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Flywheel
Joined: Mon Sep 20, 2010 8:22 pm Posts: 33
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Instead of this, a possibility would be Repair ship right there. That way when you are trying to go through all of those NPCs you do not have to go back and forth to the ship tab. This may also work for building modules on planets and your ship. Instead of having to go to the market you could just buy right there and then.
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Fri Dec 17, 2010 6:46 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i like the repair now function, but i often do not have enough cargo to hold all the minerals to build up my planets, and constantly have to go back to the cargo screen to sell artifacts or buy more minerals. Unless they make it so you gain extra cargo space by default with ur ship size i dont think the second option would help me.
+1 for the repair now function tho!
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Fri Dec 17, 2010 6:53 am |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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As you get bigger Vek you'll have more room so yes it would. And yes I would like to see that feature too, mabye a button that would buy just the exact minerals you would need to build that structure or something. One thing that realy gets me though is when I exit out of a window, it takes me back to the battle tab window by default. I find this realy irritating, especially when I have a player targeted from my log screen, and I exit out of a window, it takes me back to the battle tab screen so I have to dig through my log again to find the person. Likewise when I'm dealing with mods and I uninstal or equip one on say, the second screen, it takes me back to the first screen after it is installed/uninstalled. I find this to be rather annoying as well
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Fri Dec 17, 2010 12:31 pm |
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Milbrandt
Joined: Tue Aug 10, 2010 6:26 pm Posts: 146
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+1
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Fri Dec 17, 2010 6:03 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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This issue isn't such a big deal for NPC's because they'll still be there, but if you are PvPing with someone from your battle tab, they are gone when you change screens. I like it +1
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Dec 17, 2010 6:10 pm |
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Milbrandt
Joined: Tue Aug 10, 2010 6:26 pm Posts: 146
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it does matter if its a Sithilon Queen and you get one hit in, then go to repair, and come back and its dead....
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Fri Dec 17, 2010 6:11 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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OK, so I'm still thinking low rank/small legion, gimme a break... I did say i like the idea 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Dec 17, 2010 6:21 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Fri Dec 17, 2010 6:26 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Dontcha think a FIRE ALL would be a little over kill on a velocitor? 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Dec 17, 2010 6:36 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Darth Flagitious wrote: Dontcha think a FIRE ALL would be a little over kill on a velocitor?  heck no
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Fri Dec 17, 2010 7:58 pm |
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KingJuggernaut
Joined: Sat Sep 25, 2010 5:03 am Posts: 532
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Another fun suggestion! By "Fire All" I am assuming you mean all the artifacts that boost or wound? Or do you mean like a massive weapons shot?
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Fri Dec 17, 2010 8:43 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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KingJuggernaut wrote: Another fun suggestion! By "Fire All" I am assuming you mean all the artifacts that boost or wound? Or do you mean like a massive weapons shot? I meant all of the artifacts with green buttons. There are essentially 4 anti-NPC artifacts that I've seen. (Tarlis code is another but since it only works on a small subset, I'm not including it).
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Fri Dec 17, 2010 9:30 pm |
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KingJuggernaut
Joined: Sat Sep 25, 2010 5:03 am Posts: 532
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Huge weapon shot would be cool too! Instead of -5 energy, have -10/ -20 button... yes, I know, stolen from other games...
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Fri Dec 17, 2010 9:37 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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KingJuggernaut wrote: Huge weapon shot would be cool too! Instead of -5 energy, have -10/ -20 button... yes, I know, stolen from other games... That was also suggested, a module (size 5 or smaller) that would let you do variable energy attacks.
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Fri Dec 17, 2010 9:40 pm |
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