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 My first ship check in forever. Thanks! 
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Joined: Fri Nov 04, 2011 4:57 pm
Posts: 104
Location: In your cupboard.
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Rank 354

8595 units / hour
9420 points / hour
10581 research / hour

23k hull
9k shield
9k attack
9.8k defense
1k scan
2.1k cloak

3127 Decks
21565 Cargo
317 Engineers
4156 Tactical Officers
1604 Helmsmen
3746 Scientists

Battles 76236
Player Kills 1214
Deaths from Players 398
Non-Player Kills 5790
Planets Found 555
Planets Occupied 89
Planets Captured 78
Missions Completed 468
Scans Performed 5269
Successful Hacks 2756
Successful Raids 1030

Ships/Allies: Anubix, AI Assault Drone
Weapons: Heavy Thetacron Cannon x4, Heavy Null Ray x4, Dominion Cannon - Mark III x2, Dominion Auto-Blaster x2, Hypercharged Bane Emitter x3, Korteth Twin-Blaster x4, Leviathan Rift-Emitter x4, Composite Ray - Type S, Charged Bane Emitter, Ion Pulse Ballistae x4, Psionic Amplifier, Atmospheric Decimator x2, Lazuli Mind Controller x2, Prototype Mech XV, Combat Analyzer
Energy Supernova Generator - Mark IV x3, Surge Plexus x3, XRP Battery Pack x3, Encephalon Core x4, Q-Pedd Logic Servo x2, HyperChannel Relay x4, F.A.T.H.E.R. x2, Silthion T-Plasma Hub, Omicron Injector, Chron-Transistor
Sensors Continuum Parser, Merged DataNode, Gravimetric Flume x3, Decryption Senary-Frame x4, Voliir Modulator - Mark II x3, AI Supercomputer, Tachyon Router
Hull Perfect Syncopated Plating x5, Kalvium Fortified Plating x2, Korteth Plating x2, Protean Armory x3
Shields Heavy Obviator Shield x5, T.O. Phase Barrier x2, Aegis Capacitor x3, T.O. Shield Generator x2, Harmonic Resonator, Q-Phase Battery Array
Cloaking Anti-Tachyon Jammer - Mark III x2, Triaxial Array - Mark II x3, CipherBot x3, Gamma Channeler
Defenses Exergonic Inverter - Mark III x4, Trans-Temporal Nacelle - Mark III x4, Velox Thruster x3, Dark Phase Engine x4, Silthion T-Phase Utricle x4, Subquantum Tracing Console, Auto-Evasion Node, Trinity-Core Drive x2, Subspace Compressor, Thrust Stabilizer

All research completed besides energy and base. All important ct lab modules and badge modules.

Thanks for reading.


Last edited by Predator524 on Thu Apr 25, 2013 7:20 pm, edited 2 times in total.



Thu Apr 25, 2013 6:09 pm
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Joined: Mon Apr 09, 2012 5:13 pm
Posts: 2711
Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Production, and days played.

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Thu Apr 25, 2013 7:15 pm
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Joined: Wed Oct 03, 2012 1:51 am
Posts: 519
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TimeManipulator wrote:
Production, and days played.

Ship mods too

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Thu Apr 25, 2013 7:16 pm
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Joined: Fri Nov 04, 2011 4:57 pm
Posts: 104
Location: In your cupboard.
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Not going to bother with days playing as i was inactive for ages at one point, so it would not be representative.


Thu Apr 25, 2013 7:19 pm
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