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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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XxDarthDexterxX wrote: Games like these need a reset point. Once a year or so, where everything is completely scrapped and reset. 
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Mon May 06, 2013 8:16 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Peticks wrote: XxDarthDexterxX wrote: I guess running out of things to do is pretty much the same for every that game is on-going.
Games like these need a reset point. Once a year or so, where everything is completely scrapped and reset. that'd solve it but would be a very bad idea. worse than it is now. Not realy though. look at mmos they dont reset, are ongoing, and they do fine by adding new content. just gotta make sure theres allways something even if only a stopgap for the next round of content MMOs have huge teams, and they actually listen to their players. Dan is one guy, and is apparently deaf when it comes to player input.
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Mon May 06, 2013 8:16 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Spaceman wrote: XxDarthDexterxX wrote: Games like these need a reset point. Once a year or so, where everything is completely scrapped and reset.  Yeah, you can't implement that later down the line. Has to be there from the start, otherwise people lose their spent $$$.
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Mon May 06, 2013 8:17 pm |
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Yung
Joined: Thu Jul 07, 2011 12:01 pm Posts: 970
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yeah if I lost my Rifts after the amount I've poured into this game I would be filing a small claims court sub poena.
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Mon May 06, 2013 11:46 pm |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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I think the idea that everything resets is meant to say "all the missions" reset once a year, not "The player's accounts get reset."
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Tue May 07, 2013 12:35 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Thon-Ni-Maa wrote: I think the idea that everything resets is meant to say "all the missions" reset once a year, not "The player's accounts get reset." Either is a terrible idea, as both mean that Dan could introduce less and less content into the game than he is atm.
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Tue May 07, 2013 12:41 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Thon-Ni-Maa wrote: I think the idea that everything resets is meant to say "all the missions" reset once a year, not "The player's accounts get reset." No, I meant the entire player's account. I like the idea of having to restart every 6 months or so. It keep the old players, with the new. Ain't nobody gonna catch up with Mento, Gallin, Negron, etc. That's one of the things I dislike. Huge effin' barrier. But like I said, you cannot implement this half way down the line. It needs to be there from the start, and everyone needs to know that before they go spend $$$.
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Tue May 07, 2013 3:19 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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XxDarthDexterxX wrote: Thon-Ni-Maa wrote: I think the idea that everything resets is meant to say "all the missions" reset once a year, not "The player's accounts get reset." No, I meant the entire player's account. I like the idea of having to restart every 6 months or so. It keep the old players, with the new. Ain't nobody gonna catch up with Mento, Gallin, Negron, etc. That's one of the things I dislike. Huge effin' barrier. But like I said, you cannot implement this half way down the line. It needs to be there from the start, and everyone needs to know that before they go spend $$$. If the game reset every 6 months, no one would pay into the game in the first place, unless they were dropped on their head as a child.
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Tue May 07, 2013 7:10 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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kirkeastment wrote: XxDarthDexterxX wrote: Thon-Ni-Maa wrote: I think the idea that everything resets is meant to say "all the missions" reset once a year, not "The player's accounts get reset." No, I meant the entire player's account. I like the idea of having to restart every 6 months or so. It keep the old players, with the new. Ain't nobody gonna catch up with Mento, Gallin, Negron, etc. That's one of the things I dislike. Huge effin' barrier. But like I said, you cannot implement this half way down the line. It needs to be there from the start, and everyone needs to know that before they go spend $$$. If the game reset every 6 months, no one would pay into the game in the first place, unless they were dropped on their head as a child. Yeah, I know.  I guess I see games too much from the "fun" side than the "reality" side.
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Tue May 07, 2013 7:30 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Auto-resets?
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue May 07, 2013 10:19 pm |
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SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
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I refuse to rank or buy GP until this is addressed and remain at 2200. I am that pissed. If more people would do that and there were financial consequences, perhaps it would get 're-prioritized' since it is after all a 10 minute fix. - Fixrank2200npcs
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Sat May 18, 2013 9:45 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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I am re-making this thread anew, as a show of good faith to Dan's post here, in that he is stating the truth, that he will now do a better job in actively replying to posts being made here in the issues and support sub-forum.
webguydan wrote: Hi everyone.
I agree that things have been a bit quiet lately and our team needs to do a better job in actively replying to the posts being made. Whether a suggestion or a posted issue, we'll aim to make a much better effort in actively fixing and commenting going forward.
Let's keep the existing threads with specific suggestions/issues the place to have these.
I will also be actively looking for new mods this week. Feel free to nominate some that you might have in mind. Now to the issue at hand. This is an issue that if you intend to resolve, please state so, preferably with a time frame.
If this is an issue you have no intention to resolve, can you please tell us now. That way the 20 or so players i know, can all know to quit the game now, rather than waste their time.namalak wrote: I am writing this concerning the cutoff and lack of replacements for the three very important NPCs that are lost when a player reaches rank 2200+. There really needs to be something to replace the T.O. Troop Carriers, Blade Harvesters, and Dark Arms Carriers for high ranking players.
The dedication and enjoyment I have for Galaxy Legion is extremely high, but since breaking the 2.2k rank mark I have started to get more and more frustrated. NPCing for the Q-Pedd seasonal feels more and more pointless since it feels like an endless sea of Flamehawks, Chargers, Assassins, and Data Collectors. While I am glad the Fabrication Plants and Silthion Queens have been amended, and the new NPC Elites for higher ranks have been added, the fact is that it feels like I lost a major portion of the game. Gaining a terraformer, a planet flux, or, on those extremely rare instances, a quasi-spacial expander, would make any amount of NPCing worth it. Now there is not a lot to look forward to.
Since I am now impacted by the cutoff, I do not feel this is something that should go under 'Suggestions and Ideas', but falls under the heading of 'Issues and Support', as it is now negatively affecting gameplay and either requires a solution or a firm 'tough noogies'. I look forward to hearing a reply, as I believe several others do.
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Sun May 19, 2013 9:13 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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A new NPC will be introduced that drops items that come from the T.O. Troop Carriers, Blade Harvesters, and Dark Arms Carriers.
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Sun May 19, 2013 9:19 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Too little, too late. Namalak's already leaving. (Edit: I meant he's already made his decision)
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Last edited by Devastation on Sun May 19, 2013 9:26 pm, edited 1 time in total.
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Sun May 19, 2013 9:22 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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webguydan wrote: A new NPC will be introduced that drops items that come from the T.O. Troop Carriers, Blade Harvesters, and Dark Arms Carriers. Sounds good Dan. I hope that the percentage for the drops will be relatively decent, comparatively speaking.
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Sun May 19, 2013 9:22 pm |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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XxDarthDexterxX wrote: Too little, too late. Namalak's already gone.  Unfortunate yes, doesn't mean we can't do something to prevent the loss of more players of Nam's caliber for the same reason.
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Sun May 19, 2013 9:25 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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webguydan wrote: A new NPC will be introduced that drops items that come from the T.O. Troop Carriers, Blade Harvesters, and Dark Arms Carriers. Don't need a new one. Just increase the rank cap on the old ones. They are fine the way they are.
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Sun May 19, 2013 9:25 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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webguydan wrote: A new NPC will be introduced that drops items that come from the T.O. Troop Carriers, Blade Harvesters, and Dark Arms Carriers. +1 hope it will be a fancy one
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Sun May 19, 2013 9:26 pm |
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howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
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webguydan wrote: A new NPC will be introduced that drops items that come from the T.O. Troop Carriers, Blade Harvesters, and Dark Arms Carriers. brilliant, progress! 
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Sun May 19, 2013 9:26 pm |
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SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
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If its ultra rare like 1 in 5000 npcs boss/elite like the Attiroth, Lazuli Carrier, it won't do much good. I am hoping it is about 1 in 500 like the existing TO Carrier. It is really important to us that the rate of appearance be reasonable to justify those long hours npc farming.
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Sun May 19, 2013 9:27 pm |
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