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 shield amps still costing energy 
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Joined: Fri Jul 13, 2012 5:19 am
Posts: 852
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hello dan the seasonal is over but when i went to go use a shield amp it is still costing energy just wanted to give you a heads up notice on this part


Sun Nov 30, 2014 11:17 pm
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Joined: Wed Nov 21, 2012 12:33 am
Posts: 802
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I can confirm this.

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Sun Nov 30, 2014 11:27 pm
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Joined: Sat Jul 02, 2011 6:52 pm
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Location: where the dead ships dwell
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If only shield restorers and repair nanos cost 55 energy too, would be awesome.

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Mon Dec 01, 2014 3:47 am
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Joined: Thu Aug 11, 2011 9:48 pm
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ICBLF wrote:
If only shield restorers and repair nanos cost 55 energy too, would be awesome.

that would make PvP a bit more challenging, and defending from attacks even more challenging.

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Mon Dec 01, 2014 8:28 pm
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Joined: Tue Oct 23, 2012 1:07 am
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If only raiding other ships costs 55 energy......just sayin..;P

This appears to have been corrected though.


Tue Dec 02, 2014 1:06 am
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Joined: Sat Jul 02, 2011 6:52 pm
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Shadeslayer wrote:
If only raiding other ships costs 55 energy......just sayin..;P

I'm game, though that would make yellows a lot steeper for the newer ships...

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Tue Dec 02, 2014 1:17 am
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Maybe raiding should cost 1 energy per 100 decks the enemy ship has, with a minimum of 5 energy? Raiding Toastar would cost in the region of 100 energy.

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Tue Dec 02, 2014 11:38 am
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Joined: Thu Jul 28, 2011 10:33 am
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Malevolentia wrote:
Maybe raiding should cost 1 energy per 100 decks the enemy ship has, with a minimum of 5 energy? Raiding Toastar would cost in the region of 100 energy.


i actually quite like this idea....although i probably havent thought through some of the implications of it.

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Tue Dec 02, 2014 12:53 pm
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