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 Guarding Planets while Truced 
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Everyone knows that currently you can be attacked from the planet screen while being truced. However I submit that putting yourself in a guard position on a planet should completely nullify the truce effect. You can NOT be debuffed or nerfed because of the truce effect. If you are involved in a planet defense, you are taking an ACTIVE role in PVP. Please fix this Dan.

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Mon Jan 02, 2012 9:33 am
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I disagree, this would mean that lower ranking players are vulnerable to attack by higher ranking players, this is unfair...


Tue Jan 03, 2012 12:26 am
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Damn it, I think I read it wrong... If you're saying that you shouldn't be able to be attacked then yeah, I totally agree!


Tue Jan 03, 2012 12:29 am
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jordan.mckimm wrote:
Damn it, I think I read it wrong... If you're saying that you shouldn't be able to be attacked then yeah, I totally agree!

no he's saying that if your truced then you SHOULDN'T be allowed to guard planets.
I agree, its stupid, its like an invincible guard because you can't remove them because you can't hit them.

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Tue Jan 03, 2012 12:48 am
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DarkPrince95 wrote:
jordan.mckimm wrote:
Damn it, I think I read it wrong... If you're saying that you shouldn't be able to be attacked then yeah, I totally agree!

no he's saying that if your truced then you SHOULDN'T be allowed to guard planets.
I agree, its stupid, its like an invincible guard because you can't remove them because you can't hit them.


You can hit them, but you can't debuff them. Meaning one big ship can defend a planet against lots of little ships by the shear fact that the little ships CAN'T disable them without using artifacts. It's just wrong in so many ways.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Tue Jan 03, 2012 12:51 am
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If you was to make is so you cant they would just zero themselves....

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Tue Jan 03, 2012 12:57 am
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neogoterra wrote:
If you was to make is so you cant they would just zero themselves....

Doesn't matter, you can still be targeted, though I'm not sure if you can get arti'd with zero disables. If not, then those should also not be allowed to guard a planet.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Tue Jan 03, 2012 1:02 am
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Darth Flagitious wrote:
neogoterra wrote:
If you was to make is so you cant they would just zero themselves....

Doesn't matter, you can still be targeted, though I'm not sure if you can get arti'd with zero disables. If not, then those should also not be allowed to guard a planet.

You can be hit with artifacts no matter what number your disables are, so clearly the best fix to this would be that choosing to guard a planet while Pacified or under an Halcyon Aura should nullify said effect.

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Tue Jan 03, 2012 1:57 am
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hmmm

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Tue Jan 03, 2012 2:16 am
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If they could just make it so you can use artifacts on the guards I think that would be acceptable.


Tue Jan 03, 2012 2:25 am
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immune planets cannot even be unstable wormholeemittered


Thu Jan 05, 2012 1:16 am
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SO guarding planets is pvp but attacking bases isnt interesting.

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Fri Jan 06, 2012 8:50 pm
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I see what your saying Darth but I think I am going to have to disagree on this one. What if the planet is just being guarded is not "being attacked" that is not a PVP action hence why the debuff, Besides Said player is not engaging in PVP even if he is guarding an attacked planet, the said player took no action against another player but to simply help guard the wounded planet.

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Sat Jan 07, 2012 1:03 am
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PatronSaint wrote:
I see what your saying Darth but I think I am going to have to disagree on this one. What if the planet is just being guarded is not "being attacked" that is not a PVP action hence why the debuff, Besides Said player is not engaging in PVP even if he is guarding an attacked planet, the said player took no action against another player but to simply help guard the wounded planet.


By guarding a planet you are nullifying the halcyon/truce effect in reference to being attacked. Why isn't the effect completely nullified? When you guard a planet, your ATTACK stats ACTIVELY contribute to the planet total when it's under attack. To me, that means your ship is firing back when I attack the planet. Hence, halcyon/truce effect should no longer apply in any way.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sat Jan 07, 2012 1:19 am
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Darth Flagitious wrote:
PatronSaint wrote:
I see what your saying Darth but I think I am going to have to disagree on this one. What if the planet is just being guarded is not "being attacked" that is not a PVP action hence why the debuff, Besides Said player is not engaging in PVP even if he is guarding an attacked planet, the said player took no action against another player but to simply help guard the wounded planet.


By guarding a planet you are nullifying the halcyon/truce effect in reference to being attacked. Why isn't the effect completely nullified? When you guard a planet, your ATTACK stats ACTIVELY contribute to the planet total when it's under attack. To me, that means your ship is firing back when I attack the planet. Hence, halcyon/truce effect should no longer apply in any way.


That same logic would say you're engaging in PvP whenever someone attacks you, though.


Sat Jan 07, 2012 1:28 am
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FerrusManus wrote:
Darth Flagitious wrote:
PatronSaint wrote:
I see what your saying Darth but I think I am going to have to disagree on this one. What if the planet is just being guarded is not "being attacked" that is not a PVP action hence why the debuff, Besides Said player is not engaging in PVP even if he is guarding an attacked planet, the said player took no action against another player but to simply help guard the wounded planet.


By guarding a planet you are nullifying the halcyon/truce effect in reference to being attacked. Why isn't the effect completely nullified? When you guard a planet, your ATTACK stats ACTIVELY contribute to the planet total when it's under attack. To me, that means your ship is firing back when I attack the planet. Hence, halcyon/truce effect should no longer apply in any way.


That same logic would say you're engaging in PvP whenever someone attacks you, though.


That's why I feel a halcyon trap should automatically go off on the first or second shot during normal PvP (preferably 2nd to allow for a bump). I see the counterattack during PvP prior to a halcyon tripping as covering fire while you warp away.

I grant that there is really no perfect way of separating PvP, Base, and Planets, but as far as I'm concerned, a half effect is a half-assed way of doing things. Where else does anything cancel only half of an effect?

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sat Jan 07, 2012 1:48 am
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really, you are going to complain about this but you think it is perfectly fine to trip multiple kvt traps even when you are at 0 attack power and do 0 damage.

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Sat Jan 07, 2012 2:02 am
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Jason wrote:
really, you are going to complain about this but you think it is perfectly fine to trip multiple kvt traps even when you are at 0 attack power and do 0 damage.


I think that should be changed too. I went through a lot more kvt's with Bunny, Milo and Negron doing it to me than I ate this morning. It should be changed and I already questioned Dan about that when I was defending Exotica (no response unfortunately). So it was seen AND reported AND still exists. So apparently that's the way he wants it. Unless it is changed or Dan says that it is wrong, I'm going to use it to my legion/allies' advantage. I play within the rules, if he says that it's not a valid strategy, I will stop.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sat Jan 07, 2012 2:13 am
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Darth Flagitious wrote:
Jason wrote:
really, you are going to complain about this but you think it is perfectly fine to trip multiple kvt traps even when you are at 0 attack power and do 0 damage.


I think that should be changed too. I went through a lot more kvt's with Bunny, Milo and Negron doing it to me than I ate this morning. It should be changed and I already questioned Dan about that when I was defending Exotica (no response unfortunately). So it was seen AND reported AND still exists. So apparently that's the way he wants it. Unless it is changed or Dan says that it is wrong, I'm going to use it to my legion/allies' advantage. I play within the rules, if he says that it's not a valid strategy, I will stop.



Sorry, i wrote my rant but forgot to give you a +1 for your post. I guess for the time being though i will have to take the same approach as you are and use the halycon thing to my legions advantage unless Dan changes it as well. That is if i can ever put on another halc, lol.

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Sat Jan 07, 2012 2:23 am
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I am too tired at the moment to give an educated and coherent response. :) However, If your case wins with Dan then when attacking a base the halycon trap or calming amplifier would also have to be removed that is more of an attack then defending a planet because it actually involves attacking something.

(I did not get what you were referring to about the exotica planet, so I would appreciate it if you explained that.)

I am still thinking that defending a planet in any case is a defensive action as what the truce is for.

But whatever life and this game still go on.

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