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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Alot of people have suggested rank limits for people in your battle tab. But now my legion member has been attacked by a guy with DISRUPTORS when all he has is Phase Cannons. I think instead of rank it shoudl be Ship Strength that limits what you see under battle.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Thu Aug 19, 2010 3:51 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Robert wrote: Alot of people have suggested rank limits for people in your battle tab. But now my legion member has been attacked by a guy with DISRUPTORS when all he has is Phase Cannons. I think instead of rank it shoudl be Ship Strength that limits what you see under battle. I think I said this awhile ago but who cares. Im all for it. Though because of alerts maybe there should be another stat. "Possible Ship Strength", which would be how much ship strength can you have if you were to go all out PVP so that PVPing rank 30s dont piss off ranking rank 150s and be pummeled.
_________________ Your right to an opinion does not mean your opinion is right.
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Thu Aug 19, 2010 4:08 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Sure as long as there will be no more bullying.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Thu Aug 19, 2010 4:10 am |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Robert wrote: Sure as long as there will be no more bullying. How? Anyone in battle tab is a fair game plus they usually are gone from battle tab (if no traps) then you can't fight them again unless you clear many players in battle tab to catch those specific players again. It's tough to bully those players in the battle tab. Plus.. If their traps sprung open, all you could do is max out their restriction then you simply move to next target.. Instead of limiting PVP range, those players need to learn to cloak better if they wanna stay out of battle tab.. GL is PVP so if those players hate to fight, they should have focused on cloak technology. If they didn't, that's their fault... If they wanna to be "tough" in battle tab, they should have been focused on PVP-related tech to withstand and able to fight back. But sadly, most of them didn't.. Who's fault? That's them.. Don't need to ask Dan to change mechanics of battle tab. I thought the battle tab is pretty good so far as I fought so many lately and found the flaw that is actually players' flaw not the GL mechanic flaw.. I'm sure that after many fightings that I encountered with them would help to "train" them to become better fighters down the road so they could expect seeing me once again but more prepared this time..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Aug 19, 2010 4:55 am |
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kamuii
Joined: Tue Aug 03, 2010 6:31 pm Posts: 137
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easy way to fix this problem is for people to use common sense and not attack/hack/raid/artifact people with 100+ legion sizes. 100% of the time there will be retaliation for all the legion members in your range coming after you. if people dont understand the consequences they deserve to get ganged. also your firnd should try equippin cloaking. you can go to 100+ without gettin attacked if you keep up on cloaking techs.
_________________ Want a Sig Like This? Visit Grimm's Art Shop!
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Thu Aug 19, 2010 5:08 am |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Or they can just go play Farmville.
I'm also pretty sure there's a % limit by level to who shows up in your battle tab. I've got very good scanning for my level and no matter how many scanners I instal I can't seem to find players on the battle tab over a certian level w/o leveling myself.
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Thu Aug 19, 2010 7:01 am |
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Sluawk
Joined: Sun Jul 25, 2010 4:12 pm Posts: 26 Location: Saint Catharines, Ontario, Canada
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I think the current battle tab is just fine the way it is. I've been attacked by a few now that have better weaponry by worse shields and hull. If your friend cannot handle that he could always go and play farmville as suggested. There is also the limit on who can attack who called ranks. I couldn't tell you the exact limit mind you, but it is there.
_________________ If anyone has a problem with me come and get me in Starfleet Commander. Name: Hawkins Leader of Hawkins' Hellions (Temporarily stepped down)
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Thu Aug 19, 2010 1:56 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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By bullying I mean a guy who is rank 90+(like me) who has disruptors or better attacking a guy who is level 60- who has only 2 phasers or worse. That is what happened to my legion member. kamuii wrote: easy way to fix this problem is for people to use common sense and not attack/hack/raid/artifact people with 100+ legion sizes. 100% of the time there will be retaliation for all the legion members in your range coming after you. if people dont understand the consequences they deserve to get ganged. also your firnd should try equippin cloaking. you can go to 100+ without gettin attacked if you keep up on cloaking techs. This has nothing to do with large legions. It has to do with randomly finding people much weaker than you.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Fri Aug 20, 2010 12:00 am |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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hey it happens i had a guy that was 50 lv higher than me starting a fight when i put him in his place he cried to his legion on a daily basis.... then he made a false truce went out and got to be over 100 lv higher and tried to do it all over agin..... after days of hacking him and his faild atempts to kill me he gave up with the help of a legion.... so a legion is great to have on here strenths in numbers is true.... now this person it trying to blame me for what he started but its ok the right people know the truth and whether they belive it or not i know the truth and thats what really matters. so your gona find bullies on games anywere you go it happens..... the one i ran into is the worst kind cuz he lie to his legion to get suppoert but i guess that happens in life too. must say a lot about him as a person...... but with dans new way of alerting and stuff you shouldent have that situation pop up anymore.
_________________ as always Semper Fidelis (CPL USMC)
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Fri Aug 20, 2010 1:20 am |
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mssievers
Joined: Wed Apr 28, 2010 6:26 am Posts: 69
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I think I had or was almost to disruptors when I was in my rank 30s.. so how would that solve the problem? Some people like to focus a lot of their research on advanced weapons systems  I'd complain if it was phase cannons vs like null antiproton cannons or null rays or even the *shudder* thetacron cannons (at 140m CR for the damn heavy singularity launchers, I definitely do not want to know how much those thetacrons cost)
_________________ Galaxy Desperados
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Fri Aug 20, 2010 6:55 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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The rank DOES NJOT MATTER and I agree, I am talking about SHIP STRENGTH, defense+offense, to be the deciding factor in who you see in your battle tab.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Fri Aug 20, 2010 10:32 pm |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Good idea, +1
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Sat Aug 21, 2010 2:53 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Robert wrote: The rank DOES NJOT MATTER and I agree, I am talking about SHIP STRENGTH, defense+offense, to be the deciding factor in who you see in your battle tab. Heh, that idea is easily abused and not reliable.. What stops me from unequip all attack/defense modules and makes my ship look weak so I can scan all players in the battle tab and attack them to spring their traps to have them stick on my ship log then I equip all attack/defense to farm them easy? Also, they would find me in battle tab appearing weak thinking that they could take me only to find out that I gladly equip all modules and eat them for lunch? Rank is the only real thing to measure your estimated power due to the fact that number of planets only can be based on your rank and gives those players educated judgement of your power via your production level. Also, you cannot fool players with your rank as you can with ship strength.. Plus, ship strength can also be modified with buffs.. Rank cannot..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Sun Aug 22, 2010 4:37 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Nocifer Deathblade wrote: Robert wrote: The rank DOES NJOT MATTER and I agree, I am talking about SHIP STRENGTH, defense+offense, to be the deciding factor in who you see in your battle tab. Heh, that idea is easily abused and not reliable.. What stops me from unequip all attack/defense modules and makes my ship look weak so I can scan all players in the battle tab and attack them to spring their traps to have them stick on my ship log then I equip all attack/defense to farm them easy? Also, they would find me in battle tab appearing weak thinking that they could take me only to find out that I gladly equip all modules and eat them for lunch? Rank is the only real thing to measure your estimated power due to the fact that number of planets only can be based on your rank and gives those players educated judgement of your power via your production level. Also, you cannot fool players with your rank as you can with ship strength.. Plus, ship strength can also be modified with buffs.. Rank cannot.. Thats why I suggested SS, and PSS. That way people who focus on PVP and are low level wont go up against people who just arnt equipped for PVP and can go PVP at any time and screw PVPers over. It solves all the problems from what I can see.
_________________ Your right to an opinion does not mean your opinion is right.
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Sun Aug 22, 2010 4:43 am |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Cothordin wrote: Thats why I suggested SS, and PSS. Excuse me.. What are SS and PSS?
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Sun Aug 22, 2010 4:45 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Nocifer Deathblade wrote: Cothordin wrote: Thats why I suggested SS, and PSS. Excuse me.. What are SS and PSS? Ship Strength and Potential Ship Strength. By measuring the two you could put people who cant fully outgun you if they want too put can still but up a fight as they are on your battle tab and not those who either you or they can blow away.
_________________ Your right to an opinion does not mean your opinion is right.
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Sun Aug 22, 2010 5:04 am |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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Under that type of system you would have players who can become incredible hackers, who also have a ship strength of squat...they would be able to farm weaker players and not have to worry about getting attacked....PSS...thats also ridiculous...not everyone has a dyson handed to them...oh i mean to say scans a dyson ......rank is the best way because every rank 80 for example, has to have earned the same total of experience points....you should not be rewarded for making a crappy ship....its nothing more then an extended newbie protection and a bad idea..................................................................................................................................................................look only 2 commas...........................................................................
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Sun Aug 22, 2010 7:01 am |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Cothordin wrote: Ship Strength and Potential Ship Strength. By measuring the two you could put people who cant fully outgun you if they want too put can still but up a fight as they are on your battle tab and not those who either you or they can blow away. Ah gotcha. Well. In the wild.. Lioness will look at the deer herd and will chase down the weakest deer of all (slow running) and kill it.. It is just the survival of the fittest. High rank player with very weak ship shouldn't be rewarded for being weak (CC warriors.. I fought lot of CC warriors who had their ranks zoomed up past me quickly and still die from my guns simply cuz they tried to cheat but failed due to tech not catching up or didn't have enough artifact production to expand their ships fast enough over time). Rank as measurement is very reasonable I believe. I have seen low rank players who progressed very slowly in rank for weeks (like 5 ranks per week or two) but he got lot of crew and ship expansion from continued artifact production and research instead of ranking up so his ship can become darn powerful for his rank category. He should be able to destroy anyone of equal rank and that's his reward for hard work. It's other players fault for not strengthening their ships in the first place.. After all, those players can easily invest in cloak technology so they can cloak from battle tab to avoid being attacked. But.. most didn't and they gotta pay for their unpreparedness. I like rank as measurement not ship strength. So I can enjoy killing rank 250+ (I am 212) for better reward. After all, I cannot farm anyone cuz of ship attack restriction.
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Sun Aug 22, 2010 3:18 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Nocifer Deathblade wrote: Cothordin wrote: Ship Strength and Potential Ship Strength. By measuring the two you could put people who cant fully outgun you if they want too put can still but up a fight as they are on your battle tab and not those who either you or they can blow away. Ah gotcha. Well. In the wild.. Lioness will look at the deer herd and will chase down the weakest deer of all (slow running) and kill it.. It is just the survival of the fittest. High rank player with very weak ship shouldn't be rewarded for being weak (CC warriors.. I fought lot of CC warriors who had their ranks zoomed up past me quickly and still die from my guns simply cuz they tried to cheat but failed due to tech not catching up or didn't have enough artifact production to expand their ships fast enough over time). Rank as measurement is very reasonable I believe. I have seen low rank players who progressed very slowly in rank for weeks (like 5 ranks per week or two) but he got lot of crew and ship expansion from continued artifact production and research instead of ranking up so his ship can become darn powerful for his rank category. He should be able to destroy anyone of equal rank and that's his reward for hard work. It's other players fault for not strengthening their ships in the first place.. After all, those players can easily invest in cloak technology so they can cloak from battle tab to avoid being attacked. But.. most didn't and they gotta pay for their unpreparedness. I like rank as measurement not ship strength. So I can enjoy killing rank 250+ (I am 212) for better reward. After all, I cannot farm anyone cuz of ship attack restriction. Well the idea would be that everything that rank is currently determining when it comes to PVP would be replaced with either SS or PSS. So some people on your battle tab may have higher SS and seeing as your in the area where the differences can become huge maybe even some people far more powerful then you, so you would still have a chance to beat stronger people up for more XP. Its just now they actually would be stronger then you. So the higher your opponents SS then yours the bigger reward gained and vise versa. It would probably take some tweaking to get the XP per amount of SS equation right but I think it would be worth it on the long run.
_________________ Your right to an opinion does not mean your opinion is right.
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Mon Aug 23, 2010 5:39 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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I really don't think its neccesary. Maybe a level 50 can take down level 90's with ease. There are also level 90's that can do the same to people higher level than them, and that level 50 still won't be able to take down those particular level 90's reliably. If there is no point in trying to be strong for your level then it cuts out half the strategy of the game. If I were weak for my level I would just cloak and not do PVP and then expect to level faster or at least have better production and hopefully someday not play the game all by myself... unless my strategy were just totally bunk... If there isn't some instance where someone can be "bad" or "good" at something there is really no point in playing
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Mon Aug 23, 2010 6:19 am |
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