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 Homeworlds? 
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Joined: Mon Nov 29, 2010 9:48 am
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I think that we should be able to designate a planet as our home planet. You can only designate one planet as your home planet, and this would provide a passive +100 cloak, defense, and attack bonus, along with +100% production bonus. If that planet is captured then the invading party would not recieve the passive bonus or the production bonus, and the party that lost the planet would not be able to designate a new home planet, they would have to recapture that planet. Home planets cannot be fluxed, as the player will always know where their home planet is.

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Sun Dec 05, 2010 7:23 pm
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Vekno wrote:
I think that we should be able to designate a planet as our home planet. You can only designate one planet as your home planet, and this would provide a passive +100 cloak, defense, and attack bonus, along with +100% production bonus. If that planet is captured then the invading party would not recieve the passive bonus or the production bonus, and the party that lost the planet would not be able to designate a new home planet, they would have to recapture that planet. Home planets cannot be fluxed, as the player will always know where their home planet is.

Everybody who has a Dyson would now have a planet they can never lose. I do not know how to support this when somebody can designate a Dyson as their HP when ... well ... that's not an option available to every player.

I know I would be pissed if this came to be. I bust my ass finding a Dyson and then bam, it gets retaken after fluxing because the guy's got it as his home planet =/

Think about it.

Besides, there are plenty planets to invade... i see no reason to not lose some sometimes :)


Sun Dec 05, 2010 8:00 pm
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true. but most people pay for dyson worlds, and i think that most players are so impatient than they would probably set a standard planet or a terra planet as their homeworld. plus, it is nearly impossible to find quasi-spacial expanders, so i think most people would settle for the 12x megarich exotic as their home planet. This is obvioulsly excluding the dysonians. but still, if you paid for the planet in the first place then you can set it as your homeworld so that if someone does take it you at least have a chance to take it back.

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Sun Dec 05, 2010 8:11 pm
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Make it so the homeworld can be changed. Or for some interesting mechanics, make it so that whatever planet with the highest population is automatically your homeworld. I would disagree with the +100% production, but the passive +100 to attack, defense and cloak is good.

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Mon Dec 06, 2010 7:34 pm
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I think personally all paid for planets should be in your database 24/7 and not fluxable.

That would make it fair on both parties as long as the fact it was paid for was highlighted to the attacker so they knew it wasn't fluxable.


Wed Dec 08, 2010 4:04 pm
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I may just be splitting hairs here but it sounds more like designating your Political Capital World


Wed Dec 08, 2010 10:56 pm
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To be honest, I like this one...
With an exception, enemy can invade it if you are away defending another planet. Aswell as adding a penalty to invading a planet. As long as the timer is ticking its up for the takes...


Thu Dec 09, 2010 12:45 am
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the planet can be invaded and taken, BUT it will not provide any special bonuses to the attacker if captured. it would just penalize the player who lost it.

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Thu Dec 09, 2010 3:41 am
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+1 I think your legion should be based out a planet everyone can see and use

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Thu Jan 06, 2011 3:10 am
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I really like the idea of a legion owned planet, I'm not sure if you mean a homeworld for a legion or each player, but I think if legions get to a certain capacity, they should be able to have a single planet they can all view and share the income from, I'm not sure if that's what you mean here and I'd love to revive this topic, I think it's a cool idea

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Thu Jan 06, 2011 3:19 am
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i would like to see home would of a player and one for a legion u all seemed to have most of this covered so i wont re post what has been said . but we need a better way to alert for legion home woulds my legion has one but its a pain to alert them to it do to one a day alerts and i alert planets often to my legion so a legion home world should be auto posted 24/7 .

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Thu Jan 06, 2011 5:46 am
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zophah wrote:
I think the bonus of a homeworld should be a credit income, a population bonus, and a small percent bonus to all production of that planet. It sounds overpowered, but it can remain balanced by requiring three things:

1. only one planet at a time, and the planet must be at least medium (in-character, this represents the need for a planet big enough to support being the center of govenment)

2. requires a building to be created on the planet called "capital city". The building can be on a new research chain called "Political Science" and have a huge size requirement. (more details on the research chain will be in the thread "Political Science Research" I will soon create)

3. the planet has to be a breathable atmospheric planet, representing the in-character need for a life-supporting egosystem to mantain the high-traffic capital city. (Such planets would include Oceanic, Terra, Exotic, and Dyson; Ice and Desert may also work but that is up to the makers)
that's not necesary if it isnt you need a city sheild to give a supply of oxygen, just because my first planet was ismayved:toxic


Sat Jan 08, 2011 3:08 am
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Robert wrote:
On #3 of Zopha's post, there are different species, and each species might have different planets that it can live in, such as Vygoids, they are almost entirely machine, so they could live in Toxic, Volcanic, Terra, Dyson they would thrive in, and Exotic. But Desert, Oceanic, and maybe Ice, their electronics would get fried. And on Gas, you know.

On intro, you can increase credit income with taxes, but if you make the tax rate too high you'd decrease the population(they'd move to the colonies) and if you made it REALLY high you'd start riots, decreased population, damage to buildings(that would decrease production), and much lower income(people refusing to pay) or REALLY low you wouldnt be able to make new buildings. To determine what high or low is for different homeworlds depends on population.

Also, I agree with Headless saying it needs to be an acheivment, you need to have a certain size of civilization, NOT legions, some people dont want random guys being their freind so that they get a bonus in a game, I mean planets, like lets say 6 colonies.

Also, if it gets invaded and captured they could still flux it, but if that happens you can reassign a homeworld but you would need to recover first, like gain 2 more colonies or reach a certain amount of money based on yur income from the homeworld( which would be determined by population).

And I think that you should have a higher amount of attack and defense on yur homeworld.
what about konquel aerelen inergon and silix


Sat Jan 08, 2011 3:14 am
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flame wrote:
Robert wrote:
On #3 of Zopha's post, there are different species, and each species might have different planets that it can live in, such as Vygoids, they are almost entirely machine, so they could live in Toxic, Volcanic, Terra, Dyson they would thrive in, and Exotic. But Desert, Oceanic, and maybe Ice, their electronics would get fried. And on Gas, you know.

On intro, you can increase credit income with taxes, but if you make the tax rate too high you'd decrease the population(they'd move to the colonies) and if you made it REALLY high you'd start riots, decreased population, damage to buildings(that would decrease production), and much lower income(people refusing to pay) or REALLY low you wouldnt be able to make new buildings. To determine what high or low is for different homeworlds depends on population.

Also, I agree with Headless saying it needs to be an acheivment, you need to have a certain size of civilization, NOT legions, some people dont want random guys being their freind so that they get a bonus in a game, I mean planets, like lets say 6 colonies.

Also, if it gets invaded and captured they could still flux it, but if that happens you can reassign a homeworld but you would need to recover first, like gain 2 more colonies or reach a certain amount of money based on yur income from the homeworld( which would be determined by population).

And I think that you should have a higher amount of attack and defense on yur homeworld.
what about konquel aerelen inergon and silix

I was just giving examples, but even though that post was months ago in the early days I can add to it.

Human: Thrives on Gaia, Terra, Dyson, Exotic. Adaptable trait: Receives small 1/4 bonus to all planets besides gas.
Konqul: Thrives on Volcanic, Terra, Gaia, Exotic, Dyson, Barren?(not sure). Trait?(Can't think of name): 300 added passive attack to homeworld. Die in: Toxic, barren, Oceanic.
Inergon: ESPECIALLY thrives on Dysons, thrives on Terras, Gaias, Exotics. Absorbing Energy: 10 Added recharge rate and 100 added max if homeworld is dyson.
Aerlan: They are peaceful people, so I expect peaceful planets would be the choice here. Dysons I imagine as chaotic, 1/2 bonus. So Thrives on Terra, Gaia, Exotic, Icy. They would be the OPPOSITE of thriving if on Volcanic, Toxic. Trait: ???
Vygoid: Same as above. Trait: ???
Sillix: They prefer the large, so all normally big planets they thrive in: Dysons, Exotics, Terras, Gaias, Oceanics, Gas. Do not prefer Barrens, Icys, Toxics. Efficiency: Have 4 extra space on their homeworld.
Wasn't really thought out, just thought about each for 3 minutes, so this can definately be improved. All negative and positive words mean the same thing besides the Inergon's ESPECIALLY thrives.

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Sat Jan 08, 2011 8:48 am
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