How to improve productions from my mission dyson + exotic
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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Looking for suggestions on how i could improve the productions of my mission dyson and exotic, all help will be greatly appreciated: Mission Dyson:
Mining 28x Mega Rich 262 units/hr Artifact 28x Mega Rich 2 9 3 3 units/hr Research 28x Mega Rich 366 units/hr
Planetary Rings : Production +20% Trade Outpost Intelligence : Production +4% Intraphasic Hoveroid Effect : Production +5% Litheor Transmutative Locator Effect : Artifact +6% Litheor Transmutative Locator Effect : Defense +10% Heist Dispatch Station Effect : Attack +10%
Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish Intraphasic Hoveroid Bonus Production: 5% Demolish Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10% Demolish Omnistream Gateway Mining: 3, Research: 3, Artifact: 3 Demolish Processing Core Mining: 1, Artifact: 1 Demolish Scruuge Lab Mining: 1, Research: 2, Artifact: 1, Attack: 300 Demolish Trellith Comm Relay Research: 2, Artifact: 2 Demolish Space Elevator Artifact: 1, Population: 50 Demolish Hypergate Mining: 2, Research: 2, Artifact: 2 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Scruuge Hoarding Vault II Artifact: 3, Artifact Storage: 5000 Demolish Scruuge Hoarding Vault II Artifact: 3, Artifact Storage: 5000 Demolish Adaptive Spire Mining: 1, Research: 1, Artifact: 1 Demolish HyperSensor Satellite Research: 2, Artifact: 2 Demolish Space Elevator Artifact: 1, Population: 50 Demolish Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish Heist Dispatch Station Mining: 2, Artifact: 2, Attack: 300, Attack: 10% Demolish
Mission exotic:
Mining 15x Mega Rich 318.4272 units/hr Artifact 17x Mega Rich 1772.394624 units/hr Research 15x Mega Rich 459.9504 units/hr
Planetary Rings : Production +20% Trade Outpost Intelligence : Production +4% Barrier Nexus Effect : Defense +20% Galactic Concord Station Effect : Defense +10% Heist Dispatch Station Effect : Attack +10% Barrier Nexus Effect : Defense +20% Litheor Transmutative Locator Effect : Artifact +6% Litheor Transmutative Locator Effect : Defense +10% Intraphasic Hoveroid Effect : Production +5%
Assimilation Locus Mining: 4, Population: 200 Demolish Omnistream Gateway Mining: 3, Research: 3, Artifact: 3 Demolish T.O. Manufacturing Core Mining: 2, Artifact: 2 Demolish Scruuge Lab Mining: 1, Research: 2, Artifact: 1, Attack: 300 Demolish Trellith Comm Relay Research: 2, Artifact: 2 Demolish Perimeter Station Artifact: 2, Population: 100, Defense: 200 Demolish Perimeter Station Artifact: 2, Population: 100, Defense: 200 Demolish Omnibase Mining: 3, Research: 3, Artifact: 3, Attack: 1000, Defense: 1000 Demolish Hypergate Mining: 2, Research: 2, Artifact: 2 Demolish DM79 Datacenter Research: 6 Demolish Barrier Nexus Artifact: 1, Defense: 300, Defense: 20% Demolish Galactic Concord Station Mining: 1, Artifact: 1, Defense: 10% Demolish Heist Dispatch Station Mining: 2, Artifact: 2, Attack: 300, Attack: 10% Demolish Barrier Nexus Artifact: 1, Defense: 300, Defense: 20% Demolish Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10% Demolish Scruuge Hoarding Vault II Artifact: 3, Artifact Storage: 5000 Demolish Scruuge Hoarding Vault II Artifact: 3, Artifact Storage: 5000 Demolish Intraphasic Hoveroid Bonus Production: 5% Demolish HyperSensor Satellite Research: 2, Artifact: 2 Demolish Sha'din Hypergrid Network Research: 2, Defense: 200 Demolish Silthion Gas Vesicle Research: 2, Cloak: 150 Demolish
For both aiming to increase arti mainly.
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Last edited by Adsibearsawsome on Tue Jan 29, 2013 5:47 pm, edited 5 times in total.
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Tue Jan 29, 2013 5:35 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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I see negative artifact/hour on your mission dyson. Adsibearsawsome wrote: Mining 28x Mega Rich 262.08 units/hr Artifact 28x Mega Rich -.618688 units/hr Research 28x Mega Rich 366.912 units/hr
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Tue Jan 29, 2013 5:38 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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RustyTinCan wrote: I see negative artifact/hour on your mission dyson. Adsibearsawsome wrote: Mining 28x Mega Rich 262.08 units/hr Artifact 28x Mega Rich -.618688 units/hr Research 28x Mega Rich 366.912 units/hr Edited, put a space between the numbers and rounded, apparently 2 9 3 3 goes to - lol Thanks for pointing that out rusty 
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Tue Jan 29, 2013 5:48 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Can you get double effects from concord on either planet? Iso bureau needed on both.
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Tue Jan 29, 2013 6:57 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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KJReed wrote: Can you get double effects from concord on either planet? Iso bureau needed on both. i can get double affects from concord on dyson if i had one but not exotic, and ok, iso bureau on both, what shall i replace for these?
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Tue Jan 29, 2013 7:00 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Space elevators, and either an adumbrate or the processing core.
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Tue Jan 29, 2013 7:07 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Befor that though Do you have blacks for quantum accelerators?
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Tue Jan 29, 2013 7:12 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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i assume you mean dark badges but hey, no i am saving up for my 3rd composite ray (currently have 72 atm) when i get my 3rd and 4th though i can save up to put quantum accelerators on if thats what your suggesting
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Tue Jan 29, 2013 7:24 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Get your composites first. Can switch later. If go with the first plan for now.
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Tue Jan 29, 2013 7:42 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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ok, i assume for the first plan with my exotic, to take off one of the res arti's instead of an arti artifact? Thanks for the help, anyone else with any suggestions?
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Tue Jan 29, 2013 7:43 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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KJReed wrote: Space elevators, and either an adumbrate or the processing core. Space elevators would be the best choice. Processing cores can be upgraded to T.O. Manufacturing Cores, which provides 2 AP for one space.
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Tue Jan 29, 2013 8:16 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Silver_Stiched_Crow wrote: KJReed wrote: Space elevators, and either an adumbrate or the processing core. Space elevators would be the best choice. Processing cores can be upgraded to T.O. Manufacturing Cores, which provides 2 AP for one space. Well, elevators could be...
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Tue Jan 29, 2013 8:25 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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Hewisa Very Massive Exotic Planet Mining 15x Mega Rich 403.34112 units/hr Artifact 20x Mega Rich 1955.745792 units/hr Research 15x Mega Rich 283.0464 units/hr
Planetary Rings : Production +20% Trade Outpost Intelligence : Production +4% Litheor Transmutative Locator Effect : Artifact +6% Litheor Transmutative Locator Effect : Defense +10% Barrier Nexus Effect : Defense +20% Orbital Stabilizer Effect : Mining +14% Galactic Concord Station II Effect : Defense +20% Heist Dispatch Station Effect : Attack +10% Intraphasic Hoveroid Effect : Production +5%
Hypergate Mining: 2, Research: 2, Artifact: 2 Demolish Captured T.O. Harvester II Mining: 2, Artifact: 1, Population: 300 Demolish XTS-10 Injector Mining: 3 Demolish Quantum Accelerator Artifact: 2, Cloak: 150 Demolish Zolazin Analyzer Research: 1, Artifact: 1 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Omnistream Gateway Mining: 3, Research: 3, Artifact: 3 Demolish HyperSensor Satellite Research: 2, Artifact: 2 Demolish Trellith Comm Relay Research: 2, Artifact: 2 Demolish Adaptive Spire Mining: 1, Research: 1, Artifact: 1 Demolish Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10% Demolish Quantum Accelerator Artifact: 2, Cloak: 150 Demolish T.O. Manufacturing Core Mining: 2, Artifact: 2 Demolish Perimeter Station Artifact: 2, Population: 100, Defense: 200 Demolish Perimeter Station Artifact: 2, Population: 100, Defense: 200 Demolish Barrier Nexus Artifact: 1, Defense: 300, Defense: 20% Demolish Orbital Stabilizer Artifact: 2, Bonus Mining: 14% Demolish Galactic Concord Station II Mining: 2, Artifact: 2, Defense: 20% Demolish Heist Dispatch Station Mining: 2, Artifact: 2, Attack: 300, Attack: 10% Demolish Intraphasic Hoveroid Bonus Production: 5% Demolish Scruuge Hoarding Vault Artifact: 3, Artifact Storage: 4000 Demolish Lepus Drone 2.0 Artifact: 2, Attack: 200, Defense: 200 Demolish Auric Lepus Drone Artifact: 2, Attack: 250, Defense: 250 Demolish Isolation Bureau Mining: 2, Research: 2, Artifact: 2, Cloak: 400 Demolish Scruuge Lab Mining: 1, Research: 2, Artifact: 1, Attack: 300
Orlongs Sword Of Souls Colossal Dyson Planet Mythical Mining 28x Mega Rich 43.68 units/hr Artifact 28x Mega Rich 3539.233152 units/hr Research 28x Mega Rich 43.68 units/hr
Advanced Civilization Ruins : Artifact +20% Trellith Influence : Artifact +30% (13 hours, 43 mins left) Trade Outpost Intelligence : Production +4% Intraphasic Hoveroid Effect : Production +5% Litheor Transmutative Locator Effect : Artifact +6% Litheor Transmutative Locator Effect : Defense +10%
Intraphasic Hoveroid Bonus Production: 5% Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Hyperforge Fabricator (100% Upgrade) Artifact: 24 Demolish Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10% Demolish Hypergate Mining: 2, Research: 2, Artifact: 2
Ive been told that the arti could potentially be higher, with the right combination of 2:1 artis, but i honestly cant bare to destroy a +24 building.
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Last edited by icarium81 on Tue Jan 29, 2013 10:13 pm, edited 2 times in total.
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Tue Jan 29, 2013 10:04 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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not sure if somone said this already... but Trellith
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Tue Jan 29, 2013 10:06 pm |
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aliens
Joined: Tue Aug 21, 2012 5:42 pm Posts: 236
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if you can find some for sale, more lepus 2.0s wouldnt hurt
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Wed Jan 30, 2013 3:48 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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aliens wrote: if you can find some for sale, more lepus 2.0s wouldnt hurt what do the lepus's do which would help? i thought they were just like 250 pop and 10% def or something like that?
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Wed Jan 30, 2013 8:05 am |
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D3m0n5h4d0w
Joined: Wed Nov 02, 2011 1:22 pm Posts: 140
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The lepus drones were a GP artifact, either 2 arti for one space (normal) or 3 arti for one space (auric). They'll be back during Easter.
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Wed Jan 30, 2013 12:28 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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D3m0n5h4d0w wrote: The lepus drones were a GP artifact, either 2 arti for one space (normal) or 3 arti for one space (auric). They'll be back during Easter. sound awesome, thanks, will look out for them!
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Wed Jan 30, 2013 12:51 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Adsibearsawsome wrote: D3m0n5h4d0w wrote: The lepus drones were a GP artifact, either 2 arti for one space (normal) or 3 arti for one space (auric). They'll be back during Easter. sound awesome, thanks, will look out for them! They are. I managed to be one lucky SOB and steal them from someone who had them on a VM 13X gaia with rings. It went straight to my rift.
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Thu Jan 31, 2013 4:08 am |
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Ben78
Joined: Wed May 09, 2012 11:47 am Posts: 675
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Mining 28x Mega Rich 419.328 units/hr Artifact 28x Mega Rich 3932.8825536 units/hr Research 28x Mega Rich 366.912 units/hr
Planetary Rings : Production +20% Trade Outpost Intelligence : Production +4% Trellith Influence : Artifact +30% (2 days, 5 hours left) Intraphasic Hoveroid Effect : Production +5% Litheor Transmutative Locator Effect : Artifact +6% Litheor Transmutative Locator Effect : Defense +10% Galactic Concord Station II Effect : Defense +20% Heist Dispatch Station Effect : Attack +10%
Omnistream Gateway Mining: 3, Research: 3, Artifact: 3 T.O. Manufacturing Core Mining: 2, Artifact: 2 Perimeter Station Artifact: 2, Population: 100, Defense: 200 Perimeter Station Artifact: 2, Population: 100, Defense: 200 Hypergate Mining: 2, Research: 2, Artifact: 2 Zolazin Analyzer Research: 1, Artifact: 1 Demolish Isolation Bureau Mining: 2, Research: 2, Artifact: 2, Cloak: 400 DM79 Datacenter Research: 6 Hyperforge Fabricator (100% Upgrade) Artifact: 24 Hyperforge Fabricator (100% Upgrade) Artifact: 24 Hyperforge Fabricator (100% Upgrade) Artifact: 24 Bane Generator II Mining: 3, Artifact: 3, Attack: 800 Intraphasic Hoveroid Bonus Production: 5% Scruuge Hoarding Vault II Artifact: 3, Artifact Storage: 5000 Scruuge Hoarding Vault II Artifact: 3, Artifact Storage: 5000 Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10% Galactic Concord Station II Mining: 2, Artifact: 2, Defense: 20% Heist Dispatch Station Mining: 2, Artifact: 2, Attack: 300, Attack: 10%
Once i get more substantial arti buildings will change out some of the lower production ones From what my guys tell me i'm doing pretty good with it though
Edit: I'm getting 99 Artifact from it as a base number
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Sat Feb 09, 2013 11:51 pm |
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