Hello pvper and .. other people in this thread I will try to post the maximum of data/test about succesful pvp tactic and build. Will also add information on who to target and how. You can at any time suggest a test and I will gladly try it.
Lets start with a test of today : The 5 debuff
Today I tried on 50 people (some on the forum, some not) to kill them with 5 debuff (emp sphere) each. After several kill it showed to improve chance to score a kill when someone have omicron and krionus in front of is halcyon (in other word 75% of the time when the trap probe was showing 4 traps (high chance of halcyon) I scored a kill (finaly a way to get kill on 3/5/5 people). After that come a question : You will get alerted and beated to death... well I did verbally

and got raided twice and hacked once (also a disable but that come from a badge) I didn't seem to be alerted or they just didn't attacked me ...
Info on targets:
There is 4 different build of ship (yeah there might be difference in the same build but they all generaly are the same)
The mission build: By far the easiest to kill this build is composed from various useless module as TO generator with no shield module and not a lot of deck. People using it mostly spend their time doing mission and that all. They are the second highest user of halcyon. If you get to kill those I suggest using the 5 debuff tactic.
The pvper: Generaly the strongest (not all the time I admit) these ship are strong for their lv as they are equipped with all war module (cannon, thruster , hull) and pvp doesn't grant much exp so a bit of slow ranking in this. They are mostly using krionus as they know the omicron trap effect is .. kinda useless (unless below lv 100 ... and still theyre not powerful). Pack of null fuse is suggested if you plan on killing one.
The Npcer: Mostly the second strongest ship build, the only thing that make them more weak then pvper is the fact they gain lv faster and even the npcing benifit won't help them till a couple of times taking it more slow (don't want to argue about it, 75% of the time its true) They generaly have a pack of traps but some enjoy pvping sometimes so they sometimes were halcyon and if you want to have more chance scoring a kill 5 debuff tactic may help you.
The Balanced ship: Mostly a bit of everything on their ship , they are balanced but nothing exiting in any stat . Generaly find pvp hard so they do npc, mission mostly and sometimes pvp (not saying balanced can't be strong same with npcer they can be...) Have every traps most of the time, I personaly don't botter hitting them as they are more likely to use the alert button at any moment ... even if you just bump them and set off a trap.
Its a bit late here now, I will continue on the next days and if you have any question/test to ask/propose don't be shy ..

... I won't hurt you
