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 Official War ability for legions 
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Joined: Sun Sep 12, 2010 4:27 am
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Legions should be able to lock into official wars (agreed by all the leaders) and from that point a score is kept in the legion screen and front page to show the number of kills, defeats, planets taken, planets attacked but not taken. and in the end, one side can surrender, one side can be the clear victor, or both can accept to mutual peace. Perhaps the winning legion could win some kind of artifacts, or temporary bonus to npcs kills, etc.

I think this is the natural evolution of the game since it seems the bigger legions are getting into and having more fun with PvP than ever before.

Just my 2 cents

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Tue Jan 04, 2011 3:51 am
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Dysonian_Peacemaker wrote:
Legions should be able to lock into official wars (agreed by all the leaders) and from that point a score is kept in the legion screen and front page to show the number of kills, defeats, planets taken, planets attacked but not taken. and in the end, one side can surrender, one side can be the clear victor, or both can accept to mutual peace. Perhaps the winning legion could win some kind of artifacts, or temporary bonus to npcs kills, etc.

I think this is the natural evolution of the game since it seems the bigger legions are getting into and having more fun with PvP than ever before.

Just my 2 cents


I like it ... good idea

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Tue Jan 04, 2011 3:58 am
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I think there are about 5 other threads with a bit more detail on the same subject.

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Tue Jan 04, 2011 4:11 am
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SpoonyJank wrote:
I think there are about 5 other threads with a bit more detail on the same subject.

I even came up with a formula to score planets involved in wars.

I do agree that this would be a good idea. Maybe if we keep beating that dead horse, something will come of it...

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Tue Jan 04, 2011 4:42 am
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Yeah, I thought maybe they could make Legion bases first, and then that would be the focus of the official wars, each Legion can see the other's base during the war, and they had to guard it like a planet.


Tue Jan 04, 2011 4:48 am
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FerrusManus wrote:
Yeah, I thought maybe they could make Legion bases first, and then that would be the focus of the official wars, each Legion can see the other's base during the war, and they had to guard it like a planet.

Seriously it's always the legion bases with the majority of people on here.

THE BASIC IDEA OF DIPLOMACY DOESN'T NEED A SHINY TOY TO BE IMPLEMENTED.

Just an extra subtab on the legion tab for diplomacy and sending messages to other legions. That's all that needs introduced >_<


Tue Jan 04, 2011 7:31 pm
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Joppsta wrote:
FerrusManus wrote:
Yeah, I thought maybe they could make Legion bases first, and then that would be the focus of the official wars, each Legion can see the other's base during the war, and they had to guard it like a planet.

Seriously it's always the legion bases with the majority of people on here.

THE BASIC IDEA OF DIPLOMACY DOESN'T NEED A SHINY TOY TO BE IMPLEMENTED.

Just an extra subtab on the legion tab for diplomacy and sending messages to other legions. That's all that needs introduced >_<


What does that have to do with a war? Or making something more Legion-oriented? The bases would be a cool way to have a friendly war (one where people just want to compete, and don't really want to destroy each other) and it would give people something to work toward as a group.

In fact, right here: http://galaxylegion.com/forum/viewtopic.php?f=6&t=3499 I suggested exactly what you're talking about. But that only takes care of talking to other Legions, it does nothing else.


Tue Jan 04, 2011 8:36 pm
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FerrusManus wrote:
Joppsta wrote:
FerrusManus wrote:
Yeah, I thought maybe they could make Legion bases first, and then that would be the focus of the official wars, each Legion can see the other's base during the war, and they had to guard it like a planet.

Seriously it's always the legion bases with the majority of people on here.

THE BASIC IDEA OF DIPLOMACY DOESN'T NEED A SHINY TOY TO BE IMPLEMENTED.

Just an extra subtab on the legion tab for diplomacy and sending messages to other legions. That's all that needs introduced >_<


What does that have to do with a war? Or making something more Legion-oriented? The bases would be a cool way to have a friendly war (one where people just want to compete, and don't really want to destroy each other) and it would give people something to work toward as a group.

In fact, right here: http://galaxylegion.com/forum/viewtopic.php?f=6&t=3499 I suggested exactly what you're talking about. But that only takes care of talking to other Legions, it does nothing else.

I'd rather have the barebones of diplomacy in a week.. than a fully fleshed legion base in 2 months.

The legion base crap can wait, diplomacy is now .. ?


Tue Jan 04, 2011 9:47 pm
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Joppsta wrote:
I'd rather have the barebones of diplomacy in a week.. than a fully fleshed legion base in 2 months.

The legion base crap can wait, diplomacy is now .. ?


I said nothing contrary to that.


Wed Jan 05, 2011 4:07 am
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I agree.. Legion War system needs to be introduced along with legion starbase along with new legion tech tree path invested by all members contributions..

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Wed Jan 05, 2011 5:21 am
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FerrusManus wrote:
Joppsta wrote:
I'd rather have the barebones of diplomacy in a week.. than a fully fleshed legion base in 2 months.

The legion base crap can wait, diplomacy is now .. ?


I said nothing contrary to that.

I suppose but everybody on here is high on this legion starbase idea. It's a gimmick.. that doesn't need implementing before something more important like diplomacy. Why people bother putting both in the same basket is beyond me.


Wed Jan 05, 2011 5:42 am
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Joppsta wrote:
FerrusManus wrote:
Joppsta wrote:
I'd rather have the barebones of diplomacy in a week.. than a fully fleshed legion base in 2 months.

The legion base crap can wait, diplomacy is now .. ?


I said nothing contrary to that.

I suppose but everybody on here is high on this legion starbase idea. It's a gimmick.. that doesn't need implementing before something more important like diplomacy. Why people bother putting both in the same basket is beyond me.


It's not anymore of a gimmick than anything else in this game. And most people have stopped putting it in diplomacy, you've just gotten so worked up over the topic that you attack anything about bases wherever you can, even when it in no way contradicts your point; I was putting bases in war, and I have already stated how it could be useful for that. You're taking this thread off topic to make a point that is unrelated to the topic, which is a way to have official wars with Legions, not messaging other Legions. I expect that to be the end of this discussion in this thread.

Back on topic: If they had an official war mode, I think it shouldn't depend on taking planets from the other Legion, because that's not a competitive fight but a destructive one, and I think official wars should be competitive. I think bases would go along well with this because it would give the war a focus, something to defend and attack besides people's planets. And when the base is damaged enough the enemies could get to raid and hack it, though I don't know where the points would come from. There could be other rewards instead, but I haven't come up with much about the rewards for winning a war like this.


Wed Jan 05, 2011 5:59 am
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Heres what I posted a few months ago:

SpoonyJank wrote:
I really don't see any improvement to PVP by injecting more pointless pride into it. I mean, thats all it is already. I'd like to see there be some kind of benefit to it aside from the per attack XP. I'd like there to be a long-term strategic point to it that actually goes beyond antagonism and a strategy that goes beyond just making sure you are doing better than just the one other person you happen to be antagonizing while everyone else surpasses you by simply abstaining while they end up with a much higher rank, better modules, better production and an endless stockpiles of traps.

Fixing PVP would probably have too many incentives for the personality of the average player though. The level limit was a nice limiting factor when you didn't have to worry about the people hundreds of levels higher than you being some of the least mature people in the game.

I think a war should just consist of the leadership choosing groups to show up on the battle tab more often for the group's members... Thats about it. Agreeing on war is a silly concept. it is hard to even start a conflict that goes beyond 5 vs 5 as it is. If you can, the conflict is usually never-ending. I guess a concept of surrender would be handy. Maybe 3 "wars" and 3 anti-wars which could be called 'peace' or 'evasion' or 'surrender' or whatever that would basically counteract an opponents war declaration back to normality. This would actually contribute to a legitimate political landscape.

PS: actually a total number of generic declarations that could be either war or peace would make more sense seeing as how some legions are war-like and others are peaceful. Even with only 2 types of declaration, there would be a lot of variations in their use including a mutually agreed upon war and legions getting in over their head with too many other legions declaring war on them and completely pacifist groups avoiding almost all conflict. Declaring peace on someone that has not declared war on your legion would omit them from your legion's battle tab, functioning as half of a non-agression pact. declaring peace on a hostile force could just return things to normal randomness on the battle tab. There might be a "mobilization" timer on war declarations to prevent all out sneak attacks.

Right now, being able to change the group description is the only thing separating leaders and officers.

PPS: A war mode that takes time restrictions off sharing isn't that bad of an idea either, but that sort of lends itself to neverending conflicts a little more if it weren't combined with some kind of "total declarations" concept that included peace. It would be a million times easier to implement though. Maybe taking off offensive requirements for sharing as well? That is sort of how recon works.

I sort of like the battle tab idea I had (stole?) because members can be dragged into the conflict and they might have something to blame on inept leadership. It might spur them to PVP activity or encourage them to join a more suitable legion for their playing habits. There could be petty internal politics based on decision making and its consequence. Scan and cloak mechanics would still have to be intact under a system that affects the battle tab. Maybe a minimum of 1 or 2 potential, scannable targets from the opposing legion for each member.

I think something like that, even though it would be very difficult to implement, would be almost impossible and pointless to expand upon for almost all of what "politics" and "war" might entail and its not intrinsicly unfair if there is a large enough number of total declarations... Though they might even need timers, ugh

too complex?

if not, a possible expansion could be a group mission called "utopia" or some governmental type of name that gets more potential declarations for your legion. I've always thought the energy builds were a complete waste of space in a legion but group missions with legion-wide effects and an inversely exponential return might help fix that. There would be the issue of knowing who is pitching in though.



My only problem with the whole idea of legion bases was that someone made a voting thread pitting them against diplomacy. Everyone had their own idea of how they should work and none of them had anything that was any more than things that could be added to the legion tab. Any game feature was automatically associated with legion bases for just the reason that it was a nifty idea. It is nifty, almost as nifty as the idea of fighters, but it was made to seem encompassing of any potential change in the game. General game features like different types of comms, bounty systems and anything anyone could think of were all identified as having to do with bases and it was a really out of hand and misleading voting thread IMO.

For a legion base to not be a collection of general game features that would likely go on the legion tab with some fancy new graphics, there would have to be some way to invest in it and some risk of losing it's benefits, otherwise it just a little face-lift on the legion tab and some slight reorganization. If there has to be a potential for loss, I really think a whole diplomatic system should be in place first.

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Wed Jan 05, 2011 6:47 am
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Yes, that's why I was saying it wouldn't be about planets, so there wouldn't be that much loss, though admittedly I haven't thought of what you could get from a war like this. But my idea for the base was that it would be very similar to a planet, in the way that you guard it, but people not from your Legion could only see it during war. There could be some way of defending it as well, either by building structures on it like a planet or researching special things for it, and having it be more like a ship. If it was like a planet, with structures and a space limit, they could make a way to increase the size, such as with Complex Tech Parts.

I agree that a lot of the ideas for the base would just be adding graphics to something that doesn't need it, but I believe my idea is more than that.


Wed Jan 05, 2011 6:52 am
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@ joppsta- starbases would take longer to get, yes, but they would be much more worth it. In a war you would go after an enemy starbase, rather than just hoping one of their guys popped up in the battle tab.

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Wed Mar 09, 2011 11:11 pm
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there a game out there for this.. its called EVE.


Wed Mar 09, 2011 11:14 pm
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