ALL modules 10% damage, even if offline; you will get hit 4-5 times over this mission …
    2 KB (273 words) - 15:51, 27 May 2021
  • Legion
    … have an open treaty slot, a leader or officer can request a treaty for 20 Energy. An officer or leader from the other legion can choose to accept or reject… …reason why Trade Pacts are the most sought after is due to the legion base modules [[Chuhn_(seasonal_event)#GP_Artifacts|Chuhn Transgalactic Comm]] (115 {{GP…
    8 KB (1299 words) - 21:49, 20 January 2020
  • Roathir: Diplomatic Resolution
    …s were part of the original labs. They were removed. We've kept the backup modules intact. We'll release the security lockouts and enable you to copy the tar… Requires: Use a [[Roathir Retrival Node]] (500 [[Energy]] per round) on a [[Roathir Cerulean Base]] (10 rounds to complete)
    10 KB (1500 words) - 22:35, 21 February 2023
  • T.O. Force Barrier
    …acts]][[Category:NPC Artifacts]][[Category:Ship Artifacts]][[Category:Ship Modules]][[Category:Ship Scanning]][[Category:Ship Size 10]][[Category:Complex Tec… '''Cost in [[Energy]] to Use:''' None<br>
    1 KB (148 words) - 04:58, 20 January 2024
  • Genetarr Transmitter
    …ifacts]][[Category:Ship Modules]][[Category:Ship Scanning]][[Category:Ship Energy]][[Category:Mission Artifacts]][[Category:Ship Artifacts]] '''Cost in [[Energy]] to Use:''' 0<br>
    1 KB (150 words) - 03:51, 5 March 2017
  • Xiloy, Drannik Encephalon
    …s core power modules are incredibly large, allowing the AI full use of its energy hungry weapons and defenses.
    805 B (107 words) - 19:24, 2 May 2024
  • Scan Blitz and Max Scan
    2) Install 5 of your best [[Sensors and Scanners|scanning modules]].<br> 3) Install all modules that give scanning boost.<br>
    21 KB (2412 words) - 09:06, 7 February 2020
  • Combat Badges
    …t the end of battle encounters. Badges can be exchanged for the artifacts, modules, and structures found only in the Battle Market. The '''''View Battle Mark… Using badges, a variety of ship modules and planet structures can be purchased in the [[Battle_Market_Artifacts|Ba…
    17 KB (2526 words) - 04:21, 4 April 2023
  • Zortah's Interface Jack
    …ifacts]][[Category:Ship Modules]][[Category:Ship Scanning]][[Category:Ship Energy]][[Category:Mission Artifacts]][[Category:Ship Artifacts]][[Category:Compl… '''Cost in [[Energy]] to Use:''' <br>
    959 B (128 words) - 00:17, 3 March 2017

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