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How's my ship? (rank 211)
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DS666
Joined: Sat Apr 21, 2012 9:22 am Posts: 42
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General stats:  Research Tree: PRODUCTIONS: Mineral: 1620/hr Artifact: 2150/hr Research Points: 2779/hr Badges: Red Badges: 21 Blue Badges: 55 Yellow Badges: 74 (almost getting my first Protean Armory lol) Green Badges: 8 Silver Badges: 0 Dark Badges: 198 Now the equipment; modules in red are uninstalled and staying in my cargo Weapons: Heavy Antiproton Cannon x4 Dominion Cannon - Mark III Dominion Cannon - Mark II Vortul Blast Phaser Lazuli Mind Controller x3 Crimson Auto-Phaser x3 Ion Pulse Ballistae x3Prototype Mech XV Combat Analyzer Energy: Intra-D Collider - Mark IV XRP Battery Pack x2 Q-Pedd Logic Servo Drannik Power Core Drannik Power Core x3Isomorphic Repeater x4 Omicron Injector Sensors: Stryll Transponder x2 AI Supercomputer Sha'din AI CoreSha'din SupercomputerStryll Hunt Sensor x2Hull: Deep Core Neutronium Armor x5 BioMimetic Sealer II x4 Vortul Plating x2 Shields: (none) Harmonic Resonator Q-Phase Battery Array T.O. Harmonic MegaPulser x4Cloaking: Phase Interceptor Drive x3 Litheor Data Interface x3 Triaxial Array x2 Gamma Channeler Defenses: Energy Nullifier - Mark III x2 BM50 Convoy Shuttle x3 Dark Complex Thruster x4 Auto-Evasion Node Thrust Stabilizer Effects: BM50 Convoy Shuttle Effect : Basedefense +5% (3 Active) Auto-Evasion Node Effect : Defense_adaptation +3% As you see I like to add defense from other modules and not from mainly defense modules, because i get another bonuses like some scan, cloak or attack. So this is my ship, what should i install/ uninstall/ reinstall? Thanks for reading.  Also i got another noob question, what if somebody sell all hull modules and add only shield structure? like 7-8k shield, because shield is automaticaly regenerating and hull is not, is that a good strategy?
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Mon Oct 22, 2012 1:29 pm |
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Oexarity
Joined: Fri Sep 23, 2011 9:19 pm Posts: 372
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Your hull's not bad, though it could be better. Your artifact production should be 3-4x what it is. If you're going for pvp, you NEED more attack - around double what you have would be good. Try to get your Dominion Cannon MkIII's as soon as possible, it only gets harder as you get higher rank. Your research isn't bad, though I would suggest getting Nulls and Fermionics soon. Uninstall the Lazuli Mind Controllers, and install them only when you're invading a planet. Ditch the Crimson Auto-Phasers entirely, sub-par attack/deck.
As for your shield vs hull question: Hull has a much cheaper cost of decks, so that should come first. If someone's attacking you, unless your shield is absolutely insane, the regen won't be enough to make up for the difference in capacity that hull has.
Overall, your ship's not bad. A bit of work and you could have a great fighting ship. Good luck!
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Mon Oct 22, 2012 2:30 pm |
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DS666
Joined: Sat Apr 21, 2012 9:22 am Posts: 42
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Thank you for you advice, i uninstalled the Crimson Auto-Phasers, the Drannik Power Core and one Lazuli Mind Controller and installed one Heavy Antiproton Cannon and now i got 2605 attack power; about the Null Rays i dont have enough credits now to make the upgrade but i will upgrade soon. Oh and about the planets, yes, i took about 4-5 crappy planets when i was low level aka noob  More advices would be great 
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Mon Oct 22, 2012 3:10 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Oexarity wrote: Your hull's not bad, though it could be better. Your artifact production should be 3-4x what it is. If you're going for pvp, you NEED more attack - around double what you have would be good. Try to get your Dominion Cannon MkIII's as soon as possible, it only gets harder as you get higher rank. Your research isn't bad, though I would suggest getting Nulls and Fermionics soon. Uninstall the Lazuli Mind Controllers, and install them only when you're invading a planet. Ditch the Crimson Auto-Phasers entirely, sub-par attack/deck. Whaaaaaa? Okay... some things... are just plain-ass wrong there, and others are very incomplete. First point: At 300, his artifact should be 3-4 times what it is. At 200, it should probably be 2x what it is. Second point: PvP really doesn't get hard until at least rank 4-500. Third Point: The Lazuli Mind Controllers are actually fairly efficient. They're a nice module to have online, at >4:1
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Mon Oct 22, 2012 4:51 pm |
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Oexarity
Joined: Fri Sep 23, 2011 9:19 pm Posts: 372
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thunderbolta wrote: Oexarity wrote: Your hull's not bad, though it could be better. Your artifact production should be 3-4x what it is. If you're going for pvp, you NEED more attack - around double what you have would be good. Try to get your Dominion Cannon MkIII's as soon as possible, it only gets harder as you get higher rank. Your research isn't bad, though I would suggest getting Nulls and Fermionics soon. Uninstall the Lazuli Mind Controllers, and install them only when you're invading a planet. Ditch the Crimson Auto-Phasers entirely, sub-par attack/deck. Whaaaaaa? Okay... some things... are just plain-ass wrong there, and others are very incomplete. First point: At 300, his artifact should be 3-4 times what it is. At 200, it should probably be 2x what it is. Second point: PvP really doesn't get hard until at least rank 4-500. Third Point: The Lazuli Mind Controllers are actually fairly efficient. They're a nice module to have online, at >4:1 First point: 25 ranks below him i have just over 6k ap/hr. I guess 2-3x would have been a better thing to say. My mistake. Second point: The higher the rank, the higher the average hull. More energy is generally required at higher ranks. It won't get significantly harder yet, but it still gets harder. Third point: He's only adding decks from vaults and ship bots, so even though they're not awful, there are much better mods that could take that space.
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Mon Oct 22, 2012 5:58 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Feel free to check out viewtopic.php?f=4&t=27209, to give you an idea on what you should start working on. Things that can help your ship improve. I'm going to update my post soon so stay tuned  . Hopefully this post helps.
_________________ Why the $%&% are you looking at my signature for...?
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Wed Oct 24, 2012 5:10 am |
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DS666
Joined: Sat Apr 21, 2012 9:22 am Posts: 42
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RustyTinCan wrote: Feel free to check out viewtopic.php?f=4&t=27209, to give you an idea on what you should start working on. Things that can help your ship improve. I'm going to update my post soon so stay tuned  . Hopefully this post helps. Thank you for the link haha i need to work on my defense and +10 planetary buildings 
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Wed Oct 24, 2012 6:53 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Hum, your ship is... okay... I guess? Your deck count is pretty low, so you should be okay with a mediocre defence stat. Attack, however, is something you're gunna need to work on and you're gunna have to work on it hard.
Firstly, I would have set your ship out like this (this is my personal opinion, mind).
Weapons: 8x Heavy Antiproton Cannon (344 decks) Dominion Cannon Mk3 (17 decks) Dominion Cannon Mk2 (12 decks) 3x Ion Pulse Ballistae (30 decks) Vortul Blast Phaser (10 decks) <0 Size Modules>
Energy: 2x Intra-D Collider Mk4 (82 decks) 4x Isomorphic Repeater (20 decks) <0 Size Modules>
Sensors: <0 Size Modules>
Hull: 5x Deep Core Neutronium Armor (175 decks) 4x BioMimetic Sealer 2 (40 decks) 2x Vortul Plating (20 decks)
Shields: <0 Size Modules>
Cloak: Litheor Data Interface x3 (45 decks) <0 Size Modules>
Defences: 4x Dark Complex Thruster (60 decks) Auto-Evasion Node (10 decks) 2x Energy Nullifier Mk3 (166 decks)
Just a rather more efficient build for attack/defence, as your scan and cloak are unimpressive even with the modules you have installed. You'll get rather less defence with that build, but your damage cap with quite low, so you'd be okay. On the other hand, your attack would sky-rocket. As you're Konqul, your attack stat would be 3565, which is a pretty impressive improvement. In addition, you'd end up with a little more energy than you previously had. Due to your low level of cores and poor energy stat, I figured you were probably a slow ranker (around the same pace as me), and the additional energy is mostly offset by the Ion Pulse Ballistae.
My advice for the future? Do +10 buildings, and then Fermionic Unification. Null Rays would then be your best bet. I wouldn't be doing any more energy after Wormholes though. After that it gets real expensive real quick and you won't be able to afford that.
Your artifact is also very low - in fact - all of your productions (bar research) are considerably sub-par. I'm unusual in that I have more mining than artifact (4k and 3k respectively) and my artifact is sub-par (which I make up for elsewhere) so yeah. Try to get to 4k artifact. I'd have to say that 6-8k is really pushing it though.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Wed Oct 24, 2012 8:52 pm |
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