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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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daufanna reports that a BUILDNAME was destroyed during the invasion.
This is a bug that I think someone pointed out previously but the search failed me.
It happens when you invade a planet that has no buildings. Seems like a random action that shouldn't be happening.
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Tue Nov 27, 2012 2:32 am |
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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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Tue Nov 27, 2012 3:51 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Spaceman wrote: http://galaxylegion.com/forum/viewtopic.php?f=5&t=16807 Thanks. Searched the word "BUILDNAME" which should be so rare that it came up but as usual, Sparky does things in less than efficient ways.  Still almost a year old topic and still not fixed.
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Tue Nov 27, 2012 4:14 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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My favorite part of that thread webguydan wrote: Hah, yes - that was a bit funny. Should be easy enough to fix. year later...still not fixed. 
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Tue Nov 27, 2012 4:18 am |
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Dr Doom
Joined: Tue May 22, 2012 1:37 am Posts: 244
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ODragon wrote: Seems like a random action that shouldn't be happening. Was it really that inconvenient for you?
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Tue Nov 27, 2012 5:20 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Dr Doom wrote: Was it really that inconvenient for you? Stop Thread-Crapping. If you have nothing helpful to post, don't. This is a bug that is almost a year old but still happening. Is it really that inconvenient; no? Is it possible that instead of getting a positive invasion event, you get this negative one that you shouldn't get, yes!
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Tue Nov 27, 2012 12:56 pm |
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Dr Doom
Joined: Tue May 22, 2012 1:37 am Posts: 244
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Don't accuse me of crapping on your thread. If anything, your most recent post was further out of the spirit of the original thread and more argumentative than my statement.
My point was that its not really a big deal. So there were no structures to get demolished and there is a default in place when that's the situation and that specific negative effect occurs. No big deal. I don't think you need to be so harsh about it, suggesting it really needs to be fixed or whatever. Maybe Dan forgot about it. Maybe its really not that simple to fix after all. Are you a programmer? Why don't you fix it.
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Tue Nov 27, 2012 11:20 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Dr Doom wrote: Don't accuse me of crapping on your thread. If anything, your most recent post was further out of the spirit of the original thread and more argumentative than my statement.
My point was that its not really a big deal. So there were no structures to get demolished and there is a default in place when that's the situation and that specific negative effect occurs. No big deal. I don't think you need to be so harsh about it, suggesting it really needs to be fixed or whatever. Maybe Dan forgot about it. Maybe its really not that simple to fix after all. Are you a programmer? Why don't you fix it. As if Dan's just going to hand him over FTP Usernames and Passwords. Oh, look, lets let him look thorough all the code and see if he can find any loopholes.
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Tue Nov 27, 2012 11:29 pm |
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Dr Doom
Joined: Tue May 22, 2012 1:37 am Posts: 244
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XxDarthDexterxX wrote: Dr Doom wrote: Don't accuse me of crapping on your thread. If anything, your most recent post was further out of the spirit of the original thread and more argumentative than my statement.
My point was that its not really a big deal. So there were no structures to get demolished and there is a default in place when that's the situation and that specific negative effect occurs. No big deal. I don't think you need to be so harsh about it, suggesting it really needs to be fixed or whatever. Maybe Dan forgot about it. Maybe its really not that simple to fix after all. Are you a programmer? Why don't you fix it. As if Dan's just going to hand him over FTP Usernames and Passwords. Oh, look, lets let him look thorough all the code and see if he can find any loopholes. Gee. You're right. I didn't think of that. Lets make sure Dan gets this BUILDNAME situation fixed right away then! Waste no time with his personal life, or trying to create legionwide mission arcs. What he really needs to focus on is the BUILDNAME error! Are you catching the sarcasm yet?
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Tue Nov 27, 2012 11:32 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Dr Doom wrote: XxDarthDexterxX wrote: Dr Doom wrote: Don't accuse me of crapping on your thread. If anything, your most recent post was further out of the spirit of the original thread and more argumentative than my statement.
My point was that its not really a big deal. So there were no structures to get demolished and there is a default in place when that's the situation and that specific negative effect occurs. No big deal. I don't think you need to be so harsh about it, suggesting it really needs to be fixed or whatever. Maybe Dan forgot about it. Maybe its really not that simple to fix after all. Are you a programmer? Why don't you fix it. As if Dan's just going to hand him over FTP Usernames and Passwords. Oh, look, lets let him look thorough all the code and see if he can find any loopholes. Gee. You're right. I didn't think of that. Lets make sure Dan gets this BUILDNAME situation fixed right away then! Waste no time with his personal life, or trying to create legionwide mission arcs. What he really needs to focus on is the BUILDNAME error! Are you catching the sarcasm yet? Nope, I'm not. Rofl. Althought it's not a serious glitch, it would still be nice to see it fixed. Would take 10 mins tops.
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Tue Nov 27, 2012 11:48 pm |
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