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Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
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Let me start by saying I really like this game, it is the only game on FB I play now. Also let me say I have and will continue to spend money on this game, I enjoy it and while some people consider buying a cup of coffee every day for 5 dollars perfectly acceptable, I find spending 20 dollars once a month on this game perfectly acceptable.
GP I believe it is what funds this project, also I believe if that the GP were to stop coming in this game would end.
I think that GP should be a powerful tool because it cost real money to gather, but I do not believe that a player should have to buy it to "keep up" with everyone else.
I disagree with the developers of the game in regard to the quality of items and uses allowed to be bought with GP.
I know there are many threads on related subjects but I thought I would start one that addresses GP in general.
Full Recharge Energy: 10 GP I think this is a fine option because as the player ranks up they will increase their energy bar. It fully recharges the bar instead of giving say a flat 100 energy, this makes it a very useful tool to all players at all ranks.
Full Repair: 3 GP I along with most people see little need for this option, as you can repair every five minutes, along with artifacts and legion support. This option seems like it would do little to support players or even be a reason to spend real money.
Shield Repair: 3GP Pretty much same as above.
1000 Research: 15 GP This actually seems to fit pretty well, a lot of people think that it should scale. I disagree, allowing the purchase of Research and Energy would allow for some very unbalanced game play.
Random Artifact: 10 GP A gamble, most players know that the odds are against them, I see few people using this option.
Spin: 10 GP Don't fix if it ain't broke.
Race Change: 20 GP This option seems fine to me.
Artifact Shop: -GP Many different artifacts here for different costs. Costs and selection are limited.
I wanted to explain what I see when I see these options. Most of them I don't find helpful, useful, or in the least worth my money. Now here is my thought on what could be changed to make GP more worthwhile to players and to help pull in more income to the game allowing for better game play options down the road.
New GP option: 10GP for 1 Dollar. 3 is an odd amount and 5 is too much for a game people just started playing. Allow a 1 dollar for 10GP option so people can try it out, get a few research or pick up an extra bar of energy.
Full "System" Recharge: 12 GP Recharges Energy, Hull and Shields exactly like a Tri-Matrix Emblem.
1000 Research: 10 GP Reduce price to 10GP AND add a Purchase Research button IN the Research Menu. Show new players because that’s who it effects the most. That for 3 bucks or less than a cup of joe they can get 2000 Research instantly. This will give them a HUGE leg up starting out and if they drop 5 dollars they can pick up 4000 Research allowing them a MASSIVE leg up at rank 1. Explain that research is the MOST sought after resource in the game and how valued it is later on. You are only rank 1 once.
Full Shield and Hull Repair: This should just be removed. Instead just add Hull and Shield repair artifacts to the buyable list for the same cost.
Credits: 10 GP Add and option to buy credits some people actually run into issues with this and might be willing to pay for some on the spot funding. This seems like a more useful option than hull repair. 10 GP = 10 million x rank.
Planet: 20 GP I gave my idea for this on the planet thread but I will share it again here. 20 GP gets you an average sized all resources mega planet. This planet once bought can NOT be scanned by other players and can NOT be shared with anyone else. Some might argue that the price is quite low in GP and artifacts cost more, GP is not only a tool for players it is a tool to gain a profit on this game. Paying 5 dollars per planet is a fair price, and is one that many people would pay for. If you are higher rank and need 100 planets, you might be willing to drop 10 bucks for couple of mega planets. Also it is average in size so many people would go right to picking up some QSE's that’s even more GP.
Artifacts: X GP ALL artifacts should be added to this list not a select number of them. ALL artifacts would include artifacts from NPC's as well as Missions. Scale the cost so they make more sense: To rename a planet that has no effect on the game at all is 16 GP while the sought after Star Chart Purger is only 8 GP. To rename a planet should only cost 1 GP as it does nothing in the game other than make you laugh when you name your planet "Fart". Much like the Warp Gate is 32 GP it is nice but a size 1 resource 1 structure on a good planet might net you an extra 5/5/5 resources on a very rare and good planet BUT for 4 more GP you could use a Terra Former to get more. My point is to rescale the artifacts based on effect not commonality.
Buyable Artifacts: 48 GP Radiant Surge Cannon: 48 GP Scales with rank and is a powerful weapon. Why not add a Radiant "---" for each of the ship's areas? Radiant Shields / Hull / Defenses / Scanning / Cloaking / Energy. These would work EXACTLY like the weapons do but for the rest of the ship.
(Instead of Hull / Shield Repair) ALL Timer Reset: 10 GP A failed invasion is a 24 hour cool down, shared planet is a 12 hour cool down, and sharing an artifact with a friend is a 25 hour cool down. These cool downs are evil and many people would drop a small amount of cash to reset those timers for another shot at a planet or to share two things with two different friends in need of help.
(Instead of Random) Random Rare Battle Tab: 10 GP For 10 GP you get one Random Rare (that drops a non-purchasable artifact) added to your battle tab for 24 hours. It is based on your current ship rank and works just like it would if you found it on your own.
Spin: 10 GP No need to change this.
I hope you continue to make changes in the game and to use player insight. My ideas or other player ideas, many games refuse to take player insight and in the end fail because of it. I really like this game and hope it will take advantage of the massive amount of FREE developmental ideas being thrown around this forum.
Last edited by Sinvelo on Wed Feb 02, 2011 2:45 pm, edited 1 time in total.
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Tue Feb 01, 2011 12:15 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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I like these ideas a lot. +1.
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Tue Feb 01, 2011 12:28 am |
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MatthewW
Joined: Thu Dec 30, 2010 2:44 am Posts: 15
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+1 this is very good, i resently bought my way through the terraforming and dyson missions, very expensive.............
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Tue Feb 01, 2011 12:43 am |
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Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
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Thanks maybe if enough people like my ideas a couple might actually get put into effect. 
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Tue Feb 01, 2011 1:09 am |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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I love this idea +10000000000000000000000000
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Tue Feb 01, 2011 1:42 am |
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Kinjiru
Joined: Wed May 12, 2010 10:07 pm Posts: 72
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I'd like to add that a lot of the artifact prices need revision. No one buys most of the artifacts. I spend about $50 USD on GL a month, and still, there is no way I'd spend 5gp on a containment cage, 8gp on the planet artifacts that I have a ton of such as phase cutter chasis or even 14 gp on an android scientist. It's just way too costly for the benefit. Most artifacts should be a bundle of several (like 5 containment cages) for 1GP, in my opinion.
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Tue Feb 01, 2011 2:41 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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(Instead of Random / Spin) Random Rare Battle Tab: 10 GP For 10 GP you get one Random Rare (that drops a non-purchasable artifact) added to your battle tab for 24 hours. It is based on your current ship rank and works just like it would if you found it on your own.
why not just make the contact coordinates available on the artifact list? they do the exact same thing.
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Tue Feb 01, 2011 6:35 am |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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Sinvelo wrote: Credits: 10 GP Add and option to buy credits some people actually run into issues with this and might be willing to pay for some on the spot funding. This seems like a more useful option than hull repair. 10 GP = 10 million x rank. At some times i would have had a need of this, +1. Sinvelo wrote: Planet: 20 GP I gave my idea for this on the planet thread but I will share it again here. 20 GP gets you an average sized all resources mega planet. This planet once bought can NOT be scanned by other players and can NOT be shared with anyone else. Some might argue that the price is quite low in GP and artifacts cost more, GP is not only a tool for players it is a tool to gain a profit on this game. Paying 5 dollars per planet is a fair price, and is one that many people would pay for. If you are higher rank and need 100 planets, you might be willing to drop 10 bucks for couple of mega planets. Also it is average in size so many people would go right to picking up some QSE's that’s even more GP. Average size is way too sucky, i wouldnt even spend 1 GP to get an average sized planet, i have 50+ of those in my scan list with varying resources from xx mega down to v.sparse. -1. Sinvelo wrote: Full Repair: 3 GP I along with most people see little need for this option, as you can repair every five minutes, along with artifacts and legion support. This option seems like it would do little to support players or even be a reason to spend real money.
Shield Repair: 3GP Pretty much same as above.
Remove this, remove my wallet from the game. -1
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Tue Feb 01, 2011 7:13 am |
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Lokai
Joined: Fri Jan 28, 2011 6:12 pm Posts: 53
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I doubt purchased planets would be implemented as you have suggested.
I for one would buy these planets even if only average size as your getting a mega resource planet that can NOT be stolen by other players.....that there is pretty powerful considering you could then pay more money if you chose to make the planet bigger and or increase its resourc richness.
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Tue Feb 01, 2011 7:34 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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FuriousRage wrote: Sinvelo wrote: Full Repair: 3 GP I along with most people see little need for this option, as you can repair every five minutes, along with artifacts and legion support. This option seems like it would do little to support players or even be a reason to spend real money.
Shield Repair: 3GP Pretty much same as above.
Remove this, remove my wallet from the game. -1 You telling me you waste your GP's on repairs when you have Repair Nanodrones, Shield Restorers, time manipulators, and good ol' 5 minute wait time between repairs?
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Tue Feb 01, 2011 12:44 pm |
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Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
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Thanks for all the feed back, I want to expand on my thoughts. @ Kinjiru That's pretty much my thought on the matter, it seems that the list was made back when the game first came out. The prices should be adjusted to reflect the effect of the artifacts not how many artifact points its worth. @ Vekno I was under the impression that contact coordinates were for a given or specific ship. If an Artifact exists that allows you to add one *random* rare ship to your battle tab then putting that in the Artifact list for 10 GP would work just as well. @ FuriousRage For many who have a great deal of extra cash to spend on the game using it for repairs is fine. My point isn't just to adjust the GP products for the players but to adjust them so that the game will make more money as well. A few people paying for repairs won't bring in as much as a lot of people say paying for old mission/npc artifacts they dropped without thinking or the purchase of permanent ship addons. Things might be different later on in the game I don't know these ideas are just from me and what I have seen in my 140+ ranks of play. @ FuriousRage I thought about that for a while the player side of me wanted to say "Ya make em Very Massive Megax20!!"  I thought about it though and it is a game where the developers want something close to balance and giving a HUGE advantage like that to payer players wouldn't be balanced. Another trade off is that the planet can NEVER be taken from you that is quite the bonus and if anything were to be cut down because of it I think size makes the most sense. To boot, if you really wanted to you could spend more GP to increase the size and resources of the planet, this gives you a better planet and gives GL more money. @ Lokai Spot on. If they did add this planet to the GP list I know I would pick up a few of them actually. @ Veristek Totally off topic, no need to bash other peoples play styles. To each his own. Last thing I want is a flame to start here, lets all try to keep the thread on target maybe with enough support our ideas might get put to use. I did say "our" I see no reason why anyone shouldn't through down ideas for the GP pool. Try to keep them balanced and original though. I hope more people continue to post, lets get some attention on this thread and let everyone know that the GP is a tool that we spend our real money on and is the ultimate show of support for this game. Our GP table should reflect that and maybe just a bit offer some options the players want as well! 
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Tue Feb 01, 2011 4:18 pm |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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Veristek wrote: FuriousRage wrote: Sinvelo wrote: Full Repair: 3 GP I along with most people see little need for this option, as you can repair every five minutes, along with artifacts and legion support. This option seems like it would do little to support players or even be a reason to spend real money.
Shield Repair: 3GP Pretty much same as above.
Remove this, remove my wallet from the game. -1 You telling me you waste your GP's on repairs when you have Repair Nanodrones, Shield Restorers, time manipulators, and good ol' 5 minute wait time between repairs? I use repair drones way more then i get them.. get the point?
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Tue Feb 01, 2011 8:56 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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No flames or arguments intended. I was simply wondering why someone would waste real cash on repair stuff when there's free alternatives. For me, I don't use the repair GP at all. I simply wait the 5 minutes for repair timers which is enough for me- that combined with sky high hulls = not so many repairs needed.
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Tue Feb 01, 2011 10:37 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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No, don't remove the spin. Go ahead and remove random artifact but not the spin. I love the spin and I often get more GP then I spent on it. And it's good for when you need credits. In fact, I just got 400 Million credits off of it. I only had one billion. That's 40% of my original.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Wed Feb 02, 2011 12:08 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Robert wrote: No, don't remove the spin. Go ahead and remove random artifact but not the spin. I love the spin and I often get more GP then I spent on it. And it's good for when you need credits. In fact, I just got 400 Million credits off of it. I only had one billion. That's 40% of my original. Wait, does the wheel award you GP's? I thought it only awarded credits?
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Wed Feb 02, 2011 12:15 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Veristek wrote: Robert wrote: No, don't remove the spin. Go ahead and remove random artifact but not the spin. I love the spin and I often get more GP then I spent on it. And it's good for when you need credits. In fact, I just got 400 Million credits off of it. I only had one billion. That's 40% of my original. Wait, does the wheel award you GP's? I thought it only awarded credits? There is one spot on the wheel that gives 20 GP. You pay 10 to spin it. It also has one spot that gives rank points, but I've never hit it so I don't know how much.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Wed Feb 02, 2011 12:36 am |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I stopped using Gp points but i would have to agree with a lot of the thoughts here still smugglers cache should not be buy able ever and having the options out and about you might hit them when you don't intend to tho it would be a good idea to have something that says "out of energy recharge with GP" then a link a similar thing for all heath and shield (those should be combined for those willing to buy them at all) just my thoughts.
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Wed Feb 02, 2011 2:26 am |
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Iron Talon
Joined: Mon May 31, 2010 3:55 pm Posts: 5
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If you hit the "Rank Points" spot on the wheel, it awards 5 rank points.
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Wed Feb 02, 2011 3:14 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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I would actually pay GP's to buy NPC boss drops that I've never been able to get despite my best efforts.
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Wed Feb 02, 2011 3:57 am |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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+1 Some of these would be very tempting to an unemployed surveyor living on a very tight budget. So Dan please experiment with these ideas in the GP store. (and post the changes you make; otherwise I don't look at the GP store)
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Wed Feb 02, 2011 12:48 pm |
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