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 Big Hurkin' Ship Modules 
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Joined: Fri Dec 28, 2012 3:54 am
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elerian wrote:
I do like this though I have a couple of thoughts against it as well
namely the cost requirements for some of the missions
and the upkeep / build cost requirements for some of the modules, but thats me
Thanks for the feedback.

My intent with the added cost/upkeep was to make it a burden to get (thus perhaps a deterrent to people who aren't ready and more rewarding to get at the end?), and accentuate the "Big ships be expensive" aspect of the LSB. Essentially, you have to make a choice: want the % buffs and abilities or to save your cash? But I may have gone overboard on the price, and I'm glad you brought it up.

My own upkeep is something like 11B, which is annoying, but very manageable -- and totally dwarfed by several other players I know who are above 35B. Would pushing upkeep above 50B for them be worth the benefits? Would it even be affordable? I dunno!


Mon Apr 14, 2014 2:41 pm
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Pongoloid wrote:
My own upkeep is something like 11B, which is annoying, but very manageable -- and totally dwarfed by several other players I know who are above 35B. Would pushing upkeep above 50B for them be worth the benefits? Would it even be affordable? I dunno!


my upkeep at rank 696 is already 8.375B ... mostly thanks to Vortov. i can maintain that with my current mining production as long as i do not invade every day.

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Mon Apr 14, 2014 6:10 pm
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+1

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Mon Apr 14, 2014 10:19 pm
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+1 to all i'm a MassiveSB being at 7344 decks. Dan keeps adding new toys and I like new toys :D


Tue Apr 15, 2014 2:42 pm
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Given the % buffs and abilities as well as the "prestige" storyline involved, maybe it would be a good idea to have medal requirements, as well as rank?


Wed Apr 16, 2014 11:32 pm
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Pongoloid wrote:
Given the % buffs and abilities as well as the "prestige" storyline involved, maybe it would be a good idea to have medal requirements, as well as rank?


That's a reasonable addition to the requirements. Would limit these to the LSBs that are uber active in the game. 1500 medal points sounds good XD that or higher


Thu Apr 17, 2014 1:00 am
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Bump very well thought out +1


Sat Jul 26, 2014 2:20 am
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+1 I think its nice that it levels the playing field a bit between SSBs and LSBs, and everything in between.


Sat Jul 26, 2014 6:20 am
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i like the idea + system i.e. unlocks with certain decks required, the rewards however with their upkeep and tbh not great ratios of space to stats, are not worth the extra decks. also their sizes are well very large to say the least... maybe rethink the stats and have some fixed % instead. that would be far better I think

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Sat Jul 26, 2014 8:20 am
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I like the idea in general and most of the mod ideas but....

Anything that strengthens one play-style in any way or form would weaken the others, no matter how well thought out it might be.

That said, the mod vs crew stuff is rather out of whack at the moment so making mod/deck more relevant will probably be beneficial in the long run. Realistically I'd go for something more extreme because SSB crew count, or crew count for high end players in general, are getting unrealistic and stupid. But that would probably receive heavy backlash from the current player base, thou it might help the longevity of the game once we get through the storm.


On another note, have you taken Bio-Vap into consideration for troop pod? While the limited # of checks make it not too OP, directly going into the checking phase can be a bit much. Furthermore, each checkmark should only able to be procced once per 24 hours unless a cloning pod is used(in which case it resets). Otherwise, people could just bio-vap a planet, wait 2-5 min, hit it once for minimal dmg to get a check, wait again and so on. While it is risky(the owner might come back and see) to be so slow, on planet with HUGE population and/or already walled anyway this can be abused.

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Sun Jul 27, 2014 12:35 am
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Absolutely a +1 from me.

I'm really tired of being penalized for being a big fish.

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Mon Jul 28, 2014 5:20 pm
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Exterminus wrote:
Absolutely a +1 from me.

I'm really tired of being penalized for being a big fish.

You aren't penalised, you just don't have some benefits other ships do (and vice versa, they don't have benefits you do)

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Mon Jul 28, 2014 5:36 pm
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umbongo wrote:
Exterminus wrote:
Absolutely a +1 from me.

I'm really tired of being penalized for being a big fish.

You aren't penalised, you just don't have some benefits other ships do (and vice versa, they don't have benefits you do)


Like the ability to achieve maximum repeatable scan, or even reach half of max scan prior to rank 8(9?)00 or so.

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Tue Jul 29, 2014 2:42 pm
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Serne wrote:
umbongo wrote:
Exterminus wrote:
Absolutely a +1 from me.

I'm really tired of being penalized for being a big fish.

You aren't penalised, you just don't have some benefits other ships do (and vice versa, they don't have benefits you do)


Like the ability to achieve maximum repeatable scan, or even reach half of max scan prior to rank 8(9?)00 or so.

Bingo... thats one of the benefits of non-SSB life.

800 or 900 is a bit low, you can't max scan until a fair few decks higher than those would permit.

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UmBongo, UmBongo, they drink it in the Congo....

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Tue Jul 29, 2014 2:55 pm
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800-900 estimate was for reaching half of max repeatable scan. Which I think should be about right, but I haven't exactly crunched those numbers to be honest.

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Well it was an ill considered idea in the first place.


Tue Jul 29, 2014 3:01 pm
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Serne wrote:
800-900 estimate was for reaching half of max repeatable scan. Which I think should be about right, but I haven't exactly crunched those numbers to be honest.

Aah whoops, I skimmed your post and missed the bit about saying half of max repeatable scan.

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UmBongo, UmBongo, they drink it in the Congo....

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Tue Jul 29, 2014 5:59 pm
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All of this is great. I really love the idea +1. However most of the suggestions are absolutely meaningless unless emp's are no longer stackable.


Wed Jul 30, 2014 12:57 am
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Pongoloid wrote:
...(everybody deserves a chance to get away!)


Tell that to the victims of the death star. lol


Wed Jul 30, 2014 12:03 pm
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+ 1 to this. I think the idea of building up the LSB's is great. The other builds have their advantages, why wouldn't an LSB have it's own advantages? I do think some of the costs of purchase and upkeep and things may need some adjusting, but overall I think it's well thought out.


Wed Jul 30, 2014 12:21 pm
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Shadeslayer wrote:
+ 1 to this. I think the idea of building up the LSB's is great. The other builds have their advantages, why wouldn't an LSB have it's own advantages? I do think some of the costs of purchase and upkeep and things may need some adjusting, but overall I think it's well thought out.

Why do people insist on saying that LSBs don't have its own advantages... of course they do. Yeesh.

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UmBongo, UmBongo, they drink it in the Congo....

I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton

Alumni of the Crimson Lances and Lords of Infinity

Rank 971, Strict SSB,Possibly the jazziest ship in the universe


Wed Jul 30, 2014 6:40 pm
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