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 Stryll Trap Probe 
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Joined: Tue Jun 08, 2010 10:51 am
Posts: 139
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Why not make this Probe useful ?

1,2,3,? means little since all the Traps could be Attack Traps.

So, why not at least give 2 numbers, 1 for Attack Traps and 1 for Hack Traps?

:)


Mon Nov 01, 2010 10:46 pm
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Joined: Mon Sep 27, 2010 5:39 am
Posts: 82
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the probe is already useful. see the number of traps and you pick your fights. telling you every trap would be too powerful and be detrimental to the game's balance. what next, you want the time left on each trap too?


Tue Nov 02, 2010 12:29 am
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Joined: Tue Jun 08, 2010 10:51 am
Posts: 139
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neobloodsin wrote:
the probe is already useful. see the number of traps and you pick your fights. telling you every trap would be too powerful and be detrimental to the game's balance. what next, you want the time left on each trap too?


You Virtual Artificial players should really take a course in reading comprehension.
:)


Tue Nov 02, 2010 3:50 am
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Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
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He makes a valid point, knowing how many traps is already powerful. Knowing which you make it ridiculous.

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Your right to an opinion does not mean your opinion is right.


Tue Nov 02, 2010 4:08 am
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