Rather than just posting random stats, I figured I'd start tracking my stats on a daily basis with a specific goal in mind, namely, to no longer be laughable.
The quest began on February 19th, when I had disabled 174 players and been disabled 576 times (for a -402 differential) - this meant that I needed to improve my differential by killing 353 more people than disabled me to become feeble. That took me until April 30th, or 71 days. Once I became feeble, I quickly gained a positive differential and became balanced by May 8th (79 days total.) I've since gotten myself (almost) into the 50s in the few days since then, so my combat reputation is Deadly now. During this time I went from rank 344 to 456.

I expect that I'll get to insane much faster than I got out of Laughable, not just because it's a few less kills required but also because I've gotten better at avoiding being disabled and am a tougher ship now than I was then. Plus, folks don't immediately click to attack me now that I'm no longer laughable, and those that do have discovered I've pretty much always got a KVT running and if I'm not looking for a new planet to invade probably have a halc right behind it. (I discovered how incredibly annoying that was and adopted the practice for myself.)
My biggest limiting factors right now are my supply of null fuses, which started out in triple digits back in February and which now usually gets to around 2-3 dozen when I take 4 or 5 days off of PvPing to let them replenish, plus having goals related to medals, NPCing, and missions.
One of the best parts of this whole process is that I now interact much more often with folks outside my legion, mostly by them being annoyed when I was raiding anybody on my battle tab that I discovered was disabled every 12 hours while trying to collect yellows to rank Thraccti (now level 100) and then improving the relationship by explaining how much cheaper it is (in terms of energy and effort) to just trade badges back and forth every 12-24 hours. Not that that stopped me in my goal from improving my differential, but ranking Thraccti was a priority for a while.
Now that Thraccti and Sehrin are both rank 100, I'm concentrating on ranking Apparitius and Cuniculous, with the farming of dark badges also aiding in attaining the genetarr medal for hunting stryll assassins...only 16 of those to go, although I still have quite a few dark badges left to acquire. Spook is now rank 49 and Bunny is rank 59. In 80 medal points I'll be putting my focus onto hacking so that I can rank up Bainar; I've got the blue badges saved up to purchase him and should have a few ranks worth by the time I have the medal points as well.
My ship did see quite a bit of growth. I'm not too worried about being medium or large ship build...I pretty much assume every time I'm repaired that I'll be disabled soon, and if I'm online (which I am during most of the day most days) I'll try to defend but always make sure I time my repairs for when I have the energy to disable at least 3 people to make sure that my differential doesn't slip (in fact, it only slipped backwards on 5 days out of the 84 since I started tracking, and never more than -2.) I also try to avoid repairing on days I won't be doing PvP unless I can do so with a halc and calming amp up (there were 21 days where I did not get disabled or disable anybody.) As for size, I went from 1492 decks to 1952, averaging almost 6 per day (thought it's more like 8 per day the last couple weeks.) I do plan to stop and sit at 2000 decks for a while, however, as I phase out my reactors and let them fall into disrepair.

My helmsman growth was pretty straightfoward but is now flatlined as I've found other uses for 350 of the things (well, a use for 300, and another use for 50 once the legion finds Anubix.) Similarly, my scientists growth increased when I became a Genetarr and did more NPCing for stryll assassins, both for the medal and to rank my ally on the dark badges. I've been finding a lot of RSL Confinement Centers and they can pop on the scientists pretty quickly.
The really interesting part of that chart though was the racing that my rescued prisoners and rank points did. All rescued prisoners went to engineers, and all ranking points went to TACOs, and any other rank points I obtained through other means (such as daily reward) got split evenly between them. I wanted to see who would reach 2000 first. That race started at 1000 engineers and TACOs each; at the start of tracking, they were at 1202 engineers and 1366 TACOs. I mostly seemed to gain either 2-3 times the number of engineers to TACOs most days...or get no engineers at all. The race did wind up coming down to the wire, with engineers just
barely winning...before the Q-Pedd event, when I took a few weeks off of PvP, I was losing helmsman pretty regularly to raids, and that made all the difference. (After Q-Pedd, I had protean armories and was a raider, so my chances of success vastly improved.) My artifact production has improved a fair bit, so it's fun to watch the engineers far outstrip teh TACOs until I get a legion mission that requires an NPC hunt wherein I blow through half a dozen ranks in a day. (Amazing how easy that is to do if you get to the point you can autorank.)
Speaking of production, I didn't start to track that daily until April 8th, so I don't have as much data. Basically, I went from 6894m / 9879a / 10721r to (currently) 9135m / 13052a / 12779r.

The bump you see in late April came off a period of NPCing where I had a lot of open planet slots and went on an invasion spree for a week. It was great.
Speaking of invasions, I also tracked badges.

I didn't bother including dark badges on that graph, though I did track them, because while the average per day is only a bit over 7, the average over the last 2 weeks is over 20 with some individual days over 80, which skewed the range on the chart quite a bit. Note that that chart is the number of badges collected in a day, not the total I had; I tracked how many badges I had each morning, and how many I spent, so this data set is more meaningful. (I actually have 2 sheets...one where I collect my daily numbers at the end of the day or first thing in the morning, and the other which is all automatically calculated which shows the individual values for each day as well as my overall average and my average for the past 2 weeks for each column.)
The last thing I tracked was was my captures, mission completions, hacks and raids, which you can see here:

Captures isn't that exciting, being relatively low compared to the others and limited to at most 1 per day (except at the new year when I used paradox generators to get lone conquorer...but that's not in this dataset.)
I've still got almost twice as many raids as I do kills, but I expect hacks will go up relatively soon.
For those interested, raw numbers on significant dates and the start of the month:

So...now for the slog to insane. I don't expect I'll keep up the stats forever...but will for at least a few more months. I might go for a monthly checkin and reduce the number of stats I actually track once I hit insane (probably remove the badges, anyway, as not being as useful when only looking at things once a month instead of daily.) The combat reputation isn't the only goal, but it's the prime motivator to start collecting stats so that I could actually see the progress I'm making. My next big goal is to raise my AP/hour. I primarily take just artifact planets these days, unless a really good mining planet presents itself or a phenomenal research planet that is outfitted for one or both of the other resources as well.
I am considering going back to kronyn hacker after I finish teh genetarr medals, not because I really need the research but because the only other race I've unlocked that I haven't been yet is Zolazin and that can wait for the legion mission to switch there. In the meantime, I can speed up turning all my gas planets into mass-production plasmas, at least 'til it's time to become a zolazin sabateur or I finish mylari.
I'm just over a month out from my 1 year anniversary, and am 80 medal points shy of unlocking everything that requires a certain number of medal points (at 820 now.)