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 Your best producting planet 
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Joined: Mon Jan 16, 2012 6:02 pm
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my best planet is a VM toxic, 16x mega rich producing 646.8/hour, with large moons and Extracted Lithovoric Stem

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Fri Aug 31, 2012 8:46 pm
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Fri Aug 31, 2012 9:02 pm
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My best non-mission planet would either be:
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For pure production figures.
Or:
Image
For the fact it's arti.

One I stole, the other I bought. I know the gaia's production values are rather pitiful but bear in mind I haven't unlocked arti +12's yet.


Sat Sep 01, 2012 12:49 pm
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Epicownage wrote:
My best non-mission planet would either be:
Image
For pure production figures.
Or:
Image
For the fact it's arti.

One I stole, the other I bought. I know the gaia's production values are rather pitiful but bear in mind I haven't unlocked arti +12's yet.

don't bear in mind you dont have +12s. i had a massive 4x terra producing just under that and i had +10s, list the buildings on it

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Sat Sep 01, 2012 3:06 pm
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again, agreeing with mysterion on this one.. ive got a few planets for comparison.

SMALL x6 pumping out 277 arti an hour,
small x3, 214
large 10x 556 (+10%)
and for the closest comparison
VL x14 494, with 10K def.

VM x15, 653 with 16K def, 2K cloak.

its possible that he just has it way over defended.. but its a x15 arti so thats a hard call to make as well... do you defend it enough that NO ONE wants to touch it, or do you defend it a bit less and actually let it make you a profit...

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Sat Sep 01, 2012 3:28 pm
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everything on that planet produces more then 3 points of production per space, excluding the 2 +12 arts that i am trying to making intp +24s


Sat Sep 01, 2012 3:48 pm
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icarium81 wrote:
again, agreeing with mysterion on this one.. ive got a few planets for comparison.

SMALL x6 pumping out 277 arti an hour,
small x3, 214
large 10x 556 (+10%)
and for the closest comparison
VL x14 494, with 10K def.

VM x15, 653 with 16K def, 2K cloak.

its possible that he just has it way over defended.. but its a x15 arti so thats a hard call to make as well... do you defend it enough that NO ONE wants to touch it, or do you defend it a bit less and actually let it make you a profit...




I've got 30k def on my vm.15x and its stil making 750 arti plus some res and mining...

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Sat Sep 01, 2012 4:53 pm
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Easy repeatable build for VM 15x planet and still produce 40 AP point and give about 26 000 def.

3x +12
5x 1200 defense
2x Barrier nexus
1x Galactic Concord Station
2x Domain Walker


Sat Sep 01, 2012 5:35 pm
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icarium81 wrote:
again, agreeing with mysterion on this one.. ive got a few planets for comparison.

SMALL x6 pumping out 277 arti an hour,
small x3, 214
large 10x 556 (+10%)
and for the closest comparison
VL x14 494, with 10K def.

VM x15, 653 with 16K def, 2K cloak.

its possible that he just has it way over defended.. but its a x15 arti so thats a hard call to make as well... do you defend it enough that NO ONE wants to touch it, or do you defend it a bit less and actually let it make you a profit...

My massive 4x had about 20k defense after legion bonus and that profession block thing on excavator. It had about 4k cloak aswell probably one great build

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Sat Sep 01, 2012 7:05 pm
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My best producting and invisible planet would be:
Image

It's still a working progress but I'm currently happy.

Modules I Currently have:
Counter-Intelligence Nexus Research: 2, Cloak: 150 Demolish
Refining Lab Mining: 1, Research: 1 Demolish
Relay Tower Research: 1, Artifact: 1 Demolish
Spy Uplink Research: 1, Cloak: 40 Demolish
Spy Uplink Research: 1, Cloak: 40 Demolish
Warp Gate Mining: 1, Research: 1, Artifact: 1 Demolish
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Demolish
Akulan Gas Ingestor Research: 3 Demolish
Chron Shifter Cloak: 300 Demolish
Ergosphere Filter Cloak: 150, Cloak: 20% Demolish
Zolazin Analyzer Research: 1, Artifact: 1 Demolish
Zolazin Analyzer Research: 1, Artifact: 1 Demolish
Cross-Signal Restrainer Cloak: 30% Demolish
RSL Data Uplink Research: 3, Defense: 300, Cloak: 100 Demolish
RSL Data Uplink Research: 3, Defense: 300, Cloak: 100 Demolish
Processing Core Mining: 1, Artifact: 1 Demolish
Space Elevator Artifact: 1, Population: 50 Demolish
Quantum Accelerator Research: 2, Cloak: 150 Demolish
HyperSensor Satellite Research: 2, Artifact: 2 Demolish
Chron Shifter Cloak: 300 Demolish
Silthion Gas Vesicle Research: 2, Cloak: 150 Demolish
Sha'din Hypergrid Network Research: 2, Defense: 200 Demolish
Interrogation Stronghold Research: 2, Defense: 300 Demolish
Quantum Accelerator Research: 2, Cloak: 150 Demolish
Matrioshka Brain Research: 10 Demolish
Matrioshka Brain Research: 10 Demolish
Heist Dispatch Center Mining: 1, Artifact: 1, Attack: 150 Demolish
DM79 Datacenter Research: 6 Demolish
Q-Pedd Science Station Research: 3, Research Storage: 2000 Demolish
Q-Pedd Science Station Research: 3, Research Storage: 2000 Demolish
Isolation Bureau Mining: 2, Research: 2, Artifact: 2, Cloak: 400 Demolish

Modules I'm currently Missing:
+12s
Meta-Tuned Jammer
Hypergate
Trelith upgrades
That Voliir invasion protection module with research
and some other things.

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Sat Sep 01, 2012 9:36 pm
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still needs a reality transfuser used on it, but this is my best

and I had no interest in spending $100 to rift it

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Sat Sep 01, 2012 9:43 pm
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SirKillsALot wrote:
My best producting and invisible planet would be:
Image

May i recommend getting 2 barrier nexus on that i know its uber cloaked but the barrier nexus are good for the arti

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Mon Sep 03, 2012 7:29 am
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icarium81 wrote:
its possible that he just has it way over defended.. but its a x15 arti so thats a hard call to make as well... do you defend it enough that NO ONE wants to touch it, or do you defend it a bit less and actually let it make you a profit...

4 Obviation Barriers and a few other miscellaneous buildings.


Mon Sep 03, 2012 10:54 am
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Here is mine, including buff from Trellith Influence:
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This is a rift i made using a 22x Gaia, stolen from an inactive player... wish I would find a nat dyson, but so far no luck :S

Here is the list of structures, in case anyone is curious:

T.O. Manufacturing Core
Trellith Comm Relay
Symbiont Test Lab
Adaptive Spire
Adaptive Spire
Zolazin Analyzer
Zolazin Analyzer
Quantum Hydro-Meliorator
Space Elevator
Intraphasic Hoveroid
HyperSensor Satellite
Antimatter Drill
Hypergate
Omnistream Gateway
Gauss Chain II
Isolation Bureau
Heist Dispatch Station
Adumbrate Station
Adumbrate Station
Omnibase
Hyperforge Fabricator (100% Upgrade)
Hyperforge Fabricator (100% Upgrade)
Hyperforge Fabricator (100% Upgrade)
Galactic Concord Station
Quantum Accelerator
Quantum Accelerator
Barrier Nexus
Barrier Nexus
Scruuge Hoarding Vault
Scruuge Hoarding Vault
Rikthar's War Forge
Orbital Stabilizer


Thu Sep 06, 2012 10:41 am
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Those rifted dysons wit high AP stats should be doin' 5-6k if setup properly. I got a rifted non-dyson that breaks 5k AP alone so somebody is doin something wrong.

30x rift = 5214

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Thu Sep 06, 2012 4:19 pm
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Sure its research but its a hell of a lot


Fri Sep 07, 2012 11:42 am
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Hallucinations wrote:
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Sure its research but its a hell of a lot

:shock: buildings?

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Fri Sep 07, 2012 3:17 pm
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Hallucinations wrote:
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Sure its research but its a hell of a lot



Wow.

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Fri Sep 07, 2012 3:19 pm
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Hallucinations wrote:
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Sure its research but its a hell of a lot

:!:

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Fri Sep 07, 2012 3:28 pm
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Hallucinations wrote:
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Sure its research but its a hell of a lot

:o


Fri Sep 07, 2012 6:17 pm
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