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The Zophah Saga Part 4: “Starlight”
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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And now what you all have been waiting for!
Mysterious Savior: 3 completions We were about to commence our attack on Asran’s dyson, when a fleet of Council ships came into the space bubble with weapons firing. We would have been caught in the crossfire, but the Continuum flagship deployed from the dyson and took the full assault between us and the Council’s fleet. As a tractor beam took us into the dyson, it fluxed, taking us with it and leaving the wreckage of the flagship behind. We must explore the inside of the Dyson, and find out why Asran protected us. Reward: Continuum Antenna (size 10 module, grants +40 scanning and +50 max shield), looks like a ton of antennas bunched together, all dull chrome, with some sticking out at odd angles
Asran’s Trust: 2 completions My name is Asran. I am communicating to you through the antennas you “happened” to find. I chose to spare your life in hopes that you can help me get the last materials I need to finish my project. You can leave on your own if you wish. But if you help me, I will tell you my secret. Reward: Smuggler’s Vault Base (battle, when defeated drops Chaos Converter), the Chaos Converter is a size 10 module that grants +40 energy and +40 cloak, that looks like a translucent black canister with a multicolored neon vortex in the center
The Time Has Come: 4 completions (Asran speaking) I see you are trustworthy. Very well, as you help me construct the last pieces I will tell you what I am doing. Many cycles ago I was the top researcher for the Council. However, when my experiment failed to bring quick results, the Council kidnapped my wife and blackmailed me into finishing it. I couldn’t do it, you understand?! With everything lost I restarted the project from scratch with unsavory methods… And now with the Ambition Engine nearing completion, I will do what no sentient being has ever done before! For the life of my love, I shall wish upon a star!!! Reward: Soul Drive (size 15 module, grants +40 to energy, max shield, and attack), looks like a Intra-D Collider - Mark IV radiating bright white and yellow light
Divine Light: 1 completion (Asran speaking)All that is left to do is to start the Ambition Engine and I will finally get my wish! I just ask for one last favor: I would like to use your ship’s systems to power the ignition process. My wife will be glad to meet you. Risks: power overdraw (extra lost energy, rare), lost charge (mission failure, very rare) Reward: unlocks Dying Wish
Dying Wish: 5 completions (Asran speaking) I don’t understand; everything is falling apart! The Ambition Engine overloaded and the star is collapsing! I can hold containment from here, but we’re going to have another Big Bang if we don’t shut off the terminals! Quickly, disable them any way you can. Oh, and thanks for all your help… You will likely never see me again… Risk: containment rupture (massive damage, common) Reward: Continuum Terminal (size 1 building, grants +3 research and +300 defense), looks like a dull chrome cylinder set on its side with a tall tower on each end
Inquisition: 20 completions The Council is furious. We risk losing what we have worked for until they can get everything clear. We can pull a few strings to reduce some of the red tape, but this is definitely going to be painful. Risks: Withheld Assets (skips all of next hour’s planet production, duration stacks, common), Drydock Containment (+1 truce and cannot attack NPCs for 1 hour, duration stacks, common), Locked Systems (scanning and cloak become 0 for 1 hour, duration stacks, common), Crew Arrested (lose 1 random crew member, rare), Artifact Confiscated (loose 1 random artifact from your cargo, rare) Reward: Council’s Pardon (artifact, removes you from all reports), looks like a holographic document with an official seal on it
Architects of Will: 1 completion Where Asran has failed, we will succeed. He only failed because he tried to draw too much power at once. With enough resources and with all these plans we can build a new one. If we draw out its power slowly enough it will last till the end of time. 50 missions to completion Cost per mission: an energy cube and 10 Aidonium Reward: Ambition Engine (artifact, turns a dyson into a wishing star, giving it +1 size, maxes all resources, and +5000 to passive attack, defense, and cloak), looks like a dyson transformer with blinding white light radiating from all the cracks
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Mon Jan 10, 2011 9:00 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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OOOh new planet! love da idea! Perhapes instead of only energy cube, you can use either energy cube or tri matrix emblem.
_________________ No surrender.
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Mon Jan 10, 2011 9:40 pm |
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SoulPlay2
Joined: Wed Dec 15, 2010 4:22 am Posts: 427
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All right! Well worth the wight 
_________________ Hay! it's soul play You know You love me.
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Mon Jan 10, 2011 11:45 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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ExSeaD wrote: OOOh new planet! love da idea! Perhapes instead of only energy cube, you can use either energy cube or tri matrix emblem. I made it purely energy cubes because it seemed to fit more that you are using small square fonts of power instead of triangular ship restoration.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Tue Jan 11, 2011 3:32 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but why would someone without a dyson bother doing the relatively harder missions? i would probably stop at "The Time Has Come" because the modules are cool, but i have no need for the rest of the rewards.
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Tue Jan 11, 2011 6:21 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Vekno wrote: but why would someone without a dyson bother doing the relatively harder missions? i would probably stop at "The Time Has Come" because the modules are cool, but i have no need for the rest of the rewards. I dunno, those "Continuum Terminals" look pretty good, and "Council's Pardon" could be useful.
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Tue Jan 11, 2011 6:25 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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FerrusManus wrote: Vekno wrote: but why would someone without a dyson bother doing the relatively harder missions? i would probably stop at "The Time Has Come" because the modules are cool, but i have no need for the rest of the rewards. I dunno, those "Continuum Terminals" look pretty good, and "Council's Pardon" could be useful. yeah, i'll agree that continuum terminals DO look good. i thinkk i mighta skimmed them at first. but for the councils pardon artifacts, the risks completely outweigh the reward. the only reason i would do that is if i was trying to steal a dyson and fluxed it and then i needed to use that to maybe remove any alerts that were posted. but other than that i would see no purpose for it. especially with the new defensive and attack building scaling.
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Tue Jan 11, 2011 8:00 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I just saw a level 224 player with a Continuum Analyzer (scanner) on his ship... did my ideas get to Dan?!
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Tue Jan 11, 2011 11:05 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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zophah wrote: I just saw a level 224 player with a Continuum Analyzer (scanner) on his ship... did my ideas get to Dan?! Those have been around for a while; they come from the Complex Tech parts chain.
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Tue Jan 11, 2011 2:58 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Vekno wrote: FerrusManus wrote: Vekno wrote: but why would someone without a dyson bother doing the relatively harder missions? i would probably stop at "The Time Has Come" because the modules are cool, but i have no need for the rest of the rewards. I dunno, those "Continuum Terminals" look pretty good, and "Council's Pardon" could be useful. yeah, i'll agree that continuum terminals DO look good. i thinkk i mighta skimmed them at first. but for the councils pardon artifacts, the risks completely outweigh the reward. the only reason i would do that is if i was trying to steal a dyson and fluxed it and then i needed to use that to maybe remove any alerts that were posted. but other than that i would see no purpose for it. especially with the new defensive and attack building scaling. Yeah, for that, exactly. Except maybe not just for a Dyson.
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Tue Jan 11, 2011 2:59 pm |
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Ruairi
Joined: Tue Nov 16, 2010 3:37 am Posts: 614
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FerrusManus wrote: zophah wrote: I just saw a level 224 player with a Continuum Analyzer (scanner) on his ship... did my ideas get to Dan?! Those have been around for a while; they come from the Complex Tech parts chain. Continuum analyzers are not from the complex tech parts mission chain. That mission unlocks the blueprint for the co-aligh signal processor. The continuum analyzer is a researchable scanner.
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Tue Jan 11, 2011 3:09 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Ruairi wrote: FerrusManus wrote: zophah wrote: I just saw a level 224 player with a Continuum Analyzer (scanner) on his ship... did my ideas get to Dan?! Those have been around for a while; they come from the Complex Tech parts chain. Continuum analyzers are not from the complex tech parts mission chain. That mission unlocks the blueprint for the co-aligh signal processor. The continuum analyzer is a researchable scanner. Oh snap, you're right, my bad.
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Tue Jan 11, 2011 3:12 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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FerrusManus wrote: Vekno wrote: yeah, i'll agree that continuum terminals DO look good. i thinkk i mighta skimmed them at first. but for the councils pardon artifacts, the risks completely outweigh the reward. the only reason i would do that is if i was trying to steal a dyson and fluxed it and then i needed to use that to maybe remove any alerts that were posted. but other than that i would see no purpose for it. especially with the new defensive and attack building scaling. Yeah, for that, exactly. Except maybe not just for a Dyson. I designed the Continuum Terminals to work like that on all planets, not just dysons. And the reason I made them so powerful (3 research to 1 size) was because this mission chain follows that you would have to complete every Saga part before it. Ruairi wrote: Continuum analyzers are not from the complex tech parts mission chain. That mission unlocks the blueprint for the co-aligh signal processor. The continuum analyzer is a researchable scanner. Yes, I saw that looking it up in the wiki after I made the post.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Tue Jan 11, 2011 4:21 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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zophah wrote: I designed the Continuum Terminals to work like that on all planets, not just dysons. And the reason I made them so powerful (3 research to 1 size) was because this mission chain follows that you would have to complete every Saga part before it.
We were talking about "Council's Pardon".
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Tue Jan 11, 2011 5:02 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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FerrusManus wrote: zophah wrote: I designed the Continuum Terminals to work like that on all planets, not just dysons. And the reason I made them so powerful (3 research to 1 size) was because this mission chain follows that you would have to complete every Saga part before it.
We were talking about "Council's Pardon". I reread the past few posts and now I see what you meant. I did make the costs extravagant, I see how the simple act of removing from reports isn't good enough for the cost. Then how about I make it this: Council’s Pardon (artifact, removes you from all reports and sets all offensive counts to 0.) That would turn a PvPer's 33 disable, 35 raid, and 35 hack into 0,0,0
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Tue Jan 11, 2011 5:34 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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A few notes on making this final part:
*The parts that took the longest to make were: 1. finding an appropriate mission & reward between Dying Wish and Architects of Will. (I guess I didn't do it right) 2. finding a connection between Asran and the Council that warranted making a wishing star. 3. finding a good name for the device that makes a wishing star. (the Ambition Engine)
*About the Ambition Engine: 1. the first idea I had on it was to have dysons take advantage of the new Mega Colossal size 2. I didn't intend for the benefit to end up like Hyperterraformers or Dyson Transformers, but dysons were already great planets so passive bonuses were added to make wishing stars truly more powerful.
*About the Continuum: 1. I needed an organization worthy of giving their lives for Asran's wish, so I designed them to be a cult following. However no evidence of that ended up in the Saga. 2. Despite how massive the Continuum armada was guarding Asran's dyson (in Eye of the Storm of part 3), the organization is only as old as the beginning of part 2, where Asran traded some warships for some able-bodied followers. News spread fast after that.
*About the flagship: 1. It is the flagship that sacrificed itself in Mysterious Savior (part 4) and the flagship that held the Vox captive in Intelligence Revealed (part 1). 2. It is actually Asran's own ship. It's called Diane II, named after his late wife, and is made from a refitted deep-space research vessel that he used during his work with the Council.
*About Asran: A human, who had half his body replaced with Vygoid cybernetics after one of his failed experiments nearly destroyed the outpost he was on. His only hope of living on was the nurse (and love of his life) Diane. With no one willing to hire him after that big of a mistake, the Council was willing to take him if he studied hybrid technologies, such as splicing outlaw tech (Crimson, Sha'din, Stryll, etc). He was very successful at it, and developed standardized equipment for all ships that could allow them to mount Outlaw Tech on their ships. (Why else are players able to have 4 crimson weapons beyond the 8 standard cannons?) So the Council put him in charge of a more daring project, complete with access to the Council's entire pile of resources. You know what happened next. A small note for the end: Asran had a daughter...
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Tue Jan 11, 2011 5:41 pm |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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Interesting...a device that makes desire a reality...I could use one of those. Interesting Zophah, although there is no new race. I would love this saga's bonus.
_________________[CENTER]  [/CENTER]
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Wed Jan 12, 2011 1:37 am |
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MatthewW
Joined: Thu Dec 30, 2010 2:44 am Posts: 15
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I like this becuase dysons are rare and need to be defended well, but people without dysons would find this mission very iritating if they worked all the way to the end and couldnt even use the artie. mabey make artie give them a white dwarf: very tiny, over 10k in all resorces, this could be like your wishing star thing. But people with dysons should get bonus of their choice, or something like that
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Sun Jan 30, 2011 8:31 pm |
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