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 Concerns Regarding The Hunt for Mawks 
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Joined: Wed Feb 12, 2014 2:52 am
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I am rather concerned about one the rewards of the Legion Mission "The Hunt for Mawks". The reward for the second task is:

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This is an awesome artifact, don't get me wrong. However, I see the potential for this to get out of hand. I have always thought that the limit on the number of invincible planets was an essential thing. Now with some luck and/or a large sum of GP players can start cracking out invincible planets with no limit. Will this take some time, sure. Regardless of what will likely be a long time frame, it still gives some people a huge advantage over others - and what about the new players a year down the line?

I suggest and would strongly support Dan's putting a cap on the number of invincible planets allowed once again.

I would very much like to hear everyone else's thoughts on this.

Note: The one stipulation on the actual mission task 2 itself is that 10 people must have completed task 1.

Also, thank you to "Annabell" for the picture as I have not encountered the mission yet myself, but a friend in another legion told me about it and I decided to do some digging on the forum/wiki.


Thu May 08, 2014 4:54 am
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definate -1 to the cap... the amount of time it will take for someone to make an invincible planet will be quite a while. also new players have a better starting point than the rest of us as they have already set up legions to join, heaps of info and advice available to make their ship great. this is something which is accessible to everyone as a LM or at least most people who are going the be able to complete the task...at the end of the day, 3 or 4 extra invincible planets aren't going to make much difference to people who already have say 100-150k arti/hour... its not even like its making a mission dyson where the stats are raised...

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Thu May 08, 2014 7:18 am
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With the recent additions of Legion Missions, we have 15 total of LM, not to mention the follow-up missions.
That means a 6.7% chance to get a specific legion mission you want (not including the increase/decrease of chance because of the number of legion members, average strength, average rank, etc.)

With Arena of Darmos release, there are now 2 legion missions geared toward high rankers, that makes approximately 10% chance to get this mission (at most 12%) - because you'll receive less mission that has lower rank prequisite.
You need 4 Inhibitor to make a planet invincible, so that means 4 iteration of Mawks LM. With a 21 total mission (including follow-ups), that averages the total length of legion missions to about 4 days each (21 x 3 / 15).

With that, at the fastest rate you can get an additional invincible planet is 4(Mawks) x 4 + 3 (other LMs) x 4 = a month, but that is only a 0.01% chance to happen (10%^4).
I would say 4 Mawks + 5 other LMs x 4 is a reasonable rate for the generation of invincible planet = approx. 20 x 4 = 80 days = 2 months and a half.
The worst reasonable rate is 4 Mawks + 9 (90% chance not getting Mawks) x 3 = 31 x 4 days = 4 months.

I think it is a reasonable rate enough (2 months), so I wouldn't call this OP.

The next thing to worry is what about the new players? I would say they 'would not' be affected, as they can't naturally see a 10k cloaked planet, let alone invade it.

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My only concern that this will make *all occupied* dysons basically 'invincible', meaning there will be less and less dysons to be contested. My suggestion is make this arti unusable on dysons.


Thu May 08, 2014 7:23 am
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asquall wrote:
With the recent additions of Legion Missions, we have 15 total of LM, not to mention the follow-up missions.
That means a 6.7% chance to get a specific legion mission you want (not including the increase/decrease of chance because of the number of legion members, average strength, average rank, etc.)

With Arena of Darmos release, there are now 2 legion missions geared toward high rankers, that makes approximately 10% chance to get this mission (at most 12%) - because you'll receive less mission that has lower rank prequisite.
You need 4 Inhibitor to make a planet invincible, so that means 4 iteration of Mawks LM. With a 21 total mission (including follow-ups), that averages the total length of legion missions to about 4 days each (21 x 3 / 15).

With that, at the fastest rate you can get an additional invincible planet is 4(Mawks) x 4 + 3 (other LMs) x 4 = a month, but that is only a 0.01% chance to happen (10%^4).
I would say 4 Mawks + 5 other LMs x 4 is a reasonable rate for the generation of invincible planet = approx. 20 x 4 = 80 days = 2 months and a half.
The worst reasonable rate is 4 Mawks + 9 (90% chance not getting Mawks) x 3 = 31 x 4 days = 4 months.

I think it is a reasonable rate enough (2 months), so I wouldn't call this OP.

The next thing to worry is what about the new players? I would say they 'would not' be affected, as they can't naturally see a 10k cloaked planet, let alone invade it.

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My only concern that this will make *all occupied* dysons basically 'invincible', meaning there will be less and less dysons to be contested. My suggestion is make this arti unusable on dysons.


lol the worse reasonable rate is 4 months?

There are gonna be an eventual 16 LM's total, with at least 6 follow ups, so thats 22 LM's total. That alone takes 66 days to get through, which is just over 2 months.

If you assume a situation wherein you don't get any repeats, that's still just 1 iteration of "Mawks" every 2 months. Meaning it should take around 10 months to get your first invincible planet.

To try and estimate is kinda silly though, because GP have already had Darmos twice in a week, and here at EoTS we haven't had Foundry of War for 3-4 months, so theoretically it could take weeks to get your first invincible planet, but at worse it could take a year or longer.

In other words, math don't count for #&$# in this game, so people don't like hearing math as an excuse to keep something as it is, just sayin' :)

-------------

Is it OP?

No. For most players this is going to be 1 invincible planet per year.

Should there be a cap?

No. For the same reason as above.


Thu May 08, 2014 7:38 am
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kirkeastment wrote:
lol the worse reasonable rate is 4 months?

There are gonna be an eventual 16 LM's total, with at least 6 follow ups, so thats 22 LM's total. That alone takes 66 days to get through, which is just over 2 months.

If you assume a situation wherein you don't get any repeats, that's still just 1 iteration of "Mawks" every 2 months. Meaning it should take around 10 months to get your first invincible planet.

To try and estimate is kinda silly though, because GP have already had Darmos twice in a week, and here at EoTS we haven't had Foundry of War for 3-4 months, so theoretically it could take weeks to get your first invincible planet, but at worse it could take a year or longer.

In other words, math don't count for #&$# in this game, so people don't like hearing math as an excuse to keep something as it is, just sayin' :)

-------------

Is it OP?

No. For most players this is going to be 1 invincible planet per year.

Should there be a cap?

No. For the same reason as above.


See my calculation. I assume that legions with high average rank will tend to receive Mawk more often - hence it's not a 6.67% chance, but more like 10% chance to get Mawk. So I stated the worst reasonable rate is 4 mawk + 9 x 3 = 31 x 4 days average per LM = 4 months.
If you want the worst 1 iteration per legion mission, then it will be 4 + 14 x 3 = 46 x 4 days = 6 months

Note : you don't need to add the follow up mission, because it's been calculated as 4 days per LM (averaged)

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Yes, I do know that the game won't follow such simple statistic, but it's a 'foundation' to guess if something is OP or not, theoretically.


Thu May 08, 2014 7:55 am
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"Oh, thousands. But Mawks is sure to be in one located within the central district, where the wages are the highest. There are 10 casinos with the district borders. Your team should focus on securing at least each one before the pulse is fired."

I believe "wages" should be "wagers."


Thu May 08, 2014 9:17 am
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theire are a few Things in your calcylation I disagreys with asquall

1. so far I have seen no evidence that the mission you get, are based on the average rank of the legion members in legion
so I wouldnt use that as a factor

2. you need 10 members to do the casino task, every time you get this mission
so if you keep it fair, you need 5 runs at this mission to make an invinsible planet (1 casino run + 4 puls runs)

3. we have 15 legion missions/ legion mission chains now
so the chance to get this mission is 1/15 every time you start a new mission
but that might decrease if dan keeps adding new missions

4. the time to do a Legion mission / mission chain
this one is actualy quite tricky
atm we have
10 missions without a follow up = 3 days
4 missions with 1 follow up mission = 6 days (presuming The Hunt for Mawks only have 1 follow up mission)
1 mission with 2 follow up missions (The Tenebris Discovery) = 9 days

so the easy aproximation is (10 * 3 + 4 * 6 + 9) / 15 = 4.2 days pr mission
but you only get get the follow up if the first mission succeds witch will decrease the time pr mission
and it is almost imposible to factor in the skip mission funktion, but as players proberly are most likely to skip the "old" legion missions that doesnt have any follow ups, that one will proberly increase the average time pr mission a bit

if you dont skip missions and we presume you have a 100% succes rate
I would expect to get The Hunt for Mawks (or any other given starter mission) once every 15 * 4.2 days = 63 days or so

at that rate it would take 63 * 5 = 315 days to get The Hunt for Mawks 5 times and make 1 planet invinsible


but the skip mission funktion, missions success chance = witch missions you actualy fail, and where or not the average rank of legion members actualy have any effect on the missions you get makes it extreamly hard to give an accurate estimate

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Thu May 08, 2014 9:59 am
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My only concern is whether or not this is extractable. I'd rather it wasn't, otherwise it is definitely broken.

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Thu May 08, 2014 2:49 pm
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Devastation wrote:
My only concern is whether or not this is extractable. I'd rather it wasn't, otherwise it is definitely broken.


It's not.


Thu May 08, 2014 2:51 pm
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I don't see anything wrong with it then. :)

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Thu May 08, 2014 2:54 pm
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only problem I see is this

lets presume we have 5000 activ players that get that mission done once every 2-3 months
so 1 year from now we will have 5000, more invinsible planets

acording to my scan we have
Planets In Galaxy: 4,905,495 - lets say 5 mil to make the math easy, and Again lets say 1% of them are actualy worth fighting for, dyssons, x15+ artifact etc etc

that means theire are 5.000.000 / 100 = 50.000 planets worth fighting for
so 1 year from now 10% of those will all be invinsible

and 10 years from now, they will all be gone

is this a problem ?
that depends mostly on 1 thing, Do we get new Dysson and other nice planets added to the pool to to replace those that are beeing made invinsible or not

players upgrade planets to x15/x20 with ability and teraformers, so theire will always be x15/x20/x22 planets
but dysson planets could easily get imposible to get your hands on

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Thu May 08, 2014 3:44 pm
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what about people buying planets with 3 installed already? also all the planet left without being able to be purged...


Thu May 08, 2014 4:35 pm
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froggy89 wrote:
what about people buying planets with 3 installed already? also all the planet left without being able to be purged...


These planets aren't immune to articacts so you can still purge these planets, you just can't attack or use abilities


Thu May 08, 2014 5:06 pm
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DarkMar wrote:
lets presume we have 5000 activ players that get that mission done once every 2-3 months
so 1 year from now we will have 5000, more invinsible planets

Both numbers look way too high to me. I'd guess 50 to 500 ships might get it twice a year at most; high end of 1k more invincible planets a year, more conservatively (and realistic in my opinion) 300 ships at 1.5 per year is under 500 new invincibles per year. Much lower than the creation rate of maxed AP planets via Talthing, let alone with terraforming.

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Thu May 08, 2014 5:15 pm
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ICBLF wrote:
Both numbers look way too high to me. I'd guess 50 to 500 ships might get it twice a year at most; high end of 1k more invincible planets a year, more conservatively (and realistic in my opinion) 300 ships at 1.5 per year is under 500 new invincibles per year. Much lower than the creation rate of maxed AP planets via Talthing, let alone with terraforming.


main reason I say 5.000 activ players is when you look up the app on facebook it sayes 10.000 players
it's imposible to tell how many of those are just Dead account, that isnt beeing played
but my guess is atleast 50% is dead accounts = 5.000


the real number might be as low as 1.000 activ players able to get the mission done,
or 500 players as you sugest


to me it doenst realy matter mutch if it is 1000 planets pr year or 5000
most players will upgrade 10* more planets to x15/x20/x22 then they will make invinsible with this mission
so the only problem is Dysson planets

but Again, it doesnt realy makes mutch difrence if players put 30K+ cloak on them, rift them or turn them invinsible with the with the new artifact

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Thu May 08, 2014 5:40 pm
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DarkMar wrote:
ICBLF wrote:
Both numbers look way too high to me. I'd guess 50 to 500 ships might get it twice a year at most; high end of 1k more invincible planets a year, more conservatively (and realistic in my opinion) 300 ships at 1.5 per year is under 500 new invincibles per year. Much lower than the creation rate of maxed AP planets via Talthing, let alone with terraforming.


main reason I say 5.000 activ players is when you look up the app on facebook it sayes 10.000 players
it's imposible to tell how many of those are just Dead account, that isnt beeing played
but my guess is atleast 50% is dead accounts = 5.000


the real number might be as low as 1.000 activ players able to get the mission done,
or 500 players as you sugest


to me it doenst realy matter mutch if it is 1000 planets pr year or 5000
most players will upgrade 10* more planets to x15/x20/x22 then they will make invinsible with this mission
so the only problem is Dysson planets

but Again, it doesnt realy makes mutch difrence if players put 30K+ cloak on them, rift them or turn them invinsible with the with the new artifact


Overall the message is;

Ok, this arti is cool and all, and ya i like it lots, but Dan, if you're gonna take planets out of the pool completely, ya need to plump up that pool a bit too. :)


Thu May 08, 2014 5:53 pm
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kirkeastment wrote:
Overall the message is;

Ok, this arti is cool and all, and ya i like it lots, but Dan, if you're gonna take planets out of the pool completely, ya need to plump up that pool a bit too. :)


presisly, add 20, 50, (or what ever the needs to be) Dysson planets to the pool pr year, to replace some of them that become unavalible
and give us some new/more transformation artifacts like the The Gaia Seed, Gamma Crystallizer, Isolytic Irradiator etc etc

then theire isnt realy any problems with players making 1 or 2 of theire planets invinsible pr year

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Thu May 08, 2014 6:04 pm
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DarkMar wrote:
kirkeastment wrote:
Overall the message is;

Ok, this arti is cool and all, and ya i like it lots, but Dan, if you're gonna take planets out of the pool completely, ya need to plump up that pool a bit too. :)


presisly, add 20, 50, (or what ever the needs to be) Dysson planets to the pool pr year, to replace some of them that become unavalible
and give us some new/more transformation artifacts like the The Gaia Seed, Gamma Crystallizer, Isolytic Irradiator etc etc

then theire isnt realy any problems with players making 1 or 2 of theire planets invinsible pr year


Players already make an average of 1-2 of their planets invincible per year already. I guess the mission dyson, exotic, rifts and chrono don't count. This new artifact will simply allow for the trend to continue.

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Thu May 08, 2014 9:29 pm
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