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 Production for Natural Dyson 
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Joined: Sat Apr 14, 2012 1:36 am
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Hey guys, I'm just looking for some advice on how to build my dyson.
The stats are:

Mining 2x mega rich 22.05/hr
Artifact 42x mega rich 270.1/hr
Research 39x mega rich 1237.005/hr

I currently have it on research because i want to get my thetas and +10 structures out of the way. What are the best ways to optimize production? Any advice will be helpful. Thanks!


Mon Aug 13, 2012 7:52 pm
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best things are +12's with the planet module upgrade on them, however those are kinda deep in the trelith chain. Other than that look at size to production ratio. anything that gives 1:1 or better is what you want to look at.

this used to be a natural dyson, i have it set for even distribution at the moment, but you should be able to get an idea:

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Mon Aug 13, 2012 8:11 pm
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why not turn that Interrogation Centre into a stronghold?

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Mon Aug 13, 2012 8:19 pm
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same production, +100 defense, no real interest in killing an NPC for another 100 def on my invincible planet

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Mon Aug 13, 2012 8:20 pm
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Xzien wrote:
why not turn that Interrogation Centre into a stronghold?

No point. Its a rift.

The whole balanced build though.... :?

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Mon Aug 13, 2012 8:22 pm
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please remove the stripcore and put the new bi-weekly art.

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Mon Aug 13, 2012 8:24 pm
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KJReed wrote:
The whole balanced build though.... :?

elerian wrote:
i have it set for even distribution at the moment

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Littlefluffy wrote:
please remove the stripcore and put the new bi-weekly art.

havnt done it yet a completion yet, and unless my math is off it wouldnt make that much difference, my arti would go up slightly and my mining would go down slightly. My arti production is in no where suffering at the moment so I'm rather content to leave it as is, was just giving the OP a visual perspective to go off of.

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Mon Aug 13, 2012 8:38 pm
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elerian wrote:
Littlefluffy wrote:
please remove the stripcore and put the new bi-weekly art.

havnt done it yet a completion yet, and unless my math is off it wouldnt make that much difference, my arti would go up slightly and my mining would go down slightly. My arti production is in no where suffering at the moment so I'm rather content to leave it as is, was just giving the OP a visual perspective to go off of.


Not sure you're taking to account the fact the bonus is doubled because of the moon. so the difference would +4 arts (puts you over +100 artifact extra production) and you have 44 mining now-4 for the stripcore +14% for the art. 14% of 40 > 4


any way going back to the original post...
without knowing what arts you have access to/what items you have in your ctl it is difficult to advise you.


2xHyperbrain (+12 res) swap for +12 arts easily
Iso bureau
hyper sat.
concord
hypergate
relay tower
2x spy uplinks (swap for 2x space elevators later)
refinery lab (swap for processing core later)
upgraded heist station
2x quant accel
inverse flux sat.
2xres. Inhibit
2xnexus
2xdumb station
vesicle
datacenter
dark beacon

max out cloak with 28 folders and 3 magnetospheres.

this is a later game build but you can obtain most of these arts through badges and a full ctl, which there are a couple of legions like namalak's and crimson corporation who have all but the newest one and accept lower ranks. There are a few you need to be a certain rank to get them from NPCs and a couple from bases but like I said late game build.

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Mon Aug 13, 2012 9:24 pm
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My legion has everything except the Aegis Capacitor and i didn't know they added a new ctl arti

Anyway so i should load up on arti's and throw in a couple +12's


Tue Aug 14, 2012 5:08 am
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that is a repeatable build but yes the point is to get as much production and cloak on it without having shields/minefields/population structures for sab and CCMs to destroy.

there are a few arts you can swap in for more production/cloak from missions like chron shifters, ergospheres, meta-tune jammers zolzain analyzers etc. Since I don't know what you have access to I didn't bother putting them though.

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Tue Aug 14, 2012 5:37 am
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