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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Last edited by Rarek on Mon Sep 24, 2012 10:04 pm, edited 1 time in total.
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Sun Jan 29, 2012 5:00 am |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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I was thinking "Hm, nice ship" but then I saw your hull. You have it researched, so get some!
_________________ Inventor of Invisible SandTM
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Sun Jan 29, 2012 9:41 am |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Why haven't you got Neutronium installed? My upkeep, which includes 7 antiprotons (used to be 8) 5 DCN hulls and a defence module isn't even 200mil. It's easy to afford, just don't think Fermionic will be the same way.
Your defence research is seriously lacking. You need to bring that up, right up, to energy nullifiers and get one online. For flat defence they're better than the BM Convoys.
You should also have +8 structures by now, and Planetary shields (Rift Shields).
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Sun Jan 29, 2012 10:15 am |
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howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
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go for planetary shields, energy nullifiers, and install neutronium (deep core)
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Sun Jan 29, 2012 10:35 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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if you can manage it, skip +8 planet buildings and go straight for +10, better turnout for space, but higher cost
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Sun Jan 29, 2012 7:56 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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So, after 9 months, I've more than doubled my rank, and I've gotten that much more stronger. How have I improved, and where could I possibly improve a bit more? (Those two sensors are for Caelon).  
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Mon Sep 24, 2012 10:28 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Good 'ol defense and attack upgrade? Up the Phase Shifts to Energy Nullifiers at the least, then continue researching Defense or Attack once you finish +12s?
I - personally - would probably remove the Kronyn Anomaly Engines, Mylarai Lances, a variety of energy (there's no way you can let that much cap, ever - just install them before ranking and uninstall after), the Mind Controllers, or the X-Deflectors to accomplish the defense upgrade (in no particular order, I'd probably start with the Mind Controllers though).
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Tue Sep 25, 2012 12:45 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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RigorMortis wrote: Good 'ol defense and attack upgrade? Up the Phase Shifts to Energy Nullifiers at the least, then continue researching Defense or Attack once you finish +12s?
I - personally - would probably remove the Kronyn Anomaly Engines, Mylarai Lances, a variety of energy (there's no way you can let that much cap, ever - just install them before ranking and uninstall after), the Mind Controllers, or the X-Deflectors to accomplish the defense upgrade (in no particular order, I'd probably start with the Mind Controllers though). Personally would agree with this. Defence is key IMO, nonetheless you'll get disabled, well everyone does but make them spend their energy on you. Other than that, you have a nice ship.
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Tue Sep 25, 2012 1:34 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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the dent is hardly noticeable 
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Tue Sep 25, 2012 1:30 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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elerian wrote: the dent is hardly noticeable  Oh, you got the good side of my ship! You should see the other side where you ran into it  On a side note, since this picture, I've taken out my Mind Controllers, Lances, Anomaly Engines and X-Deflectors, and have upgraded all of the Phase Shifts to Energy Nullifiers. There is also one more Quantum Overlay installed. (Thanks to Rigor for the suggestions and SirKills for the reinforcement. The one thing I DIDN'T do was uninstall energy, and for that I have my own reasons, simply by playstyle choice.
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Tue Sep 25, 2012 1:37 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Rarek wrote: elerian wrote: the dent is hardly noticeable  Oh, you got the good side of my ship! You should see the other side where you ran into it  On a side note, since this picture, I've taken out my Mind Controllers, Lances, Anomaly Engines and X-Deflectors, and have upgraded all of the Phase Shifts to Energy Nullifiers. There is also one more Quantum Overlay installed. (Thanks to Rigor for the suggestions and SirKills for the reinforcement. The one thing I DIDN'T do was uninstall energy, and for that I have my own reasons, simply by playstyle choice. Like I said, just a personal recommendation  . I always keep about 600 energy minimum, that way it never caps while I sleep. Uninstall a few cheap weapons and I can throw on all my other energy stuff before ranking. Also, I'm hoping the tradeoff in stats (minimal attack, hull, defense, and cloak for more pure defense) was worth it?
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Tue Sep 25, 2012 1:43 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Attack: -213 Hull: -480 Cloak: Almost all of it gone Defense: Approximately +800
Hull and cloak I might be a little upset about, but you really can't argue that the increase in defense is pretty nice.
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Tue Sep 25, 2012 1:48 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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If you really want the cloak, there are definitely more efficient options than the Anomaly Engines  .
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Tue Sep 25, 2012 2:12 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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RigorMortis wrote: If you really want the cloak, there are definitely more efficient options than the Anomaly Engines  . On the assumption that I don't want to use researched mods, would Hypergrid Cores be the optimal choice? (Considering I'm using scan anyway)
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Tue Sep 25, 2012 2:25 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Rarek wrote: RigorMortis wrote: If you really want the cloak, there are definitely more efficient options than the Anomaly Engines  . On the assumption that I don't want to use researched mods, would Hypergrid Cores be the optimal choice? (Considering I'm using scan anyway) If you have them, Triaxial Array IIs and Zolazin Jammers would work best. Otherwise (I'm assuming you don't have Senary Frames and CipherBots), the Hypergrid Cores would be your best bet, and they also give you that little bit extra of scan.
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Tue Sep 25, 2012 3:23 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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RigorMortis wrote: If you have them, Triaxial Array IIs and Zolazin Jammers would work best. Otherwise (I'm assuming you don't have Senary Frames and CipherBots), the Hypergrid Cores would be your best bet, and they also give you that little bit extra of scan. The Triaxials are a good idea, I might hop on that. I'd have to disagree with Jammers though, they've got a terrible rate.
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Tue Sep 25, 2012 3:36 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Rarek wrote: RigorMortis wrote: If you have them, Triaxial Array IIs and Zolazin Jammers would work best. Otherwise (I'm assuming you don't have Senary Frames and CipherBots), the Hypergrid Cores would be your best bet, and they also give you that little bit extra of scan. The Triaxials are a good idea, I might hop on that. I'd have to disagree with Jammers though, they've got a terrible rate. The Jammers have a slightly better rate (and I mean very slightly) in pure cloaking than the Hypergrid Cores, so it depends on what you want exactly. If you only want cloak, the Jammers are a small bit more bang for your buck, though I'd say the additional scan on the Hypergrid Cores makes them more worthwhile overall.
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Tue Sep 25, 2012 4:57 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Sentrys ftw  size 40 for 180 scan / cloak
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Tue Sep 25, 2012 7:15 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Continuum parsers. 80 attack, cloak, and scan for 30 decks
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Wed Sep 26, 2012 7:03 am |
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tankerdude
Joined: Thu May 12, 2011 7:32 pm Posts: 49
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How many tac officers on the ship?
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Thu Sep 27, 2012 5:43 am |
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