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 Should I get nulls before rank 100? 
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Joined: Wed Aug 03, 2011 3:12 pm
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Not sure if it is worth it since they cost so much upkeep wise, but I think they will help give me an edge if I get them, what do you think? :?

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Thu Dec 15, 2011 6:44 pm
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Are you serious? I just got those at rank 170!

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Thu Dec 15, 2011 6:45 pm
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Well, yeah.
Weapon- Heavy Singularity Launcher x2, Dominion Cannon - Mark II x3, Dominion Cannon, Crimson Auto-Phaser, Crimson Auto-Laser x3

Energy- Singularity Core - Mark II x3, Drannik Power Core x2, Omicron Injector

Sensors- Stryll Transponder

Hull- Merged Nexus Armor x2

Shields- T.O. Harmonic MegaPulser, T.O. Harmonic Pulser x2, Harmonic Resonator

Cloaking- offline

Defenses- Phase Shift Engine - Mark III, Dark Ring Thruster x3

Battles 7650 (Champion)
Player Kills 554
Deaths from Players 91
Non-Player Kills 463

Why not try, if everyone else gets them later then I will have an advantage!

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Thu Dec 15, 2011 6:49 pm
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The upkeep is harsh. I'm struggling at 205, so I would avoid.

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Thu Dec 15, 2011 6:49 pm
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Assuming you're talking about going from Hvy AP's to Hvy Null, you would be looking at 248M additional upkeep for a gain of 400 attack. If your mineral production can support that than there's no reason why you couldn't upgrade. Now if you're talking Hvy AP to LIGHT Nulls, then no.. Don't bother. In the long run, it will cost you significantly more, especially if you are still in the swap-mod stage due to low decks. I recommend only upgrading your ship modules from Heavy to Heavy (Mk4 -> Mk4).

EDIT: Seeing your ship build post, you need to concentrate on getting more of the guns you already have researched rather than researching so far ahead that the rest of your ship suffers from low-tech-itis...

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Thu Dec 15, 2011 6:55 pm
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hmm, i'll just go to heavy antiprotons instead, and i'll bost up my defence up to a little bit. I'll be able to handle that upkeep.

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Thu Dec 15, 2011 7:02 pm
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Dreadlost wrote:
hmm, i'll just go to heavy antiprotons instead, and i'll bost up my defence up to a little bit. I'll be able to handle that upkeep.




What is your Mineral production p/h?

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Thu Dec 15, 2011 7:04 pm
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I would wait. I got nulls before Rank 200, and Thetas by 220. I was allowed to do so because I had a good mining.

Afterwards I took thetas off to substitute for other things, But Mining is the key. You need to have enough mining (at your rank) to at least double your upkeep, in earnings for the day IMO

Do not get ahead of yourself. Yes you may be good at PvP, But having a set, balanced income will be far better. You can always PvP later in the game.

<<1100 Post :D

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Thu Dec 15, 2011 7:04 pm
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I have 740 mining per hour atm, I concentrate on it because I know that one day it will become the most valuable. Remember im a rank 82. I have 1.9B atm though.

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Thu Dec 15, 2011 7:33 pm
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Dreadlost wrote:
Well, yeah.
Weapon- Heavy Singularity Launcher x2, Dominion Cannon - Mark II x3, Dominion Cannon, Crimson Auto-Phaser, Crimson Auto-Laser x3
Energy- Singularity Core - Mark II x3, Drannik Power Core x2, Omicron Injector
Sensors- Stryll Transponder
Hull- Merged Nexus Armor x2
Shields- T.O. Harmonic MegaPulser, T.O. Harmonic Pulser x2, Harmonic Resonator
Cloaking- offline
Defenses- Phase Shift Engine - Mark III, Dark Ring Thruster x3


Ow... let me give you some advice:
1) The Stryll Transponder? Not so good.
2) The T.O. Pulsers? Pretty useless with your ship build.
3) Focus on getting the Mk3 dominions, NOT the Mark 2. If you start now you'll nearly be on the leaderboards by the time you finish, to give you an idea of the enormity of the task your setting yourself.
4) Hull. Hull, hull, hull, hull, hull, hull, hull, hull HULL! Seriously? Merged Nexus x2? Try and get AT LEAST a third hull online, if not a fourth.
5) Weapons. More than half my attack comes from non-researched modules. At your (and my) rank, it's more important to prioritise those than researched weapons.

So, make sure you get more hull and attack. To give you something to aim for by rank 120:

StrmAvenger

Rank 117 Konqul Fixer
Dark Genome (35)
Combat Reputation: Insane


Battles: 16910 (Grand Master)
Player Kills: 1535
Deaths from Players: 122
Non-Player Kills: 251
Planets Found: 218
Planets Occupied: 27
Planets Captured: 19
Missions Completed: 148
Scans Performed: 311
Successful Hacks: 152
Successful Raids: 108


Size Class: Titan
Space: 736 / 736
Attack: 2194
Defense: 840
Scan: 6
Cloak: 210
Cargo: 715 / 785
Upkeep: 105.7M


Weapons: Heavy Antiproton Cannon x3, Dominion Cannon - Mark III x4, Modulated Xecti Disruptor x4, Vortul Blast Phaser x4
Energy: Singularity Core - Mark IV x2, Drannik Power Core, Omicron Injector
Sensors: AI Supercomputer
Hull: Deep Core Neutronium Armor x5, Protean Armory
Shields: Harmonic Resonator
Cloaking: CipherBot
Defenses: Quantum Overlay Engine - Mark III, Scruuge X-Deflector x4, Dark Ring Thruster x4

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Thu Dec 15, 2011 7:38 pm
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Dreadlost wrote:
I have 740 mining per hour atm, I concentrate on it because I know that one day it will become the most valuable. Remember im a rank 82. I have 1.9B atm though.




Stay away from NULLS you will never be able to play freely and keep up with your up keep.

Defence and Hulls much cheaper alternative to be effective in pvp.

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Thu Dec 15, 2011 8:32 pm
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With 740 MP/hour, your probably getting 250mil/day, tops. Not enough for Nulls.

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Thu Dec 15, 2011 8:36 pm
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Thank you, after I get my Scruuge X-Deflectors im going to start pvping yet again. I just get so many krionus virus traps and no null fuses, it renders me usless as I can't wait hours for them to go away! :x
I have 202 red badges now and yes I want all 4 DMK mark III's and...lol, I wanna be like you StrmAvenger! :)
I can't resist the lure of pvp but them darned traps...

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Thu Dec 15, 2011 9:00 pm
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You think KVTs are bad pre-100? Try being 200. Then when you think that is bad try being 400+. It just gets worse and worse as EVERYBODY is trapped

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Thu Dec 15, 2011 9:07 pm
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i dont have nulls at rank 207.........but im not attack based so meh


Fri Dec 16, 2011 12:15 am
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If your focus is PvP, go hull, hull, hull! Defenses after that.
I really don't think you really don't need weapons maxed out. I still have singularity launchers at rank 158 and I'm doing fine (but this is totally up to you)
Save your red badges for DC Mk III's
btw, my 3 fav ship mods are my 3 Protean Armories! :lol: :lol: :lol:

Vester
Battles: 17126 (Grand Master)
Player Kills: 1034
Deaths from Players: 70
Non-Player Kills: 805
Successful Hacks: 526
Successful Raids: 500


Fri Dec 16, 2011 3:26 am
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Joined: Thu Oct 13, 2011 10:12 am
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You've gotten a lot of advice in here and hopefully you've twigged that nulls are bad at your level... very, very bad. Strm is right about non researched weapons being the bomb (both in upkeep and bang per deck space). Hopefully you've also twigged that you need a LOT more hull (proteans ftw!). Start focusing on badgeable artis (I'm about half way towards my first ray and I'm only a speed levelling 144).

The original two cents I want to add is related to your problems with traps. It sounds like you don't have enough artifact production. While I definitely get more traps from my ap, I still have more than a few null fuses sitting in my hold waiting to be used. Boost your AP while you're young and you won't regret it. It will make your ship not only much stronger, but much more adaptable.


And since others have done it, here are my credentials:
Mining 1600+/hour

Battles 14583 (Master)
Player Kills 1146
Deaths from Players 62
Non-Player Kills 669
Planets Found 286
Planets Occupied 37
Planets Captured 5
Missions Completed 286
Scans Performed 686
Successful Hacks 329
Successful Raids 360

Heavy Titan
Weapons Heavy Singularity Launcher x6, Dominion Cannon - Mark III x4, Vortul Blast Phaser x2, Crimson Auto-Phaser x2, Prototype Mech XV
Energy Surge Plexus x3, Drannik Power Core x4, Genetarr Transmitter - Mark II x4, Transconduit x4, F.A.T.H.E.R. x2, Omicron Injector
Sensors Decryption Quad-Frame x2, Sha'din Supercomputer, AI Supercomputer
Hull Nexus Armor x5, Protean Armory x3
Shields T.O. Harmonic Pulser, Q-Phase Battery Array, Harmonic Resonator
Cloaking Zolazin Jammer x2, Gamma Channeler
Defenses BM50 Convoy Shuttle x3, Dark Ring Thruster, Thrust Stabilizer


Fri Dec 16, 2011 11:31 am
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