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just me
Joined: Tue Sep 14, 2010 1:17 pm Posts: 87
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Please please please can you let us type a number of desired artifacts to use on self ship improvement and use all artifacts at once.
i'm not even a high level but it is a serious reason i dont really enjoy playing anymore. i'm sure the people who are level 1000+ feel similar in that there is no reason we shouldn't be able to, for example to type in 10, 100 or even 1000 say, rescued prisoners and then click use. giving us the equivalent rank points to use.
The time and effort that would be saved opposed to clicking each and every one individually and having to wait for confirmation before clicking again. this will only streamline ship modification and increase enjoyable game play time.
I have many a time avoided bothering to use said items because clicking the same button 794 times on an item to improve my own ship does not appeal to me.
we can purchase and sell minerals this way, we can scrap items this way, why can't we use self improvement items in this manner?
Regards
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Tue Oct 21, 2014 12:31 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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just me wrote: Please please please can you let us type a number of desired artifacts to use on self ship improvement and use all artifacts at once.
i'm not even a high level but it is a serious reason i dont really enjoy playing anymore. i'm sure the people who are level 1000+ feel similar in that there is no reason we shouldn't be able to, for example to type in 10, 100 or even 1000 say, rescued prisoners and then click use. giving us the equivalent rank points to use.
The time and effort that would be saved opposed to clicking each and every one individually and having to wait for confirmation before clicking again. this will only streamline ship modification and increase enjoyable game play time.
I have many a time avoided bothering to use said items because clicking the same button 794 times on an item to improve my own ship does not appeal to me.
we can purchase and sell minerals this way, we can scrap items this way, why can't we use self improvement items in this manner?
Regards -1; Use the artifacts as you get them. It takes all of 30-60 seconds every morning for me to use my overnight pull(1.6mil) of prisoners/cells/droids/brackets(which tends to be 150-200 artifacts), and a further 2 minutes at most to use the rank points i get from the prisoners, so that is 3 minutes every 6 hours for me to use all of the artifacts i get in that time. It then takes me around 30 seconds minute for every hourly shipment i get, which is a shipment of 327k aph. 30 seconds every hour, or 3 minutes every 6 hours. Take your pick, either or, it's very little time comparatively speaking. Perhaps for artifacts such as the Alien Data Disc this could be rather useful, especially for legion missions wherein you need the research in a hurry. Even the cargo increase artifacts could see a need for such a feature, since people may need to save these for missions/poly vaults. Other than that, i fail to see how developing a feature which promotes being intentionally lazy for weeks or even months(1k prisoners would take most players of this game(~150k aph) a month to gain.) is a good idea for the game. This game needs to better reward those that actively play the game day in - day out(at worse, using your arti's daily would take 10 minutes(use them from the ship tab "Use an Artifact", it's faster)). This game should not reward those whom login to just collect resources(not use them) and then do nothing for weeks or months. I know players that have hundreds, even thousands of artifacts saved up in their cargo, but they're usually either too lazy or too uninterested to find the time to ever use them. Those players should not be granted a feature that allows them to essentially not give a crap 11 months of the year and collect, and then add 250k hull/50k attack(or energy) and 35k defense in 5 seconds, even if it means that the persons with legitimate reasons to collect for a week or more have to suffer all that clicking. Two of my own legionmates have had this issue. One had a backlog of a month or more of artifacts waiting to be used due to work taking over(new business), and another has the same issue ongoing right now, due to him being in another country for a prolonged period of time. Both of them will have a good whine about it, and would probably disagree with me and +1 this feature(not because they're lazy, but due to it taking a while to use that many). That said, unlike those who might come in here and +1 this idea(even though most who do, will have nowhere near an aph to make this idea useful to them(i've seen players ~50k aph ask for this)), my legionmates will suck it up when they come back from holidays/hectic work schedule and use those artifacts(the guy with the new business, has already done so). Quote: this will only streamline ship modification and increase enjoyable game play time. Also, i am calling bolloks on the emboldened part. If a player can't even be bothered to use 50-80 artifacts(assuming 150k aph w/8 hour cap) when they wake up(and 10-15 arti's from their hourly), then there's no way they're even playing the game, and if they are, then they should be ashamed that they're so lazy. The fact that they even need to ask for such a feature, when if they have time to click a base for 20 minutes(or NPC/PvP for 20 mins), they could've added hundreds of arti's to their ship in that time. The next time they see a base or want to PvP, they should forgo that and instead take the time to use up some of the artifacts that they have saved in their cargo. Using those artifacts would be far more beneficial than hitting a base, npc'ing or pvp'ing for hours.I'm sorry if this offends anyone, but it's about time someone said the overall idea of this game is growth in return for daily play. Daily play includes using your artifacts as you get them.
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Tue Oct 21, 2014 12:47 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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I agree with Sun. I have oft mentioned it's a click and play game and the more you remove clicking and make EVRERYTHING automated, the less interesting you make it. IT's reward for time invested and the vegas style casino level pull...every scan click could be a dyson, every pvp click could be the kill shot, every hack could be the dream crit hack. If you autostyle everything you quit the interaction.
A victory hard won, a ship built over time and through creative intelligence and willful intent has more meaning.
That said I still advocate some better manner of using arti's. I;m like the ship he mentions in the mid range. I collect every couple of hours and never lose much time clicking...at least none i mind. I do get annoyed with things like alien data discs on the occassions where i might use such...but not overwhelming.
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Tue Oct 21, 2014 1:31 pm |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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This idea gets a big +1 from me as it has the last 100 times its been suggested. Seems it will NEVER happen though.
I disagree completely with Kirk. I dont see this as a laziness issue, I see it as taking a step in reducing repetitive clicking in a game where there is already way too much repetitive clicking. Though I dont agree with reducing clicks for pvp, npc, basing, missions, ect., I do agree that click reduction for using artifacts is a good idea. pvp, npc, basing, ect is fun and clicking is a part of that but clicking to use artis is not fun and can be really boring and annoying. I play every day and dont have near the AP that many in this game do and I still find it an annoying aspect of the game to have to click each prisoner, helmsman, brackets, ect individually to use. Its only going to get worse as my AP increases. Sometimes I spend them as I get them, but sometimes I like to let them build up a few days, a week or even more. I find that when you spend more at once, it makes a more noticeable difference than using them as you get them. Just a personal preference really.
Now lets talk about people whos lives have become more demanding and allow them less time playing this game. Such as Kirks legion mate he made reference to in his post. This person started a new business for himself..Good for him, hes more concerned about improving his life than improving his ship... God forbid people have to reduce their time in a "game" because "real life" has become more demanding on them. We should be glad that this guy still finds time to play at all instead of just quitting all together. A use all button or the ability to select the amount you want to use will only help to keep him playing longer. Eventually, he might just feel like quitting because he doesnt feel like clicking for 10+ minutes just to use his artifacts that, through no fault of his own, he hasnt been able to use on a daily basis.
Just because people want something made easier, doesnt mean they're lazy. The world constantly finds ways to make things easier for us, its called progress.This idea doesnt hurt the game in any way, it only helps to stop what many players find to be one of the most annoying parts of the game.
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Tue Oct 21, 2014 4:47 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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SpaceCaseAce wrote: This idea gets a big +1 from me as it has the last 100 times its been suggested. Seems it will NEVER happen though.
I disagree completely with Kirk. I dont see this as a laziness issue, I see it as taking a step in reducing repetitive clicking in a game where there is already way too much repetitive clicking. Though I dont agree with reducing clicks for pvp, npc, basing, missions, ect., I do agree that click reduction for using artifacts is a good idea. pvp, npc, basing, ect is fun and clicking is a part of that but clicking to use artis is not fun and can be really boring and annoying. I play every day and dont have near the AP that many in this game do and I still find it an annoying aspect of the game to have to click each prisoner, helmsman, brackets, ect individually to use. Its only going to get worse as my AP increases. Sometimes I spend them as I get them, but sometimes I like to let them build up a few days, a week or even more. I find that when you spend more at once, it makes a more noticeable difference than using them as you get them. Just a personal preference really.
Now lets talk about people whos lives have become more demanding and allow them less time playing this game. Such as Kirks legion mate he made reference to in his post. This person started a new business for himself..Good for him, hes more concerned about improving his life than improving his ship... God forbid people have to reduce their time in a "game" because "real life" has become more demanding on them. We should be glad that this guy still finds time to play at all instead of just quitting all together. A use all button or the ability to select the amount you want to use will only help to keep him playing longer. Eventually, he might just feel like quitting because he doesnt feel like clicking for 10+ minutes just to use his artifacts that, through no fault of his own, he hasnt been able to use on a daily basis.
Just because people want something made easier, doesnt mean they're lazy. The world constantly finds ways to make things easier for us, its called progress.This idea doesnt hurt the game in any way, it only helps to stop what many players find to be one of the most annoying parts of the game. I didn't say laziness was the sole cause. There are people with legitimate reasons(i even state as such in my post). My point is that there are players in this game, who through laziness have thousands of such artifacts. Do you really want players coming back from long term hiatus, and overnight adding 50k+ attack to their ships when they've not played for ages? How would it not be an issue if suddenly those ships you thought were trash, had 75k additional hull and took you an extra 1800 energy to kill? OR a player adds say 25k attack and suddently can cause a rather noticeable spike in damage against a base. Now imagine an entire fleet of players doing that, like old The Dysonian players Paratex & Mojo(as well as majority of their former legionmate who have now dispersed amongst other legions) or certain other players like Negron & Mento. What i'm essentially getting at here, is that a lot of you are looking at this issue from a clean slate perspective, as in you wake up collect arti's and there's a use all function for your overnight pull of just 50-100 artifacts. Whereas the damaging factor comes from the persons that have 6k rescued prisoners(like Paratex) or 10k durtanium brackets. From the first perspective, it seems great to be able to use those 15 xcharge and 17 prisoners with a simple quantity click, but if a player can add 18k attack or 100k hull with that simple click, that's overpowered. Quote: I still find it an annoying aspect You find something that takes all of a few minutes every day to do, annoying, purely because it's more clicking, yet i assume you'll gladly NPC/hit a base even though 99% of the drops don't help you nearly as much as using that same time to click on your artifacts instead would have done. Time management is everything. So if you're not using artifacts you have saved up, but you're basing or increasing your aph by NPC'ing, you're adding fuel to the fire by increasing the issue you face. If we're going to start fixing things that people find "annoying", then we're going to have a long list of things to fix. If this did get fixed the way people want, i know for a fact that you would then start to say, clicking on bases is too "annoying".... can we get a 10 nrg click that does 2x dmg, or a 25 nrg click that does 5x dmg. Know how i know that? because people have already asked for it. Same as people have already asked for mission click reductions, or the ability to single shot NPC's. People always have something that annoys them, but annoyances shouldn't be fixed, actual issues which inhibit game progress should be, and imo 10 minutes out of your day(even if you work) is nothing.  Quote: sometimes I like to let them build up a few days, a week or even more. That right there is your choice to make. if you make that choice, then you shouldn't be able to rectify that with a simple quantity solution, especially when you made the decision knowing it would then be a pita to fix.  So far what i'm reading from people that support this idea(across many threads), is that it's mostly people that choose to not use their artifacts as they get them, not out of a need to do so, but moreso out of not wanting to take 10 mins a day to use those artifacts. Even though i know you will still NPC/Base & PvP, all of which will requires many more clicks than those artifacts would have done & for less reward too.
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Tue Oct 21, 2014 6:01 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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[quote="kirkeastment":-] My point is that there are players in this game, who through laziness have thousands of such artifacts. Do you really want players coming back from long term hiatus, and overnight adding 50k+ attack to their ships when they've not played for ages?
How would it not be an issue if suddenly those ships you thought were trash, had 75k additional hull and took you an extra 1800 energy to kill? OR a player adds say 25k attack and suddently can cause a rather noticeable spike in damage against a base. Now imagine an entire fleet of players doing that, like old The Dysonian players Paratex & Mojo(as well as majority of their former legionmate who have now dispersed amongst other legions) or certain other players like Negron & Mento.
What i'm essentially getting at here, is that a lot of you are looking at this issue from a clean slate perspective, as in you wake up collect arti's and there's a use all function for you overnight pull. Whereas the damaging factor comes from the persons that have 6k rescued prisoners(like Paratex) or 10k durtanium brackets.
From the first perspective, it seems great to be able to use those 5 xcharge and 7 prisoners with a simple quantity click, but if a player can add 18k attack or 100k hull with that simple click, that's overpowered. [/quote:-]
What's to prevent them from adding that anyway? Time? So you want them to spend 120 min getting powerful instead of 10? That's a wimpy excuse for not wanting others to be able to add all their stuff they've collected.
No offense, but it sounds to me like you just want to make it more difficult for other players to become stronger, and make it easier for you to be the big gun. Just sayin.
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Tue Oct 21, 2014 6:33 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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kirkeastment wrote: There are people with legitimate reasons(i even state as such in my post).
My point is that there are players in this game, who through laziness have thousands of such artifacts. Do you really want players coming back from long term hiatus, and overnight adding 50k+ attack to their ships when they've not played for ages?
How would it not be an issue if suddenly those ships you thought were trash, had 75k additional hull and took you an extra 1800 energy to kill? OR a player adds say 25k attack and suddently can cause a rather noticeable spike in damage against a base. Now imagine an entire fleet of players doing that, like old The Dysonian players Paratex & Mojo(as well as majority of their former legionmate who have now dispersed amongst other legions) or certain other players like Negron & Mento.
What i'm essentially getting at here, is that a lot of you are looking at this issue from a clean slate perspective, as in you wake up collect arti's and there's a use all function for your overnight pull of just 50-100 artifacts. Whereas the damaging factor comes from the persons that have 6k rescued prisoners(like Paratex) or 10k durtanium brackets.
From the first perspective, it seems great to be able to use those 15 xcharge and 17 prisoners with a simple quantity click, but if a player can add 18k attack or 100k hull with that simple click, that's overpowered. What's to prevent them from adding that anyway? Time? So you want them to spend 120 min getting powerful instead of 10? That's a wimpy excuse for not wanting others to be able to add all their stuff they've collected. No offense, but it sounds to me like you just want to make it more difficult for other players to become stronger, and make it easier for you to be the big gun. Just sayin.
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Tue Oct 21, 2014 6:37 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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Sorry for the duplicate post on that, my computer had a fubar moment.
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Tue Oct 21, 2014 6:41 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Shadeslayer wrote: kirkeastment wrote: There are people with legitimate reasons(i even state as such in my post).
My point is that there are players in this game, who through laziness have thousands of such artifacts. Do you really want players coming back from long term hiatus, and overnight adding 50k+ attack to their ships when they've not played for ages?
How would it not be an issue if suddenly those ships you thought were trash, had 75k additional hull and took you an extra 1800 energy to kill? OR a player adds say 25k attack and suddently can cause a rather noticeable spike in damage against a base. Now imagine an entire fleet of players doing that, like old The Dysonian players Paratex & Mojo(as well as majority of their former legionmate who have now dispersed amongst other legions) or certain other players like Negron & Mento.
What i'm essentially getting at here, is that a lot of you are looking at this issue from a clean slate perspective, as in you wake up collect arti's and there's a use all function for your overnight pull of just 50-100 artifacts. Whereas the damaging factor comes from the persons that have 6k rescued prisoners(like Paratex) or 10k durtanium brackets.
From the first perspective, it seems great to be able to use those 15 xcharge and 17 prisoners with a simple quantity click, but if a player can add 18k attack or 100k hull with that simple click, that's overpowered. What's to prevent them from adding that anyway? Time? So you want them to spend 120 min getting powerful instead of 10? That's a wimpy excuse for not wanting others to be able to add all their stuff they've collected. No offense, but it sounds to me like you just want to make it more difficult for other players to become stronger, and make it easier for you to be the big gun. Just sayin. Yes and No. Yes i want them to do what everyone else has done for the last 4 1/2 years. It's their own fault that they couldn't find the time, which i'll state again, is at most 10 minutes a day. Also, that 10 mins a day thing, that's if you have 327k aph. There are 2 players over 300k aph. There are maybe 10-20 in the 200k+ range(who would need maybe 7-8 mins a day), with maybe 400 above 100k aph(who would need 5-6 mins a day). So the issue isn't as time consuming as people make you think. Also, No, i don't want to make it more difficult for players to become stronger. I want them to be as strong as me, the same way that myself and everyone else for the last 4 1/2 years has done. By investing time on a daily basis, not saying hours, or even half hours, just a simple 5-10 minutes a day to at least use what you earn. It's called being smart with the time that you have. What's wrong with that? I've already given a solution to all those artifacts they have saved up, and how to use them. The next time they want to PvP, NPC or hit a Base - Take those 20 mins and just go to your "Ship" tab, click "Use an Artifact" - place droid in the search bar and then just spam click the droids till they're gone. Rinse and repeat that process with Brackets, Rescued, Cells. You'll be surprised just how quickly you can install/use the artifacts this way.I once got through 1000 tesseracts in 12 mins this way. I would imagine most people that really have a need for a "use all" quantity feature, spend longer than 12 mins hitting a base, NPCing or PvP'ing? If you have thousands of artifacts in your cargo to be used, you should use them when you have the spare time to do so. You shouldn't add to the problem by ignoring it is all i am saying, and clearly people are "choosing" to ignore the artifacts in their cargo, and just letting them build in the hope that Dan implements this suggestion. Also, as a final point. The reason why people are choosing to store artifacts, is because they think this solution will eventually come about. Perhaps someone can PM Dan and ask him for a response on this topic, that way people will know if they're wasting their time or not.  I have just sent a forum PM to Dan, requesting he look at this thread and provide a response, so that this can finally be put to bed. I would advise anyone else with vested interest do the same, so we can all put this matter to bed. Thanks. 
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Tue Oct 21, 2014 6:45 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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I would like too offer a middle ground solution to your points. Offer us a once ever GP upgrade for say 100 GP, that will let us do it. GP is ment to save us time or make our live easyer, so for alittle small fee we can get what we want, while at the same time, people who like yourself feel its part of the game can keep it without paying some GP.
thoughts?
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Tue Oct 21, 2014 7:08 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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-1 don't want this to be implemented.
Sun outlined perfectly why it shouldn't be.
Stop being lazy and playing dumb. I pull 3 times a day and use what I pull instantly. Takes me less than 3 minutes each time (5 if I'm on my phone).
If you save up 100s of prisoners, then are too lazy to use them, that's your own fault and sorry about your damn luck
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue Oct 21, 2014 11:49 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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The more i read the more im with Kirk and Umbongo on this one.
First the ask will be use all..then the ask is click once to kill npc...then click once to apply pts...then click once to upgrade ship...then click once on saved allocation formula (Which we ask Dan to design and add)...next click once to fight 'random' bt opponents till we level once.
Anyone ever see that Adam Sandler movie 'click'? In fact now I'm wanting more clicks. I want it to be something you have to expend some energy doing to make happen!!!!!
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Wed Oct 22, 2014 1:49 am |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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If someone saves up 6k prisoners, then whats the difference if they had of spent them as they got them or waited and spent all at once..the end result is the same, 18k rank points. Also, no one here has asked for spending rank points with 1 click so if someone saves up 6k prisoners, they could click once to spend the prisoners but they will still have to click 18k times to spend the rank points. So, anyone who has saved up 6k prisoners will still likely not spend the rank points they get from them. 6k is an extreme example anyway, how many people have actually saved that many? Also no one in this thread have asked for 1 click pvp, npc, basing, missions or anything else, thats not what this topic is about. Ive already stated i dont agree that those things should have click reductions. Also, so what if you couldnt 1 click your artifacts to spend them all in the 4 years you've played? People used to have to live without electricity, should we not have started using electricity just because others before us didnt have it?
What about an option to click 20 at a time, or 50, hell 10 even..
Anyway, I will live on with or without this feature, as I stated already, doesnt look like this will ever be put in anyway..I just think you all are making a mountain out of a mole hill. Using the most extreme examples you can think of to make your case.
Dan, do it, dont do it, whatever..
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Wed Oct 22, 2014 1:06 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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SpaceCaseAce wrote: If someone saves up 6k prisoners, then whats the difference if they had of spent them as they got them or waited and spent all at once..the end result is the same, 18k rank points. Also, no one here has asked for spending rank points with 1 click so if someone saves up 6k prisoners, they could click once to spend the prisoners but they will still have to click 18k times to spend the rank points. So, anyone who has saved up 6k prisoners will still likely not spend the rank points they get from them. 6k is an extreme example anyway, how many people have actually saved that many? Also no one in this thread have asked for 1 click pvp, npc, basing, missions or anything else, thats not what this topic is about. Ive already stated i dont agree that those things should have click reductions. Also, so what if you couldnt 1 click your artifacts to spend them all in the 4 years you've played? People used to have to live without electricity, should we not have started using electricity just because others before us didnt have it?
What about an option to click 20 at a time, or 50, hell 10 even..
Anyway, I will live on with or without this feature, as I stated already, doesnt look like this will ever be put in anyway..I just think you all are making a mountain out of a mole hill. Using the most extreme examples you can think of to make your case.
Dan, do it, dont do it, whatever.. That second to last sentence, about using extreme examples... you just did the same thing by comparing the invention of electricity as a comparative to people "choosing" not to use their artifacts as they get them. A more accurate example of what is being argued here is; Before electricity, did people choose to just store meat and bread rather than eat it, in the hopes that an electric oven/hob was just about to be invented? No, of course they didn't, they instead cooked it as they needed and using the only means available to them, which could be a brick oven or a pit fire/spit roast. People need to do the same with the artifacts they get hourly. Use them as they need them and do so using the only means available to them, which is click by click. As i understand it, people desperately need more hull/shield/defense/attack/energy, so why are they "choosing" to store these items if they aren't purposefully hedging their bets on a use all function? Lastly, you are quite correct, no one has mentioned any of the other things such as PvP/NPC/Base 1 click examples or other such 1 click instances. I brought that up simply to make a point that people have agreed with, which is that no matter what the starting point is of a discussion, if they get their way, they move onto getting the next "annoying" item changed, and in this case, as evidenced by the number of threads on the matter over the years, the next few items people will want as "1 click" instances will be missions & npc's. It's a slippery slope to go down is my overall point and to tie things up nicely, people need to remember, if Dan can get you sat at your PC for the extra 5-10 mins per day it takes a person to use their artifacts, then odds are you might see an NPC go up, which keeps you around 30secs longer, then maybe something else appears to keep you around 2 mins longer. So basically, Dan needs to keep people glued to the screen as much as possible, as such, introducing features which simplify things and makes them require less clicks(therefore less time), would be counter-intuitive to what Dan needs. I'll gladly live on with or without this feature too, it won't make one iota difference to me, but it will make a huge difference to, if you believe others here, a large portion of the playerbase, whom find it annoying. That's why i've said, people need to PM Dan and tell him to come to this thread and respond. People want a voice, but don't understand that Dan isn't going to read all of your suggestions and respond unless you directly ask him to take a look at a thread with lots of interest.
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Wed Oct 22, 2014 1:22 pm |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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kirkeastment wrote: SpaceCaseAce wrote: If someone saves up 6k prisoners, then whats the difference if they had of spent them as they got them or waited and spent all at once..the end result is the same, 18k rank points. Also, no one here has asked for spending rank points with 1 click so if someone saves up 6k prisoners, they could click once to spend the prisoners but they will still have to click 18k times to spend the rank points. So, anyone who has saved up 6k prisoners will still likely not spend the rank points they get from them. 6k is an extreme example anyway, how many people have actually saved that many? Also no one in this thread have asked for 1 click pvp, npc, basing, missions or anything else, thats not what this topic is about. Ive already stated i dont agree that those things should have click reductions. Also, so what if you couldnt 1 click your artifacts to spend them all in the 4 years you've played? People used to have to live without electricity, should we not have started using electricity just because others before us didnt have it?
What about an option to click 20 at a time, or 50, hell 10 even..
Anyway, I will live on with or without this feature, as I stated already, doesnt look like this will ever be put in anyway..I just think you all are making a mountain out of a mole hill. Using the most extreme examples you can think of to make your case.
Dan, do it, dont do it, whatever.. That second to last sentence, about using extreme examples... you just did the same thing by comparing the invention of electricity as a comparative to people "choosing" not to use their artifacts as they get them. A more accurate example of what is being argued here is; Before electricity, did people choose to just store meat and bread rather than eat it, in the hopes that an electric oven/hob was just about to be invented? No, of course they didn't, they instead cooked it as they needed and using the only means available to them, which could be a brick oven or a pit fire/spit roast. People need to do the same with the artifacts they get hourly. Use them as they need them and do so using the only means available to them, which is click by click. As i understand it, people desperately need more hull/shield/defense/attack/energy, so why are they "choosing" to store these items if they aren't purposefully hedging their bets on a use all function? Lastly, you are quite correct, no one has mentioned any of the other things such as PvP/NPC/Base 1 click examples or other such 1 click instances. I brought that up simply to make a point that people have agreed with, which is that no matter what the starting point is of a discussion, if they get their way, they move onto getting the next "annoying" item changed, and in this case, as evidenced by the number of threads on the matter over the years, the next few items people will want as "1 click" instances will be missions & npc's. It's a slippery slope to go down is my overall point and to tie things up nicely, people need to remember, if Dan can get you sat at your PC for the extra 5-10 mins per day it takes a person to use their artifacts, then odds are you might see an NPC go up, which keeps you around 30secs longer, then maybe something else appears to keep you around 2 mins longer. So basically, Dan needs to keep people glued to the screen as much as possible, as such, introducing features which simplify things and makes them require less clicks(therefore less time), would be counter-intuitive to what Dan needs. I'll gladly live on with or without this feature too, it won't make one iota difference to me, but it will make a huge difference to, if you believe others here, a large portion of the playerbase, whom find it annoying. That's why i've said, people need to PM Dan and tell him to come to this thread and respond. People want a voice, but don't understand that Dan isn't going to read all of your suggestions and respond unless you directly ask him to take a look at a thread with lots of interest. people did store meat/food back in the day. They used ice houses, underground cellars where the temperatures were cooler, snow and many other ways. They even used pickling and salting methods to preserve meat. Anyway, I'll agree to disagree with you Kirk. Think I've spent too much time typing about an idea that will likely never happen anyway. Dan obviously disagrees with the idea as its been suggested over and over for years it seems. Maybe its for the reasons you have pointed out, maybe his reasons are different all together, who knows. I think its a nice idea that wouldnt hurt the game at all but then again, its not a game breaker either and I think we can all live without it as we have thus far. I will always +1 the idea when its brought up but this is likely the last time I will spend time debating it.
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Wed Oct 22, 2014 3:58 pm |
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RavenDark13
Joined: Wed Feb 09, 2011 6:01 am Posts: 571 Location: Hudson County, NJ, USA
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viewtopic.php?f=6&t=36858I believe these links are related so I'm just posting the link to raise awareness.
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Mon Oct 27, 2014 9:31 am |
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just me
Joined: Tue Sep 14, 2010 1:17 pm Posts: 87
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i dont really think laziness has anything to do with the reason i posted this suggestion at all. I'm really happy for you if you can click away and in 2 mins have installed every possibly artifact your resource pulls. That's great, if i had minimal ping and internet that had response times as quick as that, I'm sure i would have never of even thought of suggesting such a clearly lazy request.
I simply asked for the logical option to use self improvement as a bulk then requiring individual clicking. I am perfectly happy to click for days to take down a base or PVP and in no way want to change that requirement of the game. But your arguments that players will return after a hiatus and all of a sudden be 75k more powerful is ridiculous. They would still need to log on daily to collect their resources and in my mind they earnt it just as much as the player who logs on and uses artifacts every day.
your opinions are of course something your entitled to, but as am I to mine, and I would prefer this option. Call it lazy, call it stupid, even call it cheating I don't really care.
I still stand by my request and hope Dan gets around to implementing it.
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Mon Oct 27, 2014 9:56 am |
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