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[ 5 posts ] |
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snapdragon
Joined: Tue Dec 07, 2010 4:52 am Posts: 1358
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anyone know the list of planets resources (i dont know how to describe it so ill just give an example these might be wrong since i want to know what the list is ex 1. sparse 2. abundant 3. very abundant and on and on and on...
_________________  Its better to be different than to copy everyone else
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Thu May 26, 2011 11:59 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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_________________ 
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Fri May 27, 2011 12:00 am |
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nickolas1
Joined: Thu Apr 28, 2011 9:36 pm Posts: 10
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very nice Snapdragon, you quoted the wiki before I could.
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Fri May 27, 2011 1:39 am |
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Halojr
Joined: Sat Oct 02, 2010 5:10 pm Posts: 55
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if it was the wall of raw resource data then, what you were looking for was deleted.
cur) (prev) 16:55, 28 May 2011 QCubed (Talk | contribs) (21,042 bytes) (→Base Planetary Production: better format buildings, not sure it belongs here. "Data Section is too Large, Unweildly, and Unessessary + triggers the Spam filter so it can never be edited. Removed)
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Sat Jun 04, 2011 3:18 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Resource Availability The resource availability modifier is added to the resource production for a given resource on the planet. In order from worst production to best production, the availabilities follow. Note the way planet av ailability is determined as a multiplier is a simple formula: 1*(-1+(.25*N)) N's Value Availability Name Effective Multiplier 0 Resource will not be displayed! -1 1 Extremely Sparse -0.75 2 Very Sparse -0.5 3 Sparse -0.25 4 Average 0 5 Abundant 0.25 6 Very Abundant 0.5 7 Extremely Abundant 0.75 8 Rich 1 9 Very Rich 1.25 10 Extremely Rich 1.5 11 Ultra Rich 1.75 12 Mega Rich 2 13 1x Mega Rich* 2.25 NOTE: After 1x Mega Rich the scale continues up indefinitely always incrementing the multiplier on each tier. NOTE: The max most planets can attain by human interaction is 15x mega rich (6.25 multiplier), however certain caveats allow players to increase some planets to 16x (6.5) and 17x (6.75) Mega rich by carefully using artifacts in the correct order. NOTE: The Dyson Sphere artifact will change a Metallic Planet directly to 28x (10.00) Mega Rich on all three stats, but is a one time only artifact received from a mission. NOTE: the Highest observed Mega rich planet was a naturally occurring Dyson Planet at 48x (15.00) Mega Rich.
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Sat Jun 04, 2011 9:28 am |
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