View unanswered posts | View active topics It is currently Sun May 25, 2025 10:46 pm



Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
 Why does it do this?? 
Author Message

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
I have had this happen to me too many time in it irritates the **** out of me!! I have reported it, but they don't seem to care, or acknowledge it...

22 hours, 44 mins ago From: Percy33
Percy33 attacked you and set off your Halcyon Trap!
22 hours, 44 mins ago From: Percy33
Your ship has been disabled by Percy33!
View Your Ship

How on earth can I have THAT trap set up and STILL get disabled??? It either works, or it doesn't!

Trying to build a ship worthy of it's rank before going on the offensive is either impossible, or just no point...

Am I the only one, or is this a glitch in the program? :evil:


Fri Apr 27, 2012 12:11 am
Profile

Joined: Sun Jan 23, 2011 4:46 am
Posts: 32
Reply with quote
Most likely he disabled you with the same shot that set off the halcyon trap. They don't necessarily trigger on your opponent's first shot, so he could have worn you down to the point that was possible before the trap activated.


Fri Apr 27, 2012 12:20 am
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
blackghostuk wrote:
I have had this happen to me too many time in it irritates the **** out of me!! I have reported it, but they don't seem to care, or acknowledge it...

22 hours, 44 mins ago From: Percy33
Percy33 attacked you and set off your Halcyon Trap!
22 hours, 44 mins ago From: Percy33
Your ship has been disabled by Percy33!
View Your Ship

How on earth can I have THAT trap set up and STILL get disabled??? It either works, or it doesn't!

Trying to build a ship worthy of it's rank before going on the offensive is either impossible, or just no point...

Am I the only one, or is this a glitch in the program? :evil:


He probably disabled you when he triggered the trap.

That pisses me off. Why doesn't the halc trap trigger on first attack? That's energy wasted by the attacker and a potential repair for the user

_________________
Image


Fri Apr 27, 2012 12:20 am
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
I know what you mean!! I am a level 414, so it's not like it's one hit then I am disabled!! He would have gone through my other trap!

23 hours, 1 min ago From: Percy33
Percy33 attacked you and set off your Halcyon Trap!
23 hours, 1 min ago From: Percy33
Your ship has been disabled by Percy33!
View Your Ship
23 hours, 1 min ago From: Percy33
Percy33 attacked you and set off your Krionus Virus Trap!

Which, you can see went off and then the Halcyon goes off after I have been disabled??

It's so frustrating, as this has happened too many times to mention!! :evil:


Fri Apr 27, 2012 12:41 am
Profile
User avatar

Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
Reply with quote
The attack triggers the trap when it hits. This means you are disables when the trap activates. And yes it can happen like that even at your rank. I've done it quite a few times myself.

_________________
Image
http://www.universegenesis.com/bonus.php?id=7704&rofl=1f1616039121f25&lol=72141855&boss=SteelWolverine


ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Fri Apr 27, 2012 4:59 am
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
So basically, I can have the trap set and it not get tripped for all my shields, all my hull and just trip itself AFTER I have been disabled?? How stupid does that sound??

Not saying that what you have done hasn't happened, but what is the point of having a trap that doesn't work!?


Fri Apr 27, 2012 5:15 am
Profile

Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
Reply with quote
Were you guarding a planet? If so you can still be disabled.


Fri Apr 27, 2012 6:08 am
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
Nope! I was just minding my own business and trying to upgrade my ship as I level up!!


Fri Apr 27, 2012 8:14 am
Profile
User avatar

Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
Reply with quote
What is your damage cap, and minimum hits to kill?

_________________
Image
http://www.universegenesis.com/bonus.php?id=7704&rofl=1f1616039121f25&lol=72141855&boss=SteelWolverine


ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Fri Apr 27, 2012 1:17 pm
Profile
User avatar

Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
Reply with quote
Also what were you doing? Missions, npc etc...?

_________________
Image
http://www.universegenesis.com/bonus.php?id=7704&rofl=1f1616039121f25&lol=72141855&boss=SteelWolverine


ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Fri Apr 27, 2012 1:18 pm
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
Nothing to compromise the trap, or it would not have been tripped! It was part of the way it was tripped AFTER I was disabled!

Even if my hull was 5000, which mine is more, the trap should have gone off and not allowed the full shields AND hull to be run down and the ship disabled!


Fri Apr 27, 2012 1:34 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
did you have other traps on?
having other traps on first will delay the activation of halc so...

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Fri Apr 27, 2012 2:02 pm
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
Not to the point of disable and THEN trip the trap! I am not a noob and this is all just stuff to fill up this space!! It happened and that is what I am trying to find out!!

I was AT full health.
I was able to put a Halcyon trap on, so it was active!
I was not guarding a planet.
I was not doing anything other upgrading my ship and leveling up as I always do!
If anything can stop the trap from functioning during battle then I am not aware of such a device, as I am sure it would have showed up during the battle!


Fri Apr 27, 2012 2:15 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
blackghostuk wrote:
Not to the point of disable and THEN trip the trap! I am not a noob and this is all just stuff to fill up this space!! It happened and that is what I am trying to find out!!

I was AT full health.
I was able to put a Halcyon trap on, so it was active!
I was not guarding a planet.
I was not doing anything other upgrading my ship and leveling up as I always do!
If anything can stop the trap from functioning during battle then I am not aware of such a device, as I am sure it would have showed up during the battle!


didn't quite answer my question....
and the colored statement is false regardless as of current settings
I personally seen a halc trap on ~7 or 8th shot when i attacked someone(no other traps on). Not entirely sure if he just happen to be online and applied it but i've seen many cases of 5ish so~

You also never answered what your minimal killing shot count is, and while you have a okish hull, you might also have a high damage cap and could be killed by a really powerful high rank and/or slow ranker etc with few enough shots that even a delay of 5 turns (which tetra+omni+KVT, if applied, is almost guranteed to cause a delay of) will make a huge difference.

In fact, 5k hull(which is the only amount u mentioned so far) would only get me as far as 5 shots at cap~ so if I had only 5k hull and all traps on(with halc last), I am guranteed to die(unless I put KVT first and the attacker didn't null in time etc). The information so far provided really isn't enough.

So while it is possible that this is caused by extreme bad luck and bad mechanics, without answering the questions, we cant know if it's just that or if bad management played a part.

Now, I have always supported the halc semi-hair trigger(2nd shot when first) suggestion because I know the problems of the current mechanics. But I dont want to blame every case I see on the system when there is still doubts in the air.

Yeah, I saw the reply to the planet guard question, that's good.

But really, what is your minimal kill shot and did you have other traps on?

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Apr 28, 2012 12:08 am
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
It's not a 5k hull. I was saying that as a reference. It's currently over 6100 and the shields are at 2100, so that's at least 8 hits before the trap went off (According to your estimate) after being disabled!!

It has happened more than once and STILL not sure how it happens!

The other trap went off on the first hit and that meant the Halcyon went off went the ship was disabled. I still don't get that 8 hits is justifiable for a Halcyon to wait! It means the damage has been done and the trap is useless, but will have to be reset with another one because this one gave out for the sheer hell of it!


Sat Apr 28, 2012 4:50 am
Profile
User avatar

Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
Reply with quote
Halcyon Trap wrote:
[Trap-1 Week] When applied, an attacking ship has a chance to cause you to be pacified for 2 hours, being unable to attack or be attacked by others.


Doesn't say it's a guarantee. A halcyon can go off on the first shot, last shot, any shot in between, or not at all. It's that "chance" part that makes me go at someone on the BT with 3/5/5 actions when they are buffed for NPCs. Very possible they are already in a weakened condition and if you hit hull on the first shot, you just might get a disable before the Halcyon chance roll comes up positive.

_________________
Ranks 400+ Join us in exploring..
ImageImage

[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sat Apr 28, 2012 5:47 am
Profile WWW

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
blackghostuk wrote:
It's not a 5k hull. I was saying that as a reference. It's currently over 6100 and the shields are at 2100, so that's at least 8 hits before the trap went off (According to your estimate) after being disabled!!

It has happened more than once and STILL not sure how it happens!

The other trap went off on the first hit and that meant the Halcyon went off went the ship was disabled. I still don't get that 8 hits is justifiable for a Halcyon to wait! It means the damage has been done and the trap is useless, but will have to be reset with another one because this one gave out for the sheer hell of it!


8200... doesn't mean 8 MS, for some, it could be 3 MS. What is your damage cap?

so you ARE using other traps
You cannot know for a fact that they went off on FIRST hit, in fact, they could have gone off on 2nd to last hit
And more often than not, trap trigger one at a time, so if there was more than one other(there can be 3 others easily, 4 if you got bane), that delays can be at least 4-5 turns!

And as darth mentioned, each and every one of the traps have a "chance" word into it(with the exception of firewall, which does apply every time), that means it will get padded even further.

that said, while yet again I feel that the current halc mechanic is not the best, this specific case is at least in part your own fault.

If you are afraid of disables, DO NOT apply other traps before halc.

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Apr 28, 2012 6:15 am
Profile

Joined: Thu Apr 26, 2012 1:40 am
Posts: 14
Reply with quote
Actually I can know, as the time stamp indicates what went off first and last!! If you look at the earlier print, you will see that! The ship that was above me was only 100 levels above me and had practically the same weaponry, except 2 more cannons, so it was not a 3 hit possibility!

If the ship was over 200 levels above then your statement might be valid, but it was not an exceptional ship and not something out of the ordinary, apart from the circumstances!!

The fact that ship was disabled under these circumstances does inspire me to continue using anything other than the boring, usual, slow, leveling, as most people will contest that they have used their own money to reach that level and even add upgrades to make their ship worthy! If it is just going to be like any other ship then the rewards of the game are not worth it and worth leaving it to people who are willing to grind it out forever more and not reap the benefits of spending their cash to enjoy the game!

Pointless to try and gain some insight, if the mechanics of the game are as spurious as you claim and as fruitless as using the weapons and kit ordained for usage!

Not feeling the reason, or explanation as valid for these circumstances and if this is acceptable as the norm in gameplay then I will keep the money I earned in my pocket and devote time to other areas where I can accept the bandwidth of gameplay!

If what you say sits well with you then so-be-it, but I find it unacceptable to my gameplay... We will not be able to agree, as I don't see your points as being valid, or correct in the aspects of the game bandwidth, or structure!!


Sat Apr 28, 2012 7:30 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
blackghostuk wrote:
Actually I can know, as the time stamp indicates what went off first and last!! If you look at the earlier print, you will see that! The ship that was above me was only 100 levels above me and had practically the same weaponry, except 2 more cannons, so it was not a 3 hit possibility!

If the ship was over 200 levels above then your statement might be valid, but it was not an exceptional ship and not something out of the ordinary, apart from the circumstances!!

The fact that ship was disabled under these circumstances does inspire me to continue using anything other than the boring, usual, slow, leveling, as most people will contest that they have used their own money to reach that level and even add upgrades to make their ship worthy! If it is just going to be like any other ship then the rewards of the game are not worth it and worth leaving it to people who are willing to grind it out forever more and not reap the benefits of spending their cash to enjoy the game!

Pointless to try and gain some insight, if the mechanics of the game are as spurious as you claim and as fruitless as using the weapons and kit ordained for usage!

Not feeling the reason, or explanation as valid for these circumstances and if this is acceptable as the norm in gameplay then I will keep the money I earned in my pocket and devote time to other areas where I can accept the bandwidth of gameplay!

If what you say sits well with you then so-be-it, but I find it unacceptable to my gameplay... We will not be able to agree, as I don't see your points as being valid, or correct in the aspects of the game bandwidth, or structure!!


time stamp only tells you the order, not when it triggered(by when I mean at which shot#, it give you the time of trigger ofc, but not percise enough to really say much)
For example if you would be hit 10 times and has KVT, omni, tetra, bane and halc on, in that order, it could have been like this:
hit
hit
hit
hit
hit
hit-kvt trigger
hit-omni trigger
hit-tetra trigger
hit-bane trigger
hit-disabled-halc trigger

or whatever other combinations. You only know that the other traps went off before the halc did, NOT that they went off on first hit. Without the other traps thou, halc could possibly triggered when KVT did, and thus saved your ship. So having other traps does hurt you.

In any case, I do agree that the current mechanic is not the best there could be. But still, by using other traps you significantly increased the chance of the epic fail. From battles i've observed, given your stats(guestimating some), the chance of your halc failing when it is the first or only trap up should be less than 0.5%, that's really not much of a cause for concern. I dont feel its something you need to worry over.

And on a side note, even if the attacker have the exact same stuff as u, it doesnt mean he is no stronger, there is crews
furthermore, damage dealt is affected by ur deck and the ratio of his attack and ur defense. even if you both are of same strength, if both of you are super high attack but no defense, it still take only a few shots to kill you.
Furthermore, there is buff/debuff that can be used. His attack, when he was attacking you, could very well be buffed 50% up.
Now i understand that this is probably not the case, as it's unlikely. But the stuff you said is still not answering the questions asked.

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Apr 28, 2012 8:01 am
Profile
User avatar

Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
Reply with quote
I would also like to point out that the red box alerts and the notices in the news feed are cache'd for a short period of time (somewhere between 30-60 sec) and are retrieved from the server in clumps. This is to lessen the lag on the system.

I'm also a proponent of the 2nd shot halc trigger.

_________________
Ranks 400+ Join us in exploring..
ImageImage

[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sat Apr 28, 2012 8:21 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 25 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.