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 Show critical hit and enemy critical in combat UI 
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Joined: Tue Aug 10, 2010 8:40 pm
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I've never been clear on when I'm critting, or what's happening when I do, and I'm not sure how scan factors into it since there is a wide variance in results anyway. Same for enemy crits, cloak and scan claim to affect these, I would like to see how.

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Tue Mar 29, 2011 4:58 pm
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Joined: Sat Dec 25, 2010 4:04 am
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When you do the most damage is your crit as for hacking or raiding it tells you.

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Tue Mar 29, 2011 6:43 pm
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Uh.. you can do the most damage because you are stronger than an NPC, then you seem to get bonus damage for doing more than you took. I don't consider that a crit because with 60 scan, I shouldn't be getting the "crit bonus from scan", which I am not even sure exists. I had expected that some % of hits (increasing with more scan) would do extra damage purely due to scan, but I don't observe any difference.

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Tue Mar 29, 2011 9:51 pm
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Joined: Mon Nov 29, 2010 9:48 am
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this has been suggested before, but once again, +1. ive noticed a few times an npc has done double damage to me, and ive done double or half damage to an npc. this would make it easier. just a red critical in the same style/font as the disabled notification either above the damage bubble or behind it.

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Tue Mar 29, 2011 11:01 pm
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In the grand scheme of killing things, does it really matter when you get a crit hit? You're gonna shot it until one of 5 things happen... 1-You kill it, 2-It kills you, 3-You run out of energy, 4-You get halc'd (unless you have a fuse), or 5-You get KV'd (again a fuse lets you keep going). Personally, I really don't care what kind of damage is being done. I care about the XP, my energy, and the big red word "Disabled." That's it.

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Tue Mar 29, 2011 11:53 pm
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Joined: Tue Aug 10, 2010 8:40 pm
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I mean this purely for NPC combat, although a cloak vs. scan check would make sense given the descriptions of both for criticals. I just like to know if it will make a difference to add scan, vs. NPCs.

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Wed Mar 30, 2011 12:22 am
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