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 new trap inverted hayclone trap 
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Joined: Thu Dec 30, 2010 12:09 pm
Posts: 953
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problem though, the odds of it getting drawn for lower levels is extremely low, they're not going to be able to get 5,000 ap points. not for a long while.

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Fri Jan 07, 2011 9:28 am
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Joined: Fri Nov 26, 2010 10:38 pm
Posts: 1300
Location: BattleStar Dysonia
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ok have the likly hood scaled to lvl

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Fri Jan 07, 2011 9:56 am
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sounds good to me. hahaa.

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Fri Jan 07, 2011 10:05 am
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Joined: Sun Aug 01, 2010 3:20 am
Posts: 616
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Personally I'm against any thing that adds another truce effect to the game at this point. Nets and amps are fine but halc traps are the number one thing killing pvp right now imo. He needs to nerf them to a .01% chance to draw.


Fri Jan 07, 2011 10:35 am
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Joined: Mon Nov 29, 2010 9:48 am
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patience. its not that big a deal to wait an hour before killing someone. i dont see what your guys' problem is. it you have the attention span of a ferret than dont PvP.

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Fri Jan 07, 2011 10:39 am
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silentknight the hayclone trap is is the only protection for some who are getting pounded by someone double thier level so i say maybe cut it bback on likly hood but leave it there

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Fri Jan 07, 2011 5:04 pm
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Joined: Sat May 22, 2010 6:22 pm
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Location: On the bridge of the Vikiera
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feel free to browse through all my suggestion treads. I have made tons of truce and trap related artifacts.

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Fri Jan 07, 2011 5:25 pm
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