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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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on an extremely rare, Very Massive Exotic Planet that no one else has scanned... what is better??
1100 attack? mix of Atc and Def or 600 cloak
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Last edited by Pertominus on Sun Jul 03, 2011 7:43 am, edited 1 time in total.
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Sun Jul 03, 2011 6:32 am |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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attack and defense, cloak is worthless unless you don't want noobs scanning it.
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Sun Jul 03, 2011 6:33 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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What type of planet is it. Depending on Resources and size, i wouldnt put any on it. Maximize resources.
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Sun Jul 03, 2011 6:40 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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Stack with defense...attack does nothing,...
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Sun Jul 03, 2011 7:06 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Do nothing lol maximize production
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Sun Jul 03, 2011 7:12 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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better the planet more type of protection you want. If 1 point turns into 40 then you might want to give up a bit for defense.
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Sun Jul 03, 2011 7:15 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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the planet is a: Very Massive Exotic Planet Extremely Rare x7 mega rich for all 
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Sun Jul 03, 2011 7:38 am |
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xXxEccoxXx
Joined: Mon Dec 13, 2010 1:13 pm Posts: 291 Location: Somewhere off the coast of Dominican Republic
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i suppose you could slap some traps on it and then use a Planet Vortex Deflector to stop people using the engineered virus so you can maximize production. though that depends on how many people have scanned it.
_________________ Leader of SSA (Shayfield Shadow Alliance)
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Sun Jul 03, 2011 9:12 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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i did mention that no one else has scanned it  thats why its such a dificult choice. i can get 600 cloak from size 2. 800 with another 6, but that would mean no attack or population 
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Sun Jul 03, 2011 9:20 am |
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xXxEccoxXx
Joined: Mon Dec 13, 2010 1:13 pm Posts: 291 Location: Somewhere off the coast of Dominican Republic
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attack on a planet is unimportant when it comes to invading. Defense is what affects the chance of the enemies success, attack just hurts them and since they can repair via nano-drones or ship repair options, they can continue their onslaught on it. The higher your defense on the planet Vs their attack, the more likely they'll fail the invasion. Cloak is less desirable as well, Even a decently cloaked planet can be found via a Critical Hack, hence rendering all that cloak useless. Since Scan modules outclass cloak modules, someone with 5 of the top tier scanners( + 960 Scan X 5) WILL find it, though since they take up 96 space EACH, its unlikely someone will have 5 equipped
the best cloak structure you can buy for planets is the Inverse-Flux Satellites which give +800 cloak but take up 7 space, so already even a ship with one of the top tier scanners has a fairly good chance of finding it.
if you Flux probe regularly when some one has scanned it, you shouldn't have problems keeping it hidden.
_________________ Leader of SSA (Shayfield Shadow Alliance)
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Sun Jul 03, 2011 9:49 am |
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boomsly
Joined: Sat Oct 02, 2010 9:41 am Posts: 211
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invasion chances are summed up by the planets attack and defence combined, so attack and defence are both usefull. edit see this link to understand more viewtopic.php?f=4&t=7514&hilit=invasion+formula
_________________ Reached Star Destroyer at Rank 291
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Sun Jul 03, 2011 11:02 am |
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xXxEccoxXx
Joined: Mon Dec 13, 2010 1:13 pm Posts: 291 Location: Somewhere off the coast of Dominican Republic
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interesting, i wasn't aware that planetary attack factored into a successful invasion attempt. thanks for that Boomsly, that's something else i have learned today 
_________________ Leader of SSA (Shayfield Shadow Alliance)
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Sun Jul 03, 2011 11:16 am |
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boomsly
Joined: Sat Oct 02, 2010 9:41 am Posts: 211
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xXxEccoxXx wrote: interesting, i wasn't aware that planetary attack factored into a successful invasion attempt. thanks for that Boomsly, that's something else i have learned today  no problem, enjoy your read
_________________ Reached Star Destroyer at Rank 291
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Sun Jul 03, 2011 11:22 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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If it is VM, then you can probably sacrifice 10 space by putting your 5 best defense structures on it...that would be alright...E.g. Planetary Shields- 5*750= 3750+ legion bonus...thats pretty good
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Sun Jul 03, 2011 2:03 pm |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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MitchellN wrote: Stack with defense...attack does nothing,... wrong planet attack counts the same during invasions as defense but also does damage to the attackor so he has to pay for repairs.
_________________ "Seriously.... What's with all these halcyon traps...."
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Mon Jul 04, 2011 8:15 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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sgtlynch wrote: MitchellN wrote: Stack with defense...attack does nothing,... wrong planet attack counts the same during invasions as defense but also does damage to the attackor so he has to pay for repairs. I believe it counts for less actually. Stack defense.
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Mon Jul 04, 2011 8:17 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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thunderbolta wrote: sgtlynch wrote: wrong planet attack counts the same during invasions as defense but also does damage to the attackor so he has to pay for repairs. I believe it counts for less actually. Stack defense. as per commonwealth's data in this thread http://galaxylegion.com/forum/viewtopic.php?p=77576#p77576... and my calculations further down... invade atk 3978 against planet atk 2037 def 0, chance was 63% (62.5%-63.5%) .....i wouldn't be surprised though if he remembered it wrong and it was actually 65%, which would put planet atk equal in weight to planet def during invasions... it's close enough it might as well be ____________________________________ Edit: ignore the invade atk above... a ship's invasion bonuses don't get buffed.... invade atk 3850 against planet atk 2037 def 0, chance was 63%..... comes out correct, weighting planet attack and planet defense equally.... next up: testing whether planet +% buffs affect planet invasion bonuses
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Jul 04, 2011 8:59 pm |
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