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 Retry a Failed LM 
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Joined: Tue Oct 23, 2012 1:07 am
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I would like to see an artifact that allows you to retry a failed LM.

Can only be used 1 time per LM, so if you fail it a second time you can't keep trying again.
It would also be an extremely rare item. Perhaps acquired from a Special Base Crate from a Base raid (another idea of mine).

Cost to use:
80k em
4k energy
50 Time Manipulators


Fri Oct 17, 2014 12:23 am
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Or maybe a GP expense to retry once? Dan makes money, players get option to retry something they like/want. Win-win.

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Fri Oct 17, 2014 2:25 am
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I could go for something like that. Add a medal for doing it as well.


Fri Oct 17, 2014 3:24 am
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Shadeslayer wrote:
It would also be an extremely rare item. Perhaps acquired from a Special Base Crate from a Base raid (another idea of mine).

Cost to use:
80k em
4k energy
50 Time Manipulators


I propose this as the new drop from lv9 crate :D


Fri Oct 17, 2014 3:29 am
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Joined: Fri Dec 28, 2012 3:54 am
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Is there any legion mission task that can be failed even if you read (and follow) the instructions rather than just closing your eyes and frantically clicking the second it becomes available?

  • People who don't follow instructions should fail.
  • My chance at picking up another crystal should not be diluted in order to cater to people who can't be bothered to read.
  • -1


Fri Oct 17, 2014 6:21 am
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Pongoloid wrote:
Is there any legion mission task that can be failed even if you read (and follow) the instructions rather than just closing your eyes and frantically clicking the second it becomes available?

  • People who don't follow instructions should fail.
  • My chance at picking up another crystal should not be diluted in order to cater to people who can't be bothered to read.
  • -1


The feature he suggested is not to retry a failed task, but rather a failed legion mission (yeah, that 'high-chance-then-failed' mission)

Or, to prevent abuse : doing the same legion mission again (thus doing the same task), maybe it could be changed to 're-attempt the legion mission conclusion', but must be used in 10 minutes after the legion mission conclusion.
This, however, has no practical use other than in Darmos mission, where the reward for the mission is a ship mod rather than plain relic badges.


Fri Oct 17, 2014 8:44 am
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Pongo, you missed the post and idea entirely.

asquall got it right, it's to retry an entire Legion Mission that was failed, not an individual task on a legion mission.

Also, if it's done via my first post, the suggestion is to use a special base crate, obtained from raiding bases. As per my suggestion on another thread this "Special" base crate would be IN ADDITION to the regular base crate you would obtain. Hence, no dilution of your chance to get a crystal.

Does that make sense now?


Fri Oct 17, 2014 9:50 am
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Joined: Sun Jun 19, 2011 6:24 pm
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How would such an item even be used?

To skip a LM or drop the timer you can do so from the Legion Mission itself.

To get a re-roll on the success/failure of a Legion Mission, where would that button even go? It can't be on the LM itself as that disappears once the timer reaches zero.

Does the game even keep record of what your last LM result was after the success/failure?

I know for a few legion missions success or failure send you onto another legion mission entirely, but it's programmed to do that depending on result. What if you wanted to re-roll on Tenebris, where a new LM automatically spawns with either result?


Fri Oct 17, 2014 10:44 am
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I think it is doable, similar to what kriell does. If you have not launched a new legion mission and the prior one failed, you could have 'option' to re-launch that mission. I poo-poo the comment that ships doing the tasks and a good spread always works. There are plenty of 'high' odd fails on legion missions, just as there are 'low' odd successfuls. This isn't OP imo. Now whether the mission is recorded somehow, i have no idea. As lm completions are logged and tracked, seems reasonable that which mission occurred is somewhere logged/tracked (or could be).

To kirk's point, which i believe involved intentionally failing a mission to repeat it for specific items...well so be it. IF you could only 'double' up like this once, then it would be like many other things where there will always be some level of 'leveraging' game mechanics to gain an edge. But everyone would have the same ability!

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Fri Oct 17, 2014 12:17 pm
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kirkeastment wrote:
How would such an item even be used?
To get a re-roll on the success/failure of a Legion Mission, where would that button even go? It can't be on the LM itself as that disappears once the timer reaches zero.


This can be used via 'Base Artifact' button.
Before the new LM is started.


Fri Oct 17, 2014 1:00 pm
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I'll make a slight alteration to the idea, in that rather than being allowed to redo the legion mission(as that does allow for abuse, to attain the modules twice from a LM), you essentially get to re-roll the RNG for success or failure.

I've chosen to make it a GP Module for Bases:

Mission Command Chamber. [Cost - 158 GP] > High cost due to what it can do, as well as it being ability point based rather than GP based.

[Special Size - 4]

Level 5+ Bases Only

Allows your legion to re-roll the success chance after a mission failure.

Cost: 5 Ability Points.


----------------

The reason for it being a base module, is because it affects the legion as a whole, so therefore leadership needs to be in control of it.

The cost of 5 AP is so that legions use the ability wisely, and it allows for it to be repeatedly used for free, whilst providing a detrimental effect to the legion.

It also counterbalances the fact that legions were recently granted an additional AP regeneration from the Elios Warp Arch upgrades.


Fri Oct 17, 2014 4:39 pm
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+1

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Fri Oct 17, 2014 7:24 pm
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kirkeastment wrote:
I'll make a slight alteration to the idea, in that rather than being allowed to redo the legion mission(as that does allow for abuse, to attain the modules twice from a LM), you essentially get to re-roll the RNG for success or failure.

I've chosen to make it a GP Module for Bases:

Mission Command Chamber. [Cost - 158 GP] > High cost due to what it can do, as well as it being ability point based rather than GP based.

[Special Size - 4]

Level 5+ Bases Only

Allows your legion to re-roll the success chance after a mission failure.

Cost: 5 Ability Points.


----------------

The reason for it being a base module, is because it affects the legion as a whole, so therefore leadership needs to be in control of it.

The cost of 5 AP is so that legions use the ability wisely, and it allows for it to be repeatedly used for free, whilst providing a detrimental effect to the legion.

It also counterbalances the fact that legions were recently granted an additional AP regeneration from the Elios Warp Arch upgrades.


Yes it makes sense. +1 to this


Fri Oct 17, 2014 11:16 pm
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I dislike the idea.

What would be the point of a legion working harder to get to a beter success rate when they can just reroll the odds of passing.

If a legion works hard to get to high chance they deserve to have a good chance of passing. If they get to fair and call it good enough because they get a 2nd chance reroll then that just diminishes the accomplishment of getting to high.

This suggestion is nothing but a hope to improve the odds of passing a mission. In my opinion you should actually work at something to get a reward, don't just ask for the reward to be easier to get.

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Sat Oct 18, 2014 3:23 am
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I think easy is relative. It goes beyond statement that there is an ubiquitous level on inequity in many aspects of the game. Personally I don't mind either 1 re-roll or 1 re-do of the entire mission. With so many missions and life being short, let's give more options. I think to make it less easy/appealing any consideration of reroll /redo should be GP based. In all things Dan should benefit since it's more options for us the players..

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Sat Oct 18, 2014 4:00 am
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Why should we bother trying harder when we can just throw money at the game to get what we want?
No thanks to that. People shouldn't be allowed to spend GP to fix every single obstacle.

I disagree that everyone should have the same level of difficulty to get to mawks phase 3. It's not supposed to be something everyone can get right now. This content is not scaled to the players. It is a goal you and your legion can work towards.

Making things easier just diminishes the sense of accomplishment.
Making legion missions to where everyone is easily passing them is stupid, you might as well slap a big timer on each mission and make them individual missions with rewards.

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Sat Oct 18, 2014 1:23 pm
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Tree7304 wrote:
I dislike the idea.

What would be the point of a legion working harder to get to a beter success rate when they can just reroll the odds of passing.

If a legion works hard to get to high chance they deserve to have a good chance of passing. If they get to fair and call it good enough because they get a 2nd chance reroll then that just diminishes the accomplishment of getting to high.

This suggestion is nothing but a hope to improve the odds of passing a mission. In my opinion you should actually work at something to get a reward, don't just ask for the reward to be easier to get.


Dan make Vearon Casino to re-roll the base raid.


Sat Oct 18, 2014 1:32 pm
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The casino is 200k em to get on top of the energy you spend.
At best you will get 2 raids on a level 7 base that you would not previously get. So at at best 2 crystals but on average you will get about 1 crystal for every 2 of the casinos you get so the price you are paying is over the top.

Hardly a good pretext to why we should be able to spend some GP to improve our chances of passing missions.

You fail a mission it's on you and your legion for not being able to get to certain. I really don't care about some top 20 legion who fails to get to mawks phase 3 and thinks they deserve to get to phase 3 and wants an easier time getting to phase 3.

Coordinate better with your legion mates to pass missions.

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Sat Oct 18, 2014 2:41 pm
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