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Do you actually just constantly kill npc's for hours, what do you do to stop yourself going insane whilst tapping away :roll:

How many npc's do you estimate you get through in an hour or so ?

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Sun Aug 12, 2012 6:26 am
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Yes, I technically kill NPC's for 4 hour periods quite often.

It becomes almost mindless once you get used to it.
Throw a movie on, start clicking on the side.

~350-375 NPCs/hr for me

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Sun Aug 12, 2012 6:37 am
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I don't think I have paid much attention to how many I dispose of at any given time. I am just hunting for rares anyway, so the rest are just clicks until I find what I am after. I usually npc for a solid hour at a time, then break for 20 minutes or so before returning for another hour. It also depends on if I am on my laptop (can npc longer) vs at work vs at home on desktop.

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Sun Aug 12, 2012 6:40 am
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Sun Aug 12, 2012 6:45 am
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music and and chat dunno how many i kill per hour tho

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Sun Aug 12, 2012 10:50 am
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Blast killing music through my speakers as loud as I'm able to

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Tue Aug 14, 2012 10:39 am
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Normally, yes. It's surprisingly fun to sit and mindlessly click the same button over and over in your endless search for the NPC golden nuggets. I'm not going to be doing that much NPCing for a while, then one day I will instantly switch to NPCing for possibly up to a month (Could potentially be more) to try and get a Hybrid Larva.

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Tue Aug 14, 2012 11:55 am
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This is a lousy feature. The other space game I play, Universe Genesis, is implementing a "x10", "x25", "x50", and "x100" clicks for harvesting resources. Meaning you can click once and the game calculates that amount of clicks, then calculate the timers and the amount of resources you would gain from clicking that many times individually. So if I click a "x100", I would get the same timer + resources from one click that I get from doing 100 individual clicks.

GL *really* needs this feature, especially for NPC's and base battles. Just put in four options.

1. One Click
2. Energy Click (calculate and auto-click until your energy reaches 0 or hull gets too damaged)
3. Kill Click (calculate and auto-click until the NPC is dead and then stop)
4. X Click (custom # of clicks you choose, and then calculate energy + damage accordingly)

The mindless clicking system right now only encourages people to use auto-clicker programs, and therefore possibly get banned. That is ridiclious, considering that clicking that many times will cause physical harm (carpal tunnel), hardware wear n' tear, or server issues (1000's of people clicking 100's of times every minute). I'm sure if that was changed to 1000 people clicking 1 click a minute each, that would save quite a bit on server bandwidth.

I'm not doing any NPC hunting because of this broken "must click 1000's of times" system. I do missions instead, which is much less click intensive, and if I slow level, so be it. It saves me a lot of grief in pretty much everything except maybe having uber terraformed planets.


Tue Aug 14, 2012 5:00 pm
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Veristek wrote:
This is a lousy feature. The other space game I play, Universe Genesis, is implementing a "x10", "x25", "x50", and "x100" clicks for harvesting resources. Meaning you can click once and the game calculates that amount of clicks, then calculate the timers and the amount of resources you would gain from clicking that many times individually. So if I click a "x100", I would get the same timer + resources from one click that I get from doing 100 individual clicks.

GL *really* needs this feature, especially for NPC's and base battles. Just put in four options.

1. One Click
2. Energy Click (calculate and auto-click until your energy reaches 0 or hull gets too damaged)
3. Kill Click (calculate and auto-click until the NPC is dead and then stop)
4. X Click (custom # of clicks you choose, and then calculate energy + damage accordingly)

The mindless clicking system right now only encourages people to use auto-clicker programs, and therefore possibly get banned. That is ridiclious, considering that clicking that many times will cause physical harm (carpal tunnel), hardware wear n' tear, or server issues (1000's of people clicking 100's of times every minute). I'm sure if that was changed to 1000 people clicking 1 click a minute each, that would save quite a bit on server bandwidth.

I'm not doing any NPC hunting because of this broken "must click 1000's of times" system. I do missions instead, which is much less click intensive, and if I slow level, so be it. It saves me a lot of grief in pretty much everything except maybe having uber terraformed planets.


wouldnt work well, unlike farming resources, NPC's dont have fixed variables in a grand scope. you could hit charger after charger for 8 times, or you could urn into 3 back to back hives, the energy required to kill something would differ from NPC to NPC.

to address other issues.....
1. auto-clickers are bannable because people could use that on an NPC run, at that point technically EVERYONE would be "offline" because they really wouldnt have time to do much once they got attacked.
2. carpal tunnel? seriously? You do realize that daily activities like typing, or playing consol based games can cause this as well right?
3. server issues? do realize that an auto clicker will cause more server lag than a flesh bag, especially if the system is not set up to handle the payload of an auto clicker.
4. 1000 people at 1 click per minute..... I redirect you back to part 3^^
5. broken system.... seems to work fine, could use some tweaks - granted - but im not at the auto ranking / only have NPC's left to kill stage just yet so I cant speak from experience

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Last edited by elerian on Tue Aug 14, 2012 5:34 pm, edited 1 time in total.



Tue Aug 14, 2012 5:14 pm
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Thats what gl is. Clicking. Lots and lots of clicking. And youre saying to take that out? Don't like clicking don't npc. Sure its harder and takes longer, but the rewards are better. Its a trade off.

Also the auto multi click system gets around timed artis.

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Tue Aug 14, 2012 5:17 pm
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KJReed wrote:
Thats what gl is. Clicking. Lots and lots of clicking. And youre saying to take that out? Don't like clicking don't npc. Sure its harder and takes longer, but the rewards are better. Its a trade off.

Also the auto multi click system gets around timed artis.

Dont tell me use one :x

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Tue Aug 14, 2012 5:32 pm
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One of the things I've always liked about NPCing and PvPing is that with missions, I play the game for 10 minutes and I've got no energy left and I have to wait three hours to gain a little more progress in that mission. With NPCs, I could be there for an hour, clicking away at various NPCs and working with legion-mates to take down big ones.

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Tue Aug 14, 2012 5:41 pm
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mysterion wrote:
KJReed wrote:
Thats what gl is. Clicking. Lots and lots of clicking. And youre saying to take that out? Don't like clicking don't npc. Sure its harder and takes longer, but the rewards are better. Its a trade off.

Also the auto multi click system gets around timed artis.

Dont tell me use one :x


What? dont understand you're grammar there. my best guess is you just asked if i use an auto clicker and the answer to that would be no. i was responding to veristeks comment about having the option for one click counting as multiple clicks.

If that wasnt what you meant please explain.

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Tue Aug 14, 2012 5:51 pm
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elerian wrote:
wouldnt work well, unlike farming resources, NPC's dont have fixed variables in a grand scope. you could hit charger after charger for 8 times, or you could urn into 3 back to back hives, the energy required to kill something would differ from NPC to NPC.

to address other issues.....
1. auto-clickers are bannable because people could use that on an NPC run, at that point technically EVERYONE would be "offline" because they really wouldnt have time to do much once they got attacked.
2. carpal tunnel? seriously? You do realize that daily activities like typing, or playing consol based games can cause this as well right?
3. server issues? do realize that an auto clicker will cause more server lag than a flesh bag, especially if the system is not set up to handle the payload of an auto clicker.
4. 1000 people at 1 click per minute..... I redirect you back to part 3^^
5. broken system.... seems to work fine, could use some tweaks - granted - but im not at the auto ranking / only have NPC's left to kill stage just yet so I cant speak from experience


Allow me to elaborate.

1. My idea of "express clicking" only applies to NPC's and base combat, not direct ship-to-ship PvP. Manual individual clicks should remain for PvP or planet attacks to give people a chance to respond. Although to be fair, most of the time, PvP is one-sided anyway considering that if the other person is offline when the attacker hits, the attacker will win. Artifact spam to make even Mento with his 120k attack and 90k defense into a ship with only 100 attack / defense if he's offline. So even the toughest ships can be destroyed if they are offline. Sometimes even if you're online, you get "you're being attacked" or "Player X tripped your trap" pop ups 2 - 3 minutes after they actually do, meaning your ship probably will be dead before you know it.

2. Not quite. With typing and console games, you use different fingers on different buttons at different intervals. With GL's NPC'ing, you use the exact same finger and mouse button 1000's of times- assuming an average of 300 NPC's a hour, and 4 - 10 clicks per NPC kill, particularly flamehawks, rogue collectors, and assassins.

3. A calculation of "5 clicks * (base damage X + RNG damage Y)" compared to 5 individual calculations of "Base damage X * RNG damage Y". Assume one calculation takes 0.0001 seconds. The 5 click calculation would take 0.0001 seconds total, whereas the 5 individual clicks would take 0.0005 seconds total. Multiply that by thousands of people and it adds up quickly.

4. If you have 1000 people doing the 5x click option, the server would need 0.1 seconds to calculate for 1000 people (0.0001 seconds * 1000 people), whereas it would take the server 0.5 seconds to calculate 1000 players clicking 5 times individually each. If you add more people, assuming GL does have 10,000's of people playing daily according to its numbers on FB, the difference gets more pronounced.

5. NPC's like flamehawks, tech collectors, and assassins are designed to break up the auto-ranking routine. Only the most die-hard and technical players like Binaryman / PhoenixRev, some Dysonians, Frail, etc. who either calculate their rank points / energy or use tons of GP's / energy refills can power through these kinds of NPC's for auto-ranking.

=========================

As for the different NPC's and boss NPC's. That's why I listed different clicking options.

"Kill Click" would calculate your average damage to a specific NPC and then charge you the appoporpiate amount of energy to do so. If it takes 5 hits to kill a flamehawk, you hit "Kill Clicks" option and it costs you 25 energy total to do the 5 attacks to kill it.

If it's a boss NPC or a base battle, you get "Custom Clicks" instead. You put in how many clicks you want the server to calculate. If you want to do 20 attacks on a boss NPC, put in "20" in the "How many clicks you want" window. It will then charge you 100 energy to do the 20 attacks.

For ship-to-ship and planet attack PvP, you only get the old / current "individual clicks" option.

Simple, no?


Tue Aug 14, 2012 6:09 pm
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Veristek wrote:
elerian wrote:
wouldnt work well, unlike farming resources, NPC's dont have fixed variables in a grand scope. you could hit charger after charger for 8 times, or you could urn into 3 back to back hives, the energy required to kill something would differ from NPC to NPC.

to address other issues.....
1. auto-clickers are bannable because people could use that on an NPC run, at that point technically EVERYONE would be "offline" because they really wouldnt have time to do much once they got attacked.
2. carpal tunnel? seriously? You do realize that daily activities like typing, or playing consol based games can cause this as well right?
3. server issues? do realize that an auto clicker will cause more server lag than a flesh bag, especially if the system is not set up to handle the payload of an auto clicker.
4. 1000 people at 1 click per minute..... I redirect you back to part 3^^
5. broken system.... seems to work fine, could use some tweaks - granted - but im not at the auto ranking / only have NPC's left to kill stage just yet so I cant speak from experience


Allow me to elaborate.

1. My idea of "express clicking" only applies to NPC's and base combat, not direct ship-to-ship PvP. Manual individual clicks should remain for PvP or planet attacks to give people a chance to respond. Although to be fair, most of the time, PvP is one-sided anyway considering that if the other person is offline when the attacker hits, the attacker will win. Artifact spam to make even Mento with his 120k attack and 90k defense into a ship with only 100 attack / defense if he's offline. So even the toughest ships can be destroyed if they are offline. Sometimes even if you're online, you get "you're being attacked" or "Player X tripped your trap" pop ups 2 - 3 minutes after they actually do, meaning your ship probably will be dead before you know it.

2. Not quite. With typing and console games, you use different fingers on different buttons at different intervals. With GL's NPC'ing, you use the exact same finger and mouse button 1000's of times- assuming an average of 300 NPC's a hour, and 4 - 10 clicks per NPC kill, particularly flamehawks, rogue collectors, and assassins.

3. A calculation of "5 clicks * (base damage X + RNG damage Y)" compared to 5 individual calculations of "Base damage X * RNG damage Y". Assume one calculation takes 0.0001 seconds. The 5 click calculation would take 0.0001 seconds total, whereas the 5 individual clicks would take 0.0005 seconds total. Multiply that by thousands of people and it adds up quickly.

4. If you have 1000 people doing the 5x click option, the server would need 0.1 seconds to calculate for 1000 people (0.0001 seconds * 1000 people), whereas it would take the server 0.5 seconds to calculate 1000 players clicking 5 times individually each. If you add more people, assuming GL does have 10,000's of people playing daily according to its numbers on FB, the difference gets more pronounced.

5. NPC's like flamehawks, tech collectors, and assassins are designed to break up the auto-ranking routine. Only the most die-hard and technical players like Binaryman / PhoenixRev, some Dysonians, Frail, etc. who either calculate their rank points / energy or use tons of GP's / energy refills can power through these kinds of NPC's for auto-ranking.

=========================

As for the different NPC's and boss NPC's. That's why I listed different clicking options.

"Kill Click" would calculate your average damage to a specific NPC and then charge you the appoporpiate amount of energy to do so. If it takes 5 hits to kill a flamehawk, you hit "Kill Clicks" option and it costs you 25 energy total to do the 5 attacks to kill it.

If it's a boss NPC or a base battle, you get "Custom Clicks" instead. You put in how many clicks you want the server to calculate. If you want to do 20 attacks on a boss NPC, put in "20" in the "How many clicks you want" window. It will then charge you 100 energy to do the 20 attacks.

For ship-to-ship and planet attack PvP, you only get the old / current "individual clicks" option.

Simple, no?

Base combat? Really? Are you joking or what? Yes please Dan make it so that defending our bases is made damn near impossible.

As for the idea in general, what happens if you come across a XRP Warp Station hmm? It'll solo it for you.


Tue Aug 14, 2012 6:29 pm
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I think the simplest would be a 2x and a 5x attack - and as stated above, only for npcs. Probably could add fancy names to it, but the concept is the same. That would allow for combinations of attacks to kill npcs quicker. Like the Data Analyzer, 5x and a single = dead. Charger is a 2x (or 1x), etc.

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Tue Aug 14, 2012 6:33 pm
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Chloron wrote:
I think the simplest would be a 2x and a 5x attack - and as stated above, only for npcs. Probably could add fancy names to it, but the concept is the same. That would allow for combinations of attacks to kill npcs quicker. Like the Data Analyzer, 5x and a single = dead. Charger is a 2x (or 1x), etc.


but then the price for that convenience should then be if you use the 5 attack button and it only takes 4 to kill you still lose 25 energy.

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Tue Aug 14, 2012 6:42 pm
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Epicownage wrote:
Base combat? Really? Are you joking or what? Yes please Dan make it so that defending our bases is made damn near impossible.

As for the idea in general, what happens if you come across a XRP Warp Station hmm? It'll solo it for you.


Keep in mind that this click idea doesn't repair your ship automatically during base combat. It would expend the energy for as many clicks until you hit the "Your ship is too damaged" barrier. At that point, you would have to repair your ship manually. If you set uo your base properly with sky high attack and hull, plus low damage cap, even heavy hitters would have to repair often and burn through dozens of repair nanodrones. Taking out a level 5 base that has 300,000 hull and 30,000 attack would be harder than taking out a level 8 base with the same stats.

As for the "Penis Station"... err... XRP station, it's already tough to attack for most players. People like Mento or the strongest Dysonians can probably solo it no problem, but for most people who can see it, it takes quite a lot to even lock on it given its sky high attack + defense compared to other NPC bosses. Again, my click idea doesn't auto-repair your hull and shields once they run out. You have to repair them manually. So unless a ship has 100,000 hull, 50,000 shield, and 100,000 defense or some absurdly high number, it's doubtful a ship can solo a high level NPC boss without needing a repair.


Tue Aug 14, 2012 6:46 pm
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Veristek wrote:
Epicownage wrote:
Base combat? Really? Are you joking or what? Yes please Dan make it so that defending our bases is made damn near impossible.

As for the idea in general, what happens if you come across a XRP Warp Station hmm? It'll solo it for you.


Keep in mind that this click idea doesn't repair your ship automatically during base combat. It would expend the energy for as many clicks until you hit the "Your ship is too damaged" barrier. At that point, you would have to repair your ship manually. If you set uo your base properly with sky high attack and hull, plus low damage cap, even heavy hitters would have to repair often and burn through dozens of repair nanodrones. Taking out a level 5 base that has 300,000 hull and 30,000 attack would be harder than taking out a level 8 base with the same stats.

As for the "Penis Station"... err... XRP station, it's already tough to attack for most players. People like Mento or the strongest Dysonians can probably solo it no problem, but for most people who can see it, it takes quite a lot to even lock on it given its sky high attack + defense compared to other NPC bosses. Again, my click idea doesn't auto-repair your hull and shields once they run out. You have to repair them manually. So unless a ship has 100,000 hull, 50,000 shield, and 100,000 defense or some absurdly high number, it's doubtful a ship can solo a high level NPC boss without needing a repair.

Yeah you'll have to stop to repair occasionally, but your gonna be able to do a much bigger chunk, much faster, making it much harder than it already is to defend your base. Similarly with NPC's it doesn't have to even be a warp station but chances are you'll do a much more significant chunk of it than you would do usually, depending when it popped up.


Tue Aug 14, 2012 6:50 pm
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Veristek wrote:
Epicownage wrote:
Base combat? Really? Are you joking or what? Yes please Dan make it so that defending our bases is made damn near impossible.

As for the idea in general, what happens if you come across a XRP Warp Station hmm? It'll solo it for you.


Keep in mind that this click idea doesn't repair your ship automatically during base combat. It would expend the energy for as many clicks until you hit the "Your ship is too damaged" barrier. At that point, you would have to repair your ship manually. If you set uo your base properly with sky high attack and hull, plus low damage cap, even heavy hitters would have to repair often and burn through dozens of repair nanodrones. Taking out a level 5 base that has 300,000 hull and 30,000 attack would be harder than taking out a level 8 base with the same stats.

As for the "Penis Station"... err... XRP station, it's already tough to attack for most players. People like Mento or the strongest Dysonians can probably solo it no problem, but for most people who can see it, it takes quite a lot to even lock on it given its sky high attack + defense compared to other NPC bosses. Again, my click idea doesn't auto-repair your hull and shields once they run out. You have to repair them manually. So unless a ship has 100,000 hull, 50,000 shield, and 100,000 defense or some absurdly high number, it's doubtful a ship can solo a high level NPC boss without needing a repair.

when has a level 8 base caused less repairs than a level 5? 30k attack for a level 5 and level 8's would have at least 100k+ attack with buffs. A level 8 would never hae the same stats as a level 5


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