The 20K AP/hr threshold and losing rescued prisoners
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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One hour of AP/H (24028) with few extra AP. I'd pick 20k+ of AP/H than 19999 AP/H, quite risky but worth the RPs if you avoid the MSP.
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Thu Apr 18, 2013 5:00 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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I hacked together a simulator in js (not sure it's needed, but I don't understand probabilities well enough to run the numbers that way so I'm stuck with my hammer bashing "nails"), but I have a couple questions that need to be sorted out before it will be useful. (notes about the simulater, currently calls the function with steps by 1K from 1K to 100K per hour, pulls on a 1x8hr pull and 16x1hr pull schedule, and outputs the total rescued prisoners and MSPs collected in a year on that schedule). First, when does the game stop pulling artifacts when you select "Collect All"? Second, how many days should each AP value be run for to account for the random variations and give a reliable average figure? Go ahead and fork it if you have any interesting contributions and post links to the forks below.
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Sat Apr 20, 2013 4:52 am |
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SuperStar
Joined: Fri Nov 18, 2011 5:46 am Posts: 285 Location: NOT on Spotify
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ICBLF wrote: First, when does the game stop pulling artifacts when you select "Collect All"? I believe GL will continue to pull artifacts until the last artifact is worth more than the remaining AP. For example, if a ship has 600 AP left, GL will attempt to pull. But if the next artifact chosen is a Calming Amp (worth 900 AP), GL will stop, since that artifact is worth more than the remainder. But if the next artifact was a Spy Probe - Defense (250 AP), GL will allow the pull and then attempt to pull again from the remaining 350 AP, since there are more artifacts that are worth < 350. Practically, GL will stop pulling anywhere from 0 - 19995 AP.
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Sat Apr 20, 2013 5:26 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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bookwormjeff wrote: ICBLF wrote: First, when does the game stop pulling artifacts when you select "Collect All"? I believe GL will continue to pull artifacts until the last artifact is worth more than the remaining AP. For example, if a ship has 600 AP left, GL will attempt to pull. But if the next artifact chosen is a Calming Amp (worth 900 AP), GL will stop, since that artifact is worth more than the remainder. But if the next artifact was a Spy Probe - Defense (250 AP), GL will allow the pull and then attempt to pull again from the remaining 350 AP, since there are more artifacts that are worth < 350. Practically, GL will stop pulling anywhere from 0 - 19995 AP. No. It draws until you have less than 1000 (if I recall Dan's statement correctly). By the sheer number of MSPs I draw, randomness would surely have given me the 19995 stop by now if you were right.  EDIT: The Birch Creature below the Quorum Spanner still works for me...
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Sat Apr 20, 2013 1:07 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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webguydan wrote: you can now click on the 'All' checkbox to claim many artifacts at once. This option is available when you have 2000+ artifact points, Hah, went to go adjust the threshold in the code, looks like I guessed the right number when I set it up.  Some little shelves in the Prisoners line that appear periodic, but I don't know enough to pull out the exact ranges and/or whether they're significant.
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Sat Apr 20, 2013 7:12 pm |
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iDaze
Joined: Tue Aug 09, 2011 11:26 pm Posts: 242
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Could you label the x axis to be 0, 20k, 40k etc, and maybe provide some zoomed in shots around those points? There will be a bump in pulling MSP's whenever you surpass a dividend of 20k. To theoretically maximize prisoner gain and minimize MSP gain, you will want an artifact production of n20,000+19,999, where n is a positive integer. Since you cannot pull anything below 200 artifact points, you would most likely want n20,000+19,800 instead. Or at least that's what I've concluded 
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Sat Apr 20, 2013 8:23 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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I'm not adept enough at Google docs to adjust the chart that much, but here's the data set I used: http://db.tt/Bpwu1TlDHopefully you can pull useful info out of it
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Sat Apr 20, 2013 11:20 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Grrrr. Anecdote does not equal data, but. Blagh: 
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Fri May 03, 2013 8:00 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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i had the same thing happen when when i hit the 20K mark.. had a few pulls of just storage pods.. it happens.
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Fri May 03, 2013 8:09 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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ICBLF wrote: Grrrr. Anecdote does not equal data, but. Blagh:  Damn lol. Gives me an idea how much AP you have 
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Sat May 04, 2013 4:35 am |
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