Please comment with ideas, comparisons within 20 ranks of me
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omegaDDeck
Joined: Thu Feb 16, 2012 9:40 am Posts: 125
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light null, energy null mkIII, trans-temporal nacelle
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Mon Jul 09, 2012 9:49 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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been working on my ship and here are my current/new stats: rank 270 Size Class: Heavy Leviathan Space: 1806 / 1808 Attack: 3889 Defense: 4265 Scan: 71 Cloak: 28 Cargo: 2981 / 3830 Upkeep: 1B Zolazin: Cloak +40% Saboteur: Sabotage
3830 cargo 200 engineers 429 Tactical Officers 250 Helmsmen 894 Scientists
Max E with Relays installed: 1045 E recharge: 72/ hour Hull: 7793 Shield: 772
Battles 36460 (Legend) rep: savage Player Kills 436 Deaths from Players 248 Non-Player Kills 1816 Planets Found 291 Planets Occupied 64 Planets Captured 19 Missions Completed 675 Scans Performed 981 Successful Hacks 806 Successful Raids 333
Weapons Heavy Null Ray x8, Radiant Surge Cannon - Mark III, Dominion Cannon - Mark III x2, Korteth Twin-Blaster x2, Vortul Blast Phaser x2, Lazuli Mind Controller x3, Dominion Cannon x2, Combat Analyzer, Prototype Mech XV Energy Intra-D Collider - Mark IV x3, Drannik Power Core x4, F.A.T.H.E.R. x2, Wormhole Relay x4, Silthion T-Plasma Hub x3, Exotic Dynamo, Omicron Injector, Chron-Transistor Sensors Stryll Transponder x2, AI Supercomputer, Tachyon Router Hull Perfect Fermionic Armor x5, Kalvium Fortified Plating, Vortul Plating, Mylarai Plasma Lance x3, Korteth Plating, Protean Armory x3, Impact Absorber Shields Field Balancer, Q-Phase Battery Array, Harmonic Resonator Cloaking Gamma Channeler Defenses Energy Nullifier - Mark III x4, Quantum Overlay Engine - Mark III x4, Sha'din Forcevoider, BM50 Convoy Shuttle, Dark Phase Engine x2, Dark Complex Thruster x2, Octafari Deflector x4, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor
Kalvium Fortified Plating Effect : Hull +5% BM50 Convoy Shuttle Effect : Basedefense +5% Trinity-Core Drive Effect : Defense_adaptation +8% Trinity-Core Drive Effect : Defense_adaptation +8% Protean Armory Effect : Raid +7% Protean Armory Effect : Raid +7% Protean Armory Effect : Raid +7% (soon to have another BM50 Convoy shuttle when space to install)
Minerals: 4114/hour Artifacts: 4692/hour Research: 3644/hour
Working towards 3rd dom cannon mrk 3, trying to complete mylarai chain-2 missions left, increasing artifact production, space for more planets, currently researching base tech until I can donate to current base: base lv6! Putting rank points into To's completely now and using ship bots e.t.c! workng on getting 1st velox thruster and 1st aegis capacitor. I have 2 more sabotages left to get ship design, then as soon as i get mylarai changing to that and slow ranking! Any suggestions? Comparisions within 20 ranks above and 10 ranks below please!!
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Fri Aug 10, 2012 10:38 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Rank 236 - Konqul Fixer
2206 decks
5406 Defence 5231 Attack 11798 Hull 1700 Energy with no relays
2.2K Mining 6.6K Artifact 5K Research
Are you sure it's a right move to switch to the Mylarai Race? I mean i heard alot of players can increase mining income via toxic purifiers.
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Fri Aug 10, 2012 10:53 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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what techs have you got?
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Fri Aug 10, 2012 10:56 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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o.o like uhm level 10 buildings, Hvy nulls, TT Nacelles, Ferm Hull, cloak not worth mentioning, Hyperflux sensors, Base tech not worth mentioning, Intra D colliders and light rift shields. Kinda just above average tech for my rank. Most of my strengths come from big ship, i neglect all scan, shields and cloaking stuff and my race and profession gives me a unfair edge over you 
Last edited by Nova149 on Fri Aug 10, 2012 11:03 am, edited 1 time in total.
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Fri Aug 10, 2012 11:00 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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yeah, looks like the only tech you beat me on is def which is one leverl higher then mine, how many To's and helmsmen have you got?
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Fri Aug 10, 2012 11:02 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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556 TOs and 514 helmsmen I'm surprised you were able to fit 8 defensive modules at 1.8K decks with everything else maxed out, i needed 2K decks for everything maxed. Your ship is configured perfectly btw 
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Fri Aug 10, 2012 11:09 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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thank you, a while a go i got rid of all researched shield, scan and cloak off my ship, now i just put on what i need when i need it
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Fri Aug 10, 2012 11:21 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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i just don't see how you have so much more attack then me with the same tech and less than 150 more TO's! are your stats buffed?
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Fri Aug 10, 2012 11:22 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Adsibearsawsome wrote: i just don't see how you have so much more attack then me with the same tech and less than 150 more TO's! are your stats buffed? I'm a konqul ? i said that already didn't i ? My weapons inventory : Heavy Null Ray x8, Dominion Cannon - Mark III x4, Korteth Twin-Blaster, Vortul Blast Phaser x3, Ion Pulse Ballistae x4, Psionic Amplifier, Atmospheric Decimator, Lazuli Mind Controller x3, Combat Analyzer, Prototype Mech XV You're missing 4x Ion ballistaes and 2 Dom cannons Mark III
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Fri Aug 10, 2012 11:25 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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even without konqul your attack is still 4505!! where is the rest of the attack coming from? could you post your attack modules please?
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Fri Aug 10, 2012 11:37 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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oh, ok, thanks for that!
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Fri Aug 10, 2012 11:39 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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*sigh* i did post my modules?
Dominion Cannon Mark III x 4 : 600 Attack Heavy Null Rays x 8 : 2400 Attack Ion Ballistaes x 4 : 320 Attack Lazuli Mind Controllers : 115 Attack Psionic Amplifiers : 30 Attack Korteth Twin Cannon : 100 Attack Vortul Cannon x 3 : 225 Attack Combat Analyzer : 15 Attack Tactical Officers : 556 Attack
600 + 2400 + 320 + 115 + 30 + 100 + 225 + 15 + 556 = 4361 x 1.2 = 5233 Attack
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Fri Aug 10, 2012 11:46 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Nova149 wrote: *sigh* i did post my modules?
Dominion Cannon Mark III x 4 : 600 Attack Heavy Null Rays x 8 : 2400 Attack Ion Ballistaes x 4 : 320 Attack Lazuli Mind Controllers : 115 Attack Psionic Amplifiers : 30 Attack Korteth Twin Cannon : 100 Attack Vortul Cannon x 3 : 225 Attack Combat Analyzer : 15 Attack Tactical Officers : 556 Attack
600 + 2400 + 320 + 115 + 30 + 100 + 225 + 15 + 556 = 4361 x 1.2 = 5233 Attack Eeesh, Mind Controllers and Psionic Amplifiers? I'll take more tactical officers instead, please.
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Fri Aug 10, 2012 1:25 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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RigorMortis wrote: Nova149 wrote: *sigh* i did post my modules?
Dominion Cannon Mark III x 4 : 600 Attack Heavy Null Rays x 8 : 2400 Attack Ion Ballistaes x 4 : 320 Attack Lazuli Mind Controllers : 115 Attack Psionic Amplifiers : 30 Attack Korteth Twin Cannon : 100 Attack Vortul Cannon x 3 : 225 Attack Combat Analyzer : 15 Attack Tactical Officers : 556 Attack
600 + 2400 + 320 + 115 + 30 + 100 + 225 + 15 + 556 = 4361 x 1.2 = 5233 Attack Eeesh, Mind Controllers and Psionic Amplifier? I'll take more tactical officers instead, please. Fixed it for you
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Fri Aug 10, 2012 1:33 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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RigorMortis wrote: Eeesh, Mind Controllers and Psionic Amplifiers? I'll take more tactical officers instead, please. Both the modules have better Rank Point : Attack Ratio than tactical officers  it only increases damage cap by a tiny bit
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Fri Aug 10, 2012 2:30 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Nova149 wrote: RigorMortis wrote: Eeesh, Mind Controllers and Psionic Amplifiers? I'll take more tactical officers instead, please. Both the modules have better Rank Point : Attack Ratio than tactical officers  it only increases damage cap by a tiny bit Tiny bits add up though.
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Fri Aug 10, 2012 3:43 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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hey, nova has very kindly given me her comparision and answeredmy questions there is no need to be picky! If you are not going to contribute with constructive criticism, help or a good comparison for me then please leave my thread alone!
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Fri Aug 10, 2012 3:46 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Adsibearsawsome wrote: hey, nova has very kindly given me her comparision and answeredmy questions there is no need to be picky! If you are not going to contribute with constructive criticism, help or a good comparison for me then please leave my thread alone! I'm not bashing Nova (quite a nice ship), and indeed am through criticism providing advice. That advice being that I would personally recommend leaving the modules with relatively low ratios out of your ship build, even if they don't take up many decks, due to the fact that many tiny modules add up (both decks [damage cap] and stats). In the long run, tactical officers will make up the majority of your attack, helmsmen the majority of your defense, brackets your hull, and xcharge cells your shields. Take it or leave it.
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Fri Aug 10, 2012 3:47 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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Thank you for summing up what seemed to be aimed at nova, i will accept the advice just please next time make your statement rather than trying to argue with another person's viewpoint, if you wish to do that set up another thread or pm each other!
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Fri Aug 10, 2012 3:53 pm |
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