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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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I figure I'm doing okay. Just wanted to get a check up. Last time I had "dirty" screen shots. This time I'm posting no screen shots. Rank 358
Size Class: Heavy Star Destroyer Space: 2509 / 2516 Hull: 15510 Shield: 2388 Energy: 2724 (550 lost from modules) Energy Charge: 72/hour Attack: 6945 Defense: 8744 Scan: 531 Cloak: 420 Cargo: 10194 / 18435 Upkeep: 1.4B Konqul: Attack +20% Fixer: Hull +30%
Ship Design: Incubus
Weapons - Heavy Null Ray x8, Dominion Cannon - Mark III x3, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Overcharged Bane Emitter x2, Ion Pulse Ballistae x4, Psionic Amplifier, Lazuli Mind Controller x3, Exotic Pulser x3, Prototype Mech XV, Combat Analyzer
Energy - Intra-D Collider - Mark IV x3, XRP Battery Pack x4, Encephalon Core x3, Genetarr Transmitter - Mark II x4, Drannik Power Core, F.A.T.H.E.R. x2, Wormhole Relay x4, Silthion T-Plasma Hub x3, Omicron Injector, Chron-Transistor
Sensors - Stryll Transponder x2, Voliir Modulator - Mark II x3, AI Supercomputer, Tachyon Router
Hull - Perfect Fermionic Armor x5, Korteth Plating x2, Stryll Confinement Chamber x4, BioMimetic Sealer II x4, Silthion Exo-Plating x4, Protean Armory, Impact Absorber
Shields - Aegis Capacitor x2, Harmonic Resonator, Q-Phase Battery Array
Cloaking - Phase Interceptor Drive x4, Bio-Signature Scrambler x4, Kronyn Anomaly Engine x4, Gamma Channeler
Defenses - Exergonic Inverter x4, Trans-Temporal Nacelle - Mark III x4, Velox Thruster x3, Sha'din Forcevoider, Silthion T-Phase Utricle x3, Dark Phase Engine x4, Prejoran Power-Diffuser x4, Subspace Compressor, Thrust Stabilizer
Minerals: 5529 Artifact: 7410 Research: 6338
Research is going into the CT Lab.
I've stopped getting decks full stop. Why? I have a bunch of really inefficient modules online that I ultimately aim to swap out. I'm just not really sure where to get said modules from. Obviously, I still have some defense modules to pick up from Silthion Hives and Sha'din Hypergrids, which will fill 86 of the decks, but I have a LOT of inefficient modules.
Currently putting all rank points into engineers to try and attain an autorank for things like the Scruuge, though I feel I'll probably miss them.
Last edited by thunderbolta on Mon Dec 03, 2012 4:06 pm, edited 2 times in total.
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Sat Dec 01, 2012 11:18 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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What's your T.O, Helmsmen, Engineer, Scientists atm? If you dont mind me asking. I also can't seem to find your current rank.
_________________ Why the $%&% are you looking at my signature for...?
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Sat Dec 01, 2012 11:39 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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RustyTinCan wrote: What's your T.O, Helmsmen, Engineer, Scientists atm? If you dont mind me asking. I also can't seem to find your current rank. 1717 Engineers 1753 Tactical Officers 725 Helmsmen 2406 Scientists. Rank added. 
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Sat Dec 01, 2012 11:42 pm |
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Dreadlost
Joined: Wed Aug 03, 2011 3:12 pm Posts: 725 Location: England
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its alright. better than most your rank.....as you know..... All my criticism is based on you being in our lil' group of 'hardercore players in our bracket' so im not going to just say everythings really good because it is, yet from our 'lil' groups' advice....I would say- the hull is a little low tbh considering your a fixer. also attack looking meh...considering your tactical officer count and konqul buff (I have more than you and I aint konqul atm) I am LIKING the defence though...good job on that. very nice. im thinking you may need more APs...? the energy is very good I must admit though.... also cloak and scan alright... crew looking decent also! all together you earned a tres bien
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Mon Dec 03, 2012 6:55 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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It's good, Attack is lower than i would have thought as your konqual, Def is good but I guess the 3 velox's help (i only have 1 atm), hull is good a bit above mine but you do have the next tier hull platings, sheilds are good, Energy is great (i have about 1k lol). Productions, mining and res are slightly below mine so are ok, arti is 1k above mine roughly so doing nicely. Overall, nice work, as you say got some inefficient mods on so changing them out will help alot along with your missing npc mods! I'll have to keep an eye on your ship, see if i can catch you up. Can pm you my stats for comparison if you want.
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Mon Dec 03, 2012 7:34 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Dreadlost wrote: its alright. better than most your rank.....as you know..... All my criticism is based on you being in our lil' group of 'hardercore players in our bracket' so im not going to just say everythings really good because it is, yet from our 'lil' groups' advice....I would say- the hull is a little low tbh considering your a fixer. also attack looking meh...considering your tactical officer count and konqul buff (I have more than you and I aint konqul atm) I am LIKING the defence though...good job on that. very nice. im thinking you may need more APs...? the energy is very good I must admit though.... also cloak and scan alright... crew looking decent also! all together you earned a tres bienTo be honest, there aren't a lot of ways for my to bring my hull up. Most of my missing NPC modules are defense or scan/cloak and other than Scruuge mission (which I'm doing), then my only source of hull would be the Mylarai chain... which is just too long for my liking. Other than the missing Dominion 3, what NPC/mission modules have you got that I haven't? Or is it purely crew? Yes. My AP needs work. Adsibearsawsome wrote: It's good, Attack is lower than i would have thought as your konqual, Def is good but I guess the 3 velox's help (i only have 1 atm), hull is good a bit above mine but you do have the next tier hull platings, sheilds are good, Energy is great (i have about 1k lol). Productions, mining and res are slightly below mine so are ok, arti is 1k above mine roughly so doing nicely. Overall, nice work, as you say got some inefficient mods on so changing them out will help alot along with your missing npc mods! I'll have to keep an eye on your ship, see if i can catch you up. Can pm you my stats for comparison if you want. I've kind of been leaning towards energy on the crew, so I've not been getting a lot of attack, yes.
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Tue Dec 04, 2012 8:15 pm |
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