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 How to stop leaching players out the game.. 
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Joined: Fri Nov 08, 2013 9:46 pm
Posts: 6
1 ...put a strength cap on legions therefore legions cant stack high level players and make it nr on impossible to attack or defend against. means high level players will have to join other legions or go it alone.

2. give low level players an artifact which gives a percentage chance to take out high level players with one hit..without chance for repercussion.

If You Dan are looking and listening this is a direct copy from our comms and how frustrating its now getting and why you are losing players by the hundreds.

14:31] Divine: make it more about how you build, not how many lvls you get
[14:30] Divine: its getting to the point now where everyone else is just saying for gods sake tell him he won rest and start again, placing maximum limits.
[14:29] Divine: he doesn't need base income as he already gets more than ten lvl 8 bases get from 2k planets
[14:29] Divine: bases are jut out of date
[14:28] Divine: at lvl 8k he has unlimited energy----- there is no lvl limit to players.... yet bases are limited
[14:27] Divine: bases just can't compete with a ship 50x bigger than them
[14:23] Divine: let alone several high lvls in same place
[14:23] Divine: just can't defend against a lvl 8k member
[14:22] Divine: getting niffed off always empire of the sun disabling the base - no way can defend against them

wake up Dan or is is youve made your money and dont give a monkeys..


Sun Mar 01, 2015 4:53 pm
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Draygunnar wrote:
1 ...put a strength cap on legions therefore legions cant stack high level players and make it nr on impossible to attack or defend against. means high level players will have to join other legions or go it alone.

2. give low level players an artifact which gives a percentage chance to take out high level players with one hit..without chance for repercussion.

If You Dan are looking and listening this is a direct copy from our comms and how frustrating its now getting and why you are losing players by the hundreds.

14:31] Divine: make it more about how you build, not how many lvls you get
[14:30] Divine: its getting to the point now where everyone else is just saying for gods sake tell him he won rest and start again, placing maximum limits.
[14:29] Divine: he doesn't need base income as he already gets more than ten lvl 8 bases get from 2k planets
[14:29] Divine: bases are jut out of date
[14:28] Divine: at lvl 8k he has unlimited energy----- there is no lvl limit to players.... yet bases are limited
[14:27] Divine: bases just can't compete with a ship 50x bigger than them
[14:23] Divine: let alone several high lvls in same place
[14:23] Divine: just can't defend against a lvl 8k member

[14:22] Divine: getting niffed off always empire of the sun disabling the base - no way can defend against them

wake up Dan or is is youve made your money and dont give a monkeys..



Quit your bloody moaning ways will you, you arrogant know nothing fool.

Empire of the Sun, didn't stack a bunch of high ranks into our legion. If you knew anything about our legion you'd realize that empire of the sun was actually started with a whole bunch of mid rank players(700-1200(excluding mento), that actually spent over 2 years to reach where we are right now, and have been playing the game for anywhere from 3-5 years for the most part.

See, here's the thing. If we went through your legion and looked at days played, i'd wager you too have some 3 year players, but guess what, despite opinion on these forums, you can actually play this game a right way and a wrong way.

The right way is to NPC a hell of a lot and build a strong ship with all the terraformers you get.

OR.

The wrong way is to somehow spend 3 years playing this game, and have a piss poor ship at rank 450 or lower, god forbid if its lower than that, spend that time ranking off missions alone and then complain when you realize those 3 years have been poorly spent(although you won't admit to that).

---------------------------

Now that we've fixed your assumptions of our legion, lets fix your assumptions of why your base dies regularly.

The answer is because your legion has 30 members and has a low fixer count combined with a base that ain't much to look at. If we took off your hull modules, you'd probably just have the hull of a level 7 base that it would attain from levelling up the base.

If perhaps your legion added more fixers to protect your base, your base wouldn't be disabled quite as often.


Also, here's how retarded your legion is with their assumptions, and idc if i get banned for calling you or your legionmates retards, because lets face it;

A: Your legion makes assumptions about other legions(specifically how empire of the sun started/or is run)

B: You make assumptions about the game based on a viewpoint that is so one sided it's amazing. If you were in our legion, you wouldn't moan, cuz you'd be hella strong after just 3 months here.

C: Apparently you, your leadership and other members in Children of Gods(gotta be you right, i mean we killed your base 4x in 2 days now), think your base dies because we're too strong? No, it's because your legion has sucky fixer count with a sucky base)

D: That level 8k isn't even loyal, and hasn't been loyal in empire of the sun(in terms of hitting a base) for well over 3 months now, probably closer to 6 months.

E: You cannot own 2000 planets. Not that i'd expect anyone to know that, but again, it's a case of people that know nothing, making assumptions.

F: The assumption that we can just reset. Unless you're making major cash outside of this game from a well paying job, why on earth would anyone with half a brain reset? It's a pain in the ass to spend 3-5 years to build a kick ass ship, and you expect us to reset our accounts wasting all the money we have already spent? Plus lets not even talk about how useless this game is to play right now as a new player. Talk about $%&% boring.

G: I'll wager your legionmates don't even realize that a base has a damage cap either.

Get your head out of your ass will ya.

Bases are not out of date, but sitting in a legion with ~35 members is bloody stupid, unless you have smart leaders, leaders whom make the sacrifices, and build a legion that has a strong base.

There's a legion with around 28 members out there(will not say their name), but they have something like 19 aerlen fixers, we won't even contemplate locking that base, because its not worth the energy. It doesn't matter about our rank or our attacks, we will not waste our time and energy attacking a base for 2 hours when we can take another level 7 base out in 10 mins.


So basically, if you want to stay in a legion where not even the leadership as a whole will switch to fixer to protect their base, then you live with the fact that your base dies regularly.

If you don't want to stay there, then don't. There are dozens of legions, whose bases don't die nearly as often, because they have higher fixer counts. Those legions would almost certainly be able to tell you if you've wasted your time building a ship that can't do anything decent, and they'll have players that can help you fix your errors too.

In short, don't blame us for killing your weak ass base, blame your leadership for not promoting the fact that your base needs protecting by bringing in more fixers.

Also, your base production isn't meant to support your ship, it's a supplementary production meant to give you a little perk for having a base that doesn't get disabled often.

Lastly. We don't need anyone in our legion over rank 1500 to hit your base. I'll have a rank 1400 solo your base if you like, heck i'll go as low as having a rank 1300 solo your base if ya really want to be embarrassed.

P.S. Maybe it isn't the best idea to piss off & try to piss on the #1 legion by making assumptions about our legion or why we're so strong, when any of the top 50 legions could #&$# all over your base if they chose too.


Last edited by kirkeastment on Sun Mar 01, 2015 6:02 pm, edited 6 times in total.



Sun Mar 01, 2015 5:23 pm
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-1
learn how the game actualy works before making a sugestion like this one

1.
thing is, high rank players dont neseary end up in the same legion to increase it strength rating
high rank players need to be with other high rank players to find and kill elite and boss NPC's

unless you have 10 or more rank 900+ members in your legion, you simply wont be able to fill all spaces on a Rank 1000 Silthion Hybrid Cluster, and if you want it to go down in a few hours, you proberly need closer to 20 rank 900+ members


2.
rank have nothing to do with how hard a ship is to kill, you can find rank 400 SSB ships that would be a lot harder to kill then my huge spacehulk due to the fact that you will only be able to do 200 dammage pr hit vs theire ships no matter how high your attack is
so no, an artifact like that isnt needed


as for bases, any base in the game can be killed if you have enougth players hitting it at the same time
but if the legion have enougth fixers and the legion puts up a defence, killing it might not be worth the energy it will cost

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Sun Mar 01, 2015 5:33 pm
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Although... Getting disabled by players around 2x your rank because of the 40% rank difference is annoying, please change it so its like +/- 20 ranks or something.... Now its just kill all low ranks on bt.

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Sun Mar 01, 2015 6:23 pm
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And the game will continue to lose players because of the gap between those who have and those who don't...those who don't will quickly lose interest and leave the game. Those who have, will continue to shut out the game.. My suggestion was and still is to try and level that playing field.. Obviously kirk ive hit a raw nerve because my observation of your legion was to use it as an example. your legion for example like many others has a vast majority of lvl1000 + players 90% + as in your case. The numbers of players are shrinking and that you cannot argue against andif it wasn't for the likes of us giving you feeble targets to aim at while we try and grow, your game would stagnate...if a legion was to have an ave strength limit you would have to think about physically moving some players about maybe forming another sun legion.having a max strength limit then predetermines attacks against bases,players et al still doesn't stop high levels disabling, just restricts the bonuses also that would also limits def and cloak bonuses giving a lot more players a chance to have a go at taking and def planets.. it doesn't stop you having an elitist core but you will be forced because of a cap, to take on new members and help them develop..i note in your legion you do have a few new players.. these sorts of ideas would surely makes your game play better. and by doing so helping to keep GL active.

making a point of our legion only having 30 players is synonymous with whats happening to GL thank you for making that point. we plus many other legions out there have lost good mates because of the problems you have highlighted. now dont shoot the messenger bud you continue to have a pop at RETARDS playing this game and guess what you'll be playing alone.. ive been on now for close on 4 years still enjoys the company of friends but getting shirty at me because all im doing is raising the profile of many of the voices that are lost in the abyss. My voice may to you be ill informed at times but it still is a voice....

you Quote "Plus lets not even talk about how useless this game is to play right now as a new player. Talk about $%&% boring. "

Get your head out of your ass will ya.

quote "Bases are not out of date, but sitting in a legion with ~35 members is bloody stupid, unless you have smart leaders, leaders whom make the sacrifices, and build a legion that has a strong base."

our leaders are making sacrifices and continue to do so to try and keep tthe game active and just so you got a target ... your comment above suggest disband like many others...but then that's self defeating if everyone did that you'd end up with 50 legions all playing each other ooh that would be boring oh we are losing more players..


so a few ideas about how not too make it boring gets shot down well 'clap clap' looks like we know where your coming from.


Sun Mar 01, 2015 6:24 pm
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At least keep it civil sun.

As for OP I understand your frustration at the fact you can do nothing to defend. I actually think that no.1 is a feasible idea as long as it didn't stop players from growing past that cap, only stop new players joining (maybe set up a new 'trading' setting so people can still leave to trade and come back.) The idea would make the game more balanced and give those lower down a chance to catch up, and it wouldn't really effect the big legion all that much if it was a very high limit.

No.2 is a no no.


Sun Mar 01, 2015 6:25 pm
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Bla1 wrote:
Although... Getting disabled by players around 2x your rank because of the 40% rank difference is annoying, please change it so its like +/- 20 ranks or something.... Now its just kill all low ranks on bt.

Today I had 5 players on my bt, they were all halced. No.


Sun Mar 01, 2015 6:27 pm
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Draygunnar wrote:
And the game will continue to lose players because of the gap between those who have and those who don't...those who don't will quickly lose interest and leave the game. Those who have, will continue to shut out the game.. My suggestion was and still is to try and level that playing field.. Obviously kirk ive hit a raw nerve because my observation of your legion was to use it as an example. your legion for example like many others has a vast majority of lvl1000 + players 90% + as in your case. The numbers of players are shrinking and that you cannot argue against andif it wasn't for the likes of us giving you feeble targets to aim at while we try and grow, your game would stagnate...if a legion was to have an ave strength limit you would have to think about physically moving some players about maybe forming another sun legion.having a max strength limit then predetermines attacks against bases,players et al still doesn't stop high levels disabling, just restricts the bonuses also that would also limits def and cloak bonuses giving a lot more players a chance to have a go at taking and def planets.. it doesn't stop you having an elitist core but you will be forced because of a cap, to take on new members and help them develop..i note in your legion you do have a few new players.. these sorts of ideas would surely makes your game play better. and by doing so helping to keep GL active.

making a point of our legion only having 30 players is synonymous with whats happening to GL thank you for making that point. we plus many other legions out there have lost good mates because of the problems you have highlighted. now dont shoot the messenger bud you continue to have a pop at RETARDS playing this game and guess what you'll be playing alone.. ive been on now for close on 4 years still enjoys the company of friends but getting shirty at me because all im doing is raising the profile of many of the voices that are lost in the abyss. My voice may to you be ill informed at times but it still is a voice....

you Quote "Plus lets not even talk about how useless this game is to play right now as a new player. Talk about $%&% boring. "

Get your head out of your ass will ya.

quote "Bases are not out of date, but sitting in a legion with ~35 members is bloody stupid, unless you have smart leaders, leaders whom make the sacrifices, and build a legion that has a strong base."

our leaders are making sacrifices and continue to do so to try and keep tthe game active and just so you got a target ... your comment above suggest disband like many others...but then that's self defeating if everyone did that you'd end up with 50 legions all playing each other ooh that would be boring oh we are losing more players..


so a few ideas about how not too make it boring gets shot down well 'clap clap' looks like we know where your coming from.


You have been playing for nearly 4 years but your ship is weak (if it wasnt, why are you in a weak legion?). Is it really EOTS' fault that you put no effort into your ship? Is it really EOTS' fault that the rest of your legion put no effort into your ships? Stop projecting onto others and fix your own short comings.


Sun Mar 01, 2015 6:43 pm
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Bla1 wrote:
Although... Getting disabled by players around 2x your rank because of the 40% rank difference is annoying, please change it so its like +/- 20 ranks or something.... Now its just kill all low ranks on bt.


you realy dont get it do you....
but try taking a look at top 10, and the rank spread


1. Squishy Minion Lazuli Fixer 8018
2. Shockwave13 Lazuli Fixer 6145
3. Hallucination Uldrinan Fixer 5229
4. Topper Harley Inergon Explorer 4361
5. The Sun Tzu Uldrinan Fixer 3707
6. TY88z Taltherian Excavator 3623
7. Romanoid Inergon Explorer 3045
8. RexMundiAbu Litheor Explorer 3041
9. Noctua Litheor Excavator 2708
10. Maryu Skie Uldrinan Fixer 2660

+- 20 ranks = 0 players any of them would be able to hit...
exept Romanoid and RexMundiAbu who would only be able to hit each other

Topper Harley is a PvP player who loves to kill other ships, and why shouldnt he be alowed to play that way if that's what he wants to do ?
if we do as you sugest, basickly the game would lose ALL high rank PvP players, as they wouldnt have any targets left to hit

and as I sayed before, RANK have nothing at all to do with how strong your ship is in PvP
you can find rank 400 players with a SSB ship, theire will be a lot harder to kill then my 7K decks rank 1700'ish spacehulk,
due to the simple fact that the max dammage you can do to them is 200 dammage pr hit no matter how mutch you debuf them or how high your attack is

if we presume they have 20.000 hull and 200 dammage cap, you need a minumum of 20.000/200 = 100 to kill them
to match that, I would need a minimum of 3500 * 100 = 350.000 hull....

Instead of complaning about how unfair things are, learn how to play the game

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Sun Mar 01, 2015 6:45 pm
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for moron who suggested 20 difference if that was the case i see game dies in 2 weeks for the factor no1 will be able to badge any1 come join us in the higher ranks please and see how dang hard it is to get badges. then go join eots and see how much rougher it is lol and no i not nor have ever been in eots and that is the reason i even attempted to join them i lose out on a crap ton of targets.

as for your base i agree with kirk there get more fixers find more fixer players the more you have the lesser of the chance they will lock you.

now there are other legions who will still lock as they like the challenge of the tougher base's and do not prey on the weaker 1's

as for you suggestions only thing i am seeing is you want to destroy this game by having no1 do pvp. here a suggestion farmville there you just farm and collect resources lol


Sun Mar 01, 2015 7:06 pm
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DarkMar wrote:
Bla1 wrote:
Although... Getting disabled by players around 2x your rank because of the 40% rank difference is annoying, please change it so its like +/- 20 ranks or something.... Now its just kill all low ranks on bt.


you realy dont get it do you....
but try taking a look at top 10, and the rank spread


1. Squishy Minion Lazuli Fixer 8018
2. Shockwave13 Lazuli Fixer 6145
3. Hallucination Uldrinan Fixer 5229
4. Topper Harley Inergon Explorer 4361
5. The Sun Tzu Uldrinan Fixer 3707
6. TY88z Taltherian Excavator 3623
7. Romanoid Inergon Explorer 3045
8. RexMundiAbu Litheor Explorer 3041
9. Noctua Litheor Excavator 2708
10. Maryu Skie Uldrinan Fixer 2660

+- 20 ranks = 0 players any of them would be able to hit...
exept Romanoid and RexMundiAbu who would only be able to hit each other

Topper Harley is a PvP player who loves to kill other ships, and why shouldnt he be alowed to play that way if that's what he wants to do ?
if we do as you sugest, basickly the game would lose ALL high rank PvP players, as they wouldnt have any targets left to hit

and as I sayed before, RANK have nothing at all to do with how strong your ship is in PvP
you can find rank 400 players with a SSB ship, theire will be a lot harder to kill then my 7K decks rank 1700'ish spacehulk,
due to the simple fact that the max dammage you can do to them is 200 dammage pr hit no matter how mutch you debuf them or how high your attack is

if we presume they have 20.000 hull and 200 dammage cap, you need a minumum of 20.000/200 = 100 to kill them
to match that, I would need a minimum of 3500 * 100 = 350.000 hull....

Instead of complaning about how unfair things are, learn how to play the game



Dark but im not complaining how unfair things are lifes like that..im trying to think how to find ways of leveling the playing field keeping the interest up and stop the GL slide.. not worried about my ship and its stats because i dont care, i just play because its a place we can have a laugh some banter and the game play becomes a sideline... while im doing that i will continue to help develop game play for others ..most who take it seriously will move but dont make it so sole destroying that actually players say "I cant be bothered" and that is why we have players leaving by the bucketful. wouldnt it be better if we had instead of 10 legions 20 legions encouraging new players into the fold..how i see it at the mo the vast majority end up in the struggling legions and quickly leave...look i havent all the answers but unless we start working together on this game it could be dead on its feet sooner rather than later..


Sun Mar 01, 2015 7:10 pm
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pokerman123 wrote:
for moron

pokerman123 wrote:
here a suggestion farmville there you just farm and collect resources lol

Is it that hard just to be nice?


Sun Mar 01, 2015 7:14 pm
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pokerman123 wrote:
for moron who suggested 20 difference if that was the case i see game dies in 2 weeks for the factor no1 will be able to badge any1 come join us in the higher ranks please and see how dang hard it is to get badges. then go join eots and see how much rougher it is lol and no i not nor have ever been in eots and that is the reason i even attempted to join them i lose out on a crap ton of targets.

as for your base i agree with kirk there get more fixers find more fixer players the more you have the lesser of the chance they will lock you.

now there are other legions who will still lock as they like the challenge of the tougher base's and do not prey on the weaker 1's

as for you suggestions only thing i am seeing is you want to destroy this game by having no1 do pvp. here a suggestion farmville there you just farm and collect resources lol



Poker pvp is still and will always be an intrinsic part of the game and i like to pvp as with the best of them, im not suggesting that we lose it...im trying to suggest ways of retaining those who are left which hopefully encourage more players to the game. And yes i know adding more fixers is the solution but the solution is more players and that is the very point im trying to make...


Sun Mar 01, 2015 7:15 pm
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The reason i and others get shirty is because people ignored advice from day freaking 1, on the correct ways to play this game in order to get strong, by which i mean to be strong at a high rank, cuz imo strong at a low rank serves only PvP purposes.

Then, when they ignore that advice for 4 years, or however many years so many of the new players play, they then decide to moan when they're so far behind the curve, in terms of strength comparative to others, they complain and suggest or imply implicitly that it is some other legions fault.


As to the whole disband thing brought up earlier, why is that such a bad idea for a legion that you would have me believe is actually dying as a result of having their base disabled every day or 2 days?

Perhaps if you found a legion that would accept you and your friends as a group, it doesn't need to be a level 7 legion, it could be a level 6 legion, i mean if all that matters if that you and your friends enjoy the game as a group, what difference does it make if the legion you join even has a base to begin with.

You say your leaders make sacrifices, if you are indeed CoG, you have 2 fixers out of 9 leaders/officers, one of whom is a freakin biologist, cuz ya there's someone who could've used a trainee program, and a builder and a merchant.... *clap clap*

EotS does actually help out a lot more than you might think from your cage down there in the dungeon where apparently the top legions keep you.

For example, 99% of any planets stolen from, we let them keep those planets. In fact unless someone steals something really juicy from our members, the worse thing they can expect is a disable and a zero'ing and they get a sweet planet in return for essentially zero effort other than having scanned it. These planets could be something as silly as a vl rich icy to a vl 16x toxic, or even a vl 2x terra, it all depends on whom you steal from.

We provide new trainee's with maxed research worlds & mining worlds when they are able too. We even setup a few trainee's with some nice arti worlds such as Mas 2x Gaia's or vl 3x terra's owned by enemy inactive's w/0 atk/def.

So we are actually trying to teach the next generation of players how best to approach this game short term & long term. We even helped one trainee hack the crap out of Topper Harley, so that this trainee could rake in so much research(even gave him a few hundred tm's to do the job), that he would have a huge jump on the competition around him, due to having lots of energy and access to +12 min/res/arti inside the first week.

See, here's the thing people don't realize about the best of the best, we are constantly helping the new players in one way or another, but that gets undermined when for every 1 of us teaching a trainee how to get strong and research things fast and play fast and hard, there are 50 other leaders teaching people to do missions or to take a few months to reach rank 50, and then those people eventually quit having never reached rank 200 or rank 500 in 4 years.

Most players ~rank 1k that join EotS, will double their AP production inside a month. Depending on how bad it was to begin with, we can maybe triple or quadruple your AP. How? By telling you to make any planet you own under vl 5x Mega Rich, pure production instead of defending it. By doing that alone most will double their AP, then there's all the additional FFA arti planets done daily here.

So please don't assume that we want players to quit. We want more active players, but what you and i consider active is wholely different. You consider yourself active, yet you aren't even rank 1000 after 4 years playing. If your rank is half that of your days played, bad news, you ain't been doing a whole lot of "playing" those 4 years, you've been chatting it up, whilst others have been getting stronger and leaving you behind.

People don't quit this game due to the reasons so many would have us believe, they quit the game because it is a huge time sink comparative to sitting down and playing some Madden or CoD on the weekends or after work.

Even i have found myself playing other games more this past year than i have GalaxyLegion, and it's not because i don't enjoy playing the game, it's because i want to do other things as well.

FB games and a lot of other games are really repetitive in their gameplay aspects, and after a year that can get boring, let alone 3+ years.


Last edited by kirkeastment on Sun Mar 01, 2015 7:57 pm, edited 1 time in total.



Sun Mar 01, 2015 7:37 pm
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Draygunnar wrote:
if it wasn't for the likes of us giving you feeble targets to aim at while we try and grow, your game would stagnate...


Do you really think a 10 minute fight against a crappy base is exciting for us? It's just an easy kill for when there's not many of us around. Your base does little to alleviate any stagnation in this game; the fun bases are the tough ones.

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Sun Mar 01, 2015 7:51 pm
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you have to look at it from both sides Draygunnar

putting limits like +-20 ranks on PvP doesnt realy solve anything
you have restarted players who have been sitting at rank 100'is for 1 year+, only doing PvP and sucking free artifact points from a base, that new players still would have 0% chance to beat
and it would basickly destroy the game for all High rank PvP players

limiting the number of high rank players you can have in a legion doesnt work, due to the basick design when it comes to NPC's
Sha'din Hyperport - Sharable to Rank 600 to 3500
Silthion Hybrid Cluster - Shares with Ranks 900-3800
Pevreon, Dark Specialist - Share with Ranks 900 - 3500
Attiroth, Lazuli Carrier - Share with Ranks 900 - 3,800
etc etc etc.
so if you are rank 900+, and loves to hunt NPC's you basickly wants to be in a legion with as many rank 900+ members as posible, so everyone have a chance to find them every time they kill a NPC
and all High rank players are hoping Dan will work on some New Rank 2000+ boss and elites as one of his next projects, so we dont run out of NPC's to kill at rank 3800


as for new players, they actualy have quite a few advantages
when some of us started playing, you had No badges, no legions with bases where you can get free Artifact points, no medals, no trainee program etc etc etc
so new players actualy have it quite easy now, compaired to when I started

for me, the 120K AP's I get from oure base pr day is just a nice bonus compaired to my daily production
but my ship would have look a lot difrent if I had been getting that from day 1

so most new players that start now, will end up with stronger ships then the one I and the other "old" players have now, if they stick around for 4+ years

my point here is, dont punish the old players for actualy playing this game for 4 to 5 years
they all worked hard to build up the ships and bases they have today

you want to find a balance that keeps more new players in the game, you need to try to do so without destroying the game for high rank players
so far, all I have seen sugested here have been things that puts limits on how high rank players can play the game

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my point here is, dont punish the old players for actualy playing this game for 4 to 5 years
they all worked hard to build up the ships and bases they have today

you want to find a balance that keeps more new players in the game, you need to try to do so without destroying the game for high rank players
so far, all I have seen sugested here have been things that puts limits on how high rank players can play the game


Dark i dont want to punish the old players dont forget ive been here for 4 of those....im trying to suggest ways of retaining players and yes maybe those ideas are barking up the wrong tree but unless we invite dialogue we ourselves will be the casue of our own demise...


Sun Mar 01, 2015 8:11 pm
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Joined: Thu Oct 13, 2011 8:37 pm
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While I agree with you Sun on your points about how to get strong, it's important to remember that to achieve this needs a significant time investment. Some people don't have that time to invest so they have to be content with just being strong in their rank range. To some people this is also their definition of success in this game. Both sides should be catered to in an ideal world, the real challenge lays with how to do this.


Sun Mar 01, 2015 8:37 pm
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Joined: Thu Mar 27, 2014 1:31 am
Posts: 453
The only legitimate suggestion I see up there that is useful is the strength cap.
A base that can be taken out in 10 minutes...that is more of an issue of improper defence and unity as a legion than excessively strong players. There is an invisible absolute cap to dmg per second a legion can do you know...that's why stronger legions target easier bases.

Server input limits ship dps, legion size cap limits legion dps. I'd say EotS is one of only a few legions who can actually approach this cap. Fix your base and they'll pick someone else. A strength cap helps, but it won't help you when any legion with 1M+ total strength can wipe the floor with your base. It's a two sided problem, yes you can level the playing field, but your base is so sub par and apparently not attractive to join that it would still be below average even after rebalancing the meta game.

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Sun Mar 01, 2015 8:43 pm
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Joined: Sun Feb 19, 2012 9:02 pm
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you should aim to improve your ships and base instead of diminishing the strength of stronger ships


Sun Mar 01, 2015 9:01 pm
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