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Anything i can do to improve ma ship?
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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so my last post here was about converting my ship to pvp, ive still got allot to do before i can fully get into it.
My old ship stats (last time posted)
old news blahblahblah stuff just want a good pvp ship
Size Class: Massive Titan Space: 913 / 922 Attack: 1263 Defense: 1082 Scan: 446 Cloak: 345 Cargo: 784 / 1020 Upkeep: 134.8M Kronyn: Erudition Builder: Upkeep +-50%
922 Decks 1020 Cargo 373 Engineers 23 Tactical Officers 157 Helmsmen 470 Scientists
1208 Energy 2464 Hull 551 Shield
Ships/Allies
Apparitious, Bane Familiar
Weapons
Heavy Antiproton Cannon x4, Modulated Xecti Disruptor, Cerulean Fighter, Psionic Amplifier, Combat Analyzer, Prototype Mech XV
Energy
Intra-D Collider - Mark IV x3, Q-Pedd Logic Servo, Drannik Power Core x4, F.A.T.H.E.R., Wormhole Relay x4, Omicron Injector
Sensors
Datastream Compiler x3, Sha'din AI Core x2, Exo-Temporal Translator x4, Stryll Transponder x2, Stryll Hunt Sensor x2, Voliir Modulator, AI Supercomputer
Hull
Merged Nexus Armor x3, BioMimetic Sealer x3, Vortul Plating
Shields
Light Phase Shield x2, T.O. Harmonic MegaPulser, Harmonic Resonator, Q-Phase Battery Array
Cloaking
Triaxial Array, Kronyn Anomaly Engine x4, Zolazin Jammer x2, Gamma Channeler
Defenses
Kronyn TransThruster, Dark Ring Thruster x4, Auto-Evasion Node, Thrust Stabilizer
My ship know
Rank 325
Size Class: Star Destroyer Space: 2019 / 2087 Attack: 4168 Defense: 6010 Scan: 81 Cloak: 20 Cargo: 4096 / 5160 Upkeep: 1.8B Mylarai: Enrich Fixer: Hull +30%
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Ships/Allies Apparitious, Bane Familiar
Weapons Light Thetacron Cannon x8. Cerulean Fighter. Korteth Twin-Blaster x4. Ion Pulse Ballistae x3. Psionic Amplifier. Prototype Mech XV. Combat Analyzer.
Energy Intra-D Collider - Mark IV x3. Q-Pedd Ansible. Encephalon Core. Drannik Power Core x3. Silthion T-Plasma Hub x3. Wormhole Relay x4. F.A.T.H.E.R. x2. Exotic Dynamo. Chron-Transistor. Omicron Injector.
Sensors Tachyon Router. AI Supercomputer.
Hull Syncopated Plating x5. Kalvium Fortified Plating x2. Scruuge Hypernode. BioMimetic Sealer x3. Mylarai Plasma Lance x4. Korteth Plating x2. Silthion Exo-Plating x4. Impact Absorber
Shields Harmonic Resonator. Q-Phase Battery Array.
Cloaking Gamma Channeler.
Defenses Trans-Temporal Nacelle - Mark III x4. Energy Nullifier - Mark III x4. Sha'din Forcevoider x2. Dark Phase Engine x4. Silthion T-Phase Utricle x4. BM50 Convoy Shuttle. Kronyn TransThruster. Auto-Evasion Node. Thrust Stabilizer. Subspace Compressor.
Last edited by blackfox on Mon Jun 24, 2013 9:14 am, edited 1 time in total.
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Fri Jun 21, 2013 11:03 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Never install 'Light' Researched Weapons, Always 'Heavy', they are useless because you're going to want to change to 'Heavy' once you've researched it. As well as your researched platings, always have to be Tier 3 as you're going to want to change to perfect syncopated platings right after you research it. Also, what's your crew count?
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Fri Jun 21, 2013 12:15 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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TimeManipulator wrote: Never install 'Light' Researched Weapons, Always 'Heavy', they are useless because you're going to want to change to 'Heavy' once you've researched it. As well as your researched platings, always have to be Tier 3 as you're going to want to change to perfect syncopated platings right after you research it. Also, what's your crew count? thanks ill lay of energy resarch and go to weapons, then hull  2087 Decks +1 Deck (ship size) 5160 Cargo +5 Cargo Holds (cargo space) 576 Engineers +2 Engineers (max energy) 26 Tactical Officers +2 Tactical Officers (attack) 495 Helmsmen +2 Helmsmen (defense) 984 Scientists +3 Scientists (research)
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Fri Jun 21, 2013 3:29 pm |
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ShadowsPoison
Joined: Sat Aug 25, 2012 11:11 pm Posts: 444 Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
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You need to start putting some rank points into T.Os fast, If you still want to be a leader board player. You're going to have a hard time raiding anyone. You should work on getting your badge items regardless, from what I understand it just gets harder the higher you rank.
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Fri Jun 21, 2013 7:02 pm |
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Sernefarian
Joined: Sat Jun 01, 2013 8:18 am Posts: 58
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blackfox wrote: thanks ill lay of energy resarch and go to weapons, then hull  2087 Decks +1 Deck (ship size) 5160 Cargo +5 Cargo Holds (cargo space) 576 Engineers +2 Engineers (max energy) 26 Tactical Officers +2 Tactical Officers (attack) 495 Helmsmen +2 Helmsmen (defense) 984 Scientists +3 Scientists (research) So where I bolded and underlined? That number needs to go way up way fast. It seems like you're still using Rank points from prisoners in other areas thatn TOs. If you've been using them on decks you should stop that and let the ship bots take care of it. I know this might not be helpful advice but an arti legion instead of a research legion can provide extra growth if your AP is still fairly low. What are you productions at currently? I'm rank 377 and am have Minerals 7743 units / hour Artifacts 12287 points / hour Production: 8265 research / hour <--- kinda low I know. for a stats comparison I have: 2400 Decks 15230 Cargo 1896 Engineers 2094 Tactical Officers 821 Helmsmen 2574 Scientists Attack: 7190 Defense: 11372
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Sat Jun 22, 2013 2:20 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Sernefarian wrote: blackfox wrote: thanks ill lay of energy resarch and go to weapons, then hull  2087 Decks +1 Deck (ship size) 5160 Cargo +5 Cargo Holds (cargo space) 576 Engineers +2 Engineers (max energy) 26 Tactical Officers +2 Tactical Officers (attack) 495 Helmsmen +2 Helmsmen (defense) 984 Scientists +3 Scientists (research) So where I bolded and underlined? That number needs to go way up way fast. It seems like you're still using Rank points from prisoners in other areas thatn TOs. If you've been using them on decks you should stop that and let the ship bots take care of it. I know this might not be helpful advice but an arti legion instead of a research legion can provide extra growth if your AP is still fairly low. What are you productions at currently? I'm rank 377 and am have Minerals 7743 units / hour Artifacts 12287 points / hour Production: 8265 research / hour <--- kinda low I know. for a stats comparison I have: 2400 Decks 15230 Cargo 1896 Engineers 2094 Tactical Officers 821 Helmsmen 2574 Scientists Attack: 7190 Defense: 11372 oh wow everything you have is almost double what i have, my whole game playing time has been spent in a research legion lol, im going to start adding things like to's and engineers when i hit 2200 decks Minerals 3275 units / hour Artifacts 2071 points / hour Production: 4355 research / hour ive never had anyone else in this game to help me grow like the rest of you guys ahah, ive always looked after my legion, until know were im taking a break and visiting others for help and advice  , my ship is doing very well it seems from my last post
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Sat Jun 22, 2013 9:55 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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those productions are horrible  Im over a hundred ranks lower and have over quadruple your artifact/hour Make sure you do whatever you can to get that artifact number up fast. low artifact = low number of purgers = less scan runs = lower artifact
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Sat Jun 22, 2013 10:12 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Peticks wrote: low artifact = lower artifact The power of math  lol
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Sat Jun 22, 2013 10:58 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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elerian wrote: Peticks wrote: low artifact = lower artifact The power of math  lol ahaha Peticks wrote: those productions are horrible  Im over a hundred ranks lower and have over quadruple your artifact/hour Make sure you do whatever you can to get that artifact number up fast. low artifact = low number of purgers = less scan runs = lower artifact lol it's hard to do when you look after a legion for low ranks 
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Sat Jun 22, 2013 1:01 pm |
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