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 Planet Guarding Glitch? 
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Joined: Tue Oct 04, 2011 12:51 am
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Maybe I missed this, but how can you invade a planet when there are guards on it who have Actions Left Disables: 0 ?

Just curious...cuz I can't attack this person...yet I cannot invade the planet either

I am sure others have ran into this, and probably discussed it, but I am not in the loop -

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Mon Jan 30, 2012 5:27 am
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what is supposed to happen, is if you target them through the planet window you can kill em even if thye have zero disables... if thats not working, then i would say its a glitch.

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Mon Jan 30, 2012 5:29 am
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If you click on them from the planet you can disable them. If you go to the "Use Other Artifacts" screen or anything like that you won't be able to hit them anymore, you must attack them directly from the planet screen.


Mon Jan 30, 2012 5:29 am
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Cannot Attack. Player has already been disabled too many times today.

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Mon Jan 30, 2012 5:30 am
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FerrusManus wrote:
If you click on them from the planet you can disable them. If you go to the "Use Other Artifacts" screen or anything like that you won't be able to hit them anymore, you must attack them directly from the planet screen.

OK that worked...weird

I fused to remove the krio, resulting in the ship becoming invincible....this should probably get fixed, or make it simple - If you have 0 disables left, you cannot guard?

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Mon Jan 30, 2012 5:34 am
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Ko-Chan wrote:
FerrusManus wrote:
If you click on them from the planet you can disable them. If you go to the "Use Other Artifacts" screen or anything like that you won't be able to hit them anymore, you must attack them directly from the planet screen.

OK that worked...weird

I fused to remove the krio, resulting in the ship becoming invincible....this should probably get fixed, or make it simple - If you have 0 disables left, you cannot guard?


Yeah, if you go to a different window it forgets that you're attacking them from the planet. I've suspected that's not intended, but the fix would require too much change to be implemented quickly.


Mon Jan 30, 2012 5:37 am
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Same with the Halcyon issue. Anyone with a halcyon guarding a planet is basically immune to artifacts, and worst of all, the CM. Great we can still attack them through the halcyon or through 0 disables, but debuffs should work too.

Ejjakai

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Mon Feb 13, 2012 3:00 am
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Dan should just make wormhole emitters work all the time so you can flick them away. Wouldn't matter what they had done to their ship then, or how many disables or halcs or traps...


Sun Feb 19, 2012 7:40 pm
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But that would weaken the Vortex Deflector...

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Sun Feb 19, 2012 7:45 pm
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Not at all.

In fact, wormhole emitters aren't really planetary artis - they are actually ship artis that have to be pointed at a planet to work. Having tham be affected by the Vortex deflector is kind of weird anyway.


Sun Feb 19, 2012 7:52 pm
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Nodaf wrote:
Not at all.

In fact, wormhole emitters aren't really planetary artis - they are actually ship artis that have to be pointed at a planet to work. Having tham be affected by the Vortex deflector is kind of weird anyway.


-_-; Wormhole emitters state TARGET PLANET. meaning, Planet artifact. in-other-words, DROP IT. you're not gonna get dan to change the Vortex Deflectors just because you feel that attackers should be forced to use artifacts just to remove you.

seriously, drop it~

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Sun Feb 19, 2012 8:33 pm
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Nodaf wrote:
Not at all.

In fact, wormhole emitters aren't really planetary artis - they are actually ship artis that have to be pointed at a planet to work. Having tham be affected by the Vortex deflector is kind of weird anyway.


Actually, yes they are a planet artifact and makes complete sense that a deflector would prevent their use.... You are creating an Unstable Wormhole in orbit of the planet that just happens to catch one RANDOM ship in orbit and fling them away. You don't get to pick who you fling. If you want it considered to be a Ship artifact, then let's see... You have to get through the planet's population so you can target individual ships. Then you have to pick which ship to fling. Then the next one, and the next one....

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Sun Feb 19, 2012 8:39 pm
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KxG Ryoko wrote:
Nodaf wrote:
Not at all.

In fact, wormhole emitters aren't really planetary artis - they are actually ship artis that have to be pointed at a planet to work. Having tham be affected by the Vortex deflector is kind of weird anyway.


-_-; Wormhole emitters state TARGET PLANET. meaning, Planet artifact. in-other-words, DROP IT. you're not gonna get dan to change the Vortex Deflectors just because you feel that attackers should be forced to use artifacts just to remove you.

seriously, drop it~


You don't read good do you? Go back and read my posts - actually read them, don't just make the shapes with your mouth as your finger moves under each word...

Sheesh....


Sun Feb 19, 2012 8:59 pm
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Nodaf wrote:
KxG Ryoko wrote:
Nodaf wrote:
Not at all.

In fact, wormhole emitters aren't really planetary artis - they are actually ship artis that have to be pointed at a planet to work. Having tham be affected by the Vortex deflector is kind of weird anyway.


-_-; Wormhole emitters state TARGET PLANET. meaning, Planet artifact. in-other-words, DROP IT. you're not gonna get dan to change the Vortex Deflectors just because you feel that attackers should be forced to use artifacts just to remove you.

seriously, drop it~


You don't read good do you? Go back and read my posts - actually read them, don't just make the shapes with your mouth as your finger moves under each word...

Sheesh....


Wow, dropping to personal insults and stabs at intelligence?

The artifact in question ISN'T a Targeted ship effect, it is a planet effect which removes a random defender from said planet.

Maybe you should learn to read instead of questioning the abilities of others, it might get you further in life.

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Sun Feb 19, 2012 9:19 pm
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No, I'm just pointing out that your response showed in several places that you plainly didn't actually read what was said, you are only interested in antagonistic remarks.

Either contribute something useful to the discussion in an adult fashion, or stop trolling. None of your comments have really added any value, they have just been veiled insults. Others have disagreed but have actually contributed something of value rather than saying "DROP IT... seriously drop it"....

... and you wonder why you get people's backs up? Who died and made you Dan anyway? Lol


Sun Feb 19, 2012 9:52 pm
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Nodaf wrote:
No, I'm just pointing out that your response showed in several places that you plainly didn't actually read what was said, you are only interested in antagonistic remarks.

Either contribute something useful to the discussion in an adult fashion, or stop trolling. None of your comments have really added any value, they have just been veiled insults. Others have disagreed but have actually contributed something of value rather than saying "DROP IT... seriously drop it"....

... and you wonder why you get people's backs up? Who died and made you Dan anyway? Lol


Oh? by telling you to drop something that had already been shot down in a seperate thread?

you whined about the attacking party having an advantage, while demanding that they be forced to use an in-effectual artifact just to appease you.

if you can't accept that your idea was rejected by several people, then don't bother posting okay??
Also, Learn to read, and understand that your own posts cause people to respond to your insistant whining

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Sun Feb 19, 2012 10:07 pm
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LOL ok mate, ok....


Sun Feb 19, 2012 10:29 pm
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Just saying worm Hole emitters are the most useless piece of junk out there, they cost a lot of nrg and if a player is on line they can quickly hop back on the planet. The way Dan has set things up with planets is grate.

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Tue Feb 21, 2012 6:14 am
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