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 A Personal Plea To Dan(Seasonal NPC Elites) Rank Cut Off 
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Joined: Thu Jun 20, 2013 7:17 pm
Posts: 298
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In all honesty, I don't see why any elite npc has a top rank cut off for Shares, they should all have a minimum & maximum rank to actually find it, but shareable with all ranks above the minimum rank.

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Sat Aug 02, 2014 9:01 pm
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Joined: Sun Feb 12, 2012 2:27 pm
Posts: 1220
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Peticks wrote:
groans. I hate it when people quote a post but dont put the post they are quoting in their post :s . But yeah, that suggestion seems a lot more sane now XP lol


I'm not quoting a post, but answering one
if you read the tread, in not hard to see the 2 posts before mine are talking about rank 5000+ NPC's - so quoting those 2 would just be a wast of space

and yes I do hate when players make a
Quote:
Quote:
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post, intead of just quoting what is actualy relevant

my point is this, make them rank 5000+
and only 2 players can see them atm (Shockwave13 + Theplum)

Quote:
1. Shockwave13 5484
2. Theplum 5333
3. MyLilPony 4524
4. Squishy Minion 3997
5. The Sun Tzu 3389
6. TY88z 3381
7. Hallucination 3317
8. Zakwas 3133
9. Scaen 3088
10. Negron 3075
11. Sharnhorst 3010
12. NarayanAstra 2974
13. Topper Harley 2961
14. RexMundiAbu 2654
15. Romanoid 2465


make them rank 2500 to 9999 instead, and you have 14 players who can see them, and more might actualy be tempted to go up to rank 2500+ if the rewards are worth it

I dont think we wil get Dan to make NPC's only 2 players can actualy see
but we could easily have 50+ Rank 2500 players in 1 month if players start to rank again


kirkeastment wrote:
Lets keep on point guys, which is the rank cut offs for shareable NPC's.
We can worry about extensions for troop carriers in separate threads, although i do appreciate the ideas you're adding :)


I agrey, the T.O. carrier / Dark Mass-Carrier already have plenty of other post where that is beeing sugested
main isue here is increasing the max rank for some of the NPC I listed, or getting new once to replace them

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Sat Aug 02, 2014 9:49 pm
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Joined: Sun Jun 19, 2011 6:24 pm
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This is just me showing why things need to be changed given the up and coming ranks.

These people need bigger NPC's to hit, than just some chump change 4 person NPC.

What happened to the 15 person Graxis Stryll Prison Style NPC's?

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Fri Aug 08, 2014 2:24 pm
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Joined: Wed Sep 04, 2013 2:56 pm
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I don't understand the logic of having a rank cap on any npc at all. I get the minimum rank to see an alert because that promotes game play and gives people goals to reach in order to get better goodies. But a maximum rank when stuff starts to disappear? What purpose does that serve??


Fri Aug 08, 2014 2:49 pm
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Bomberman wrote:
I don't understand the logic of having a rank cap on any npc at all. I get the minimum rank to see an alert because that promotes game play and gives people goals to reach in order to get better goodies. But a maximum rank when stuff starts to disappear? What purpose does that serve??


Some modicum of balance. Take your average rank 220sumpin and let them try to run n gun a queen with several people that cap every shot.

Queens and Fabs have the 9999 tag when Dan SHOULD have made higher ranked versions instead.

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Fri Aug 08, 2014 4:25 pm
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Darth Flagitious wrote:
Queens and Fabs have the 9999 tag when Dan SHOULD have made higher ranked versions instead.


been sugested before a few times

viewtopic.php?f=6&t=40578
(to mention one)

but so far I'm happy to keep them with a rank 9999 max
so rank 5000 players have atleast 3 elite NPC left...


but give us a Silthion Hybrid Queen = rank 2000 to 9999
and you could stop the normal Silthion Queen at rank 2500

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Fri Aug 08, 2014 5:21 pm
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