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 Base Damage vs Ship Damage 
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Joined: Fri Jun 25, 2010 1:16 am
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I just don't get it.

Why can a base's attack of 17177 do over 500 points of damage to me at 18k defense when my attack of 14088 only does 50 damage on the base's 14063 Defense???

It seems like there is an error in the calculation somewhere. We should be doing close to the same damage to each other or me slight more than it.

The base is hitting me for 10x what I can hit it for!


Mon Sep 26, 2011 7:53 pm
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Joined: Sat May 07, 2011 11:01 am
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Probably to do with the damage cap. I believe the calculation is % damage cap, which means the base probably has a 10x smaller damage cap than you...

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Mon Sep 26, 2011 7:58 pm
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thunderbolta wrote:
Probably to do with the damage cap. I believe the calculation is % damage cap, which means the base probably has a 10x smaller damage cap than you...

That needs to be fixed. We are already capped on how much we can damage it for. The least that can be done it make it so it gives us equivalent damage to what we can give.


Mon Sep 26, 2011 8:11 pm
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I think it is somewhat loosely based on the planet damage calculations.

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Mon Sep 26, 2011 8:18 pm
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I would like it to be a real conversion to and made a forum post about it.

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Mon Sep 26, 2011 8:18 pm
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i had over 30k attack and 20k defence against a base with 18k attack and 14k defence and it was still doing 5 times the damage to me as what i was doing to it

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Mon Sep 26, 2011 8:21 pm
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thunderbolta wrote:
Probably to do with the damage cap. I believe the calculation is % damage cap, which means the base probably has a 10x smaller damage cap than you...


This is exactly it.


Tue Sep 27, 2011 1:40 am
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mento wrote:
i had over 30k attack and 20k defence against a base with 18k attack and 14k defence and it was still doing 5 times the damage to me as what i was doing to it

Awwww.... sucks..... here, let me show you some sympathy....

Toughen up Princess, it's a freaking base. We ALL have this problem.

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Tue Sep 27, 2011 1:41 am
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Hansolocal wrote:
mento wrote:
i had over 30k attack and 20k defence against a base with 18k attack and 14k defence and it was still doing 5 times the damage to me as what i was doing to it
We ALL have this problem.

Yes, it is a problem we all have and why I brought it up in hopes that it is fixed for all!


Tue Sep 27, 2011 1:44 am
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Even if it was "fixed," it would be matched with an increase in health; if the Base's damage cap were x10 then the health would probably just be made x10 to match.


Tue Sep 27, 2011 1:51 am
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FerrusManus wrote:
Even if it was "fixed," it would be matched with an increase in health; if the Base's damage cap were x10 then the health would probably just be made x10 to match.

Health isn't the issue. The bases already have enough (if not too much) health.

The issue is that the bases have an unnecessary damage cap or damage multiplier.


Tue Sep 27, 2011 2:04 am
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ODragon wrote:
FerrusManus wrote:
Even if it was "fixed," it would be matched with an increase in health; if the Base's damage cap were x10 then the health would probably just be made x10 to match.

Health isn't the issue. The bases already have enough (if not too much) health.

The issue is that the bases have an unnecessary damage cap or damage multiplier.


They have enough health now, but if the damage cap were x10 (so the damage would be comparable) everybody would be doing 10x as much damage, which might make Bases too easy.


Tue Sep 27, 2011 2:14 am
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FerrusManus wrote:
They have enough health now, but if the damage cap were x10 (so the damage would be comparable) everybody would be doing 10x as much damage, which might make Bases too easy.

It could go the other way with the base not doing 10x damage, that would be an acceptable way to go also.

I do feel the bases are over difficult at the moment at all but the lowest levels. Changing them so their damage matches your damage (or the other way around) would make it a bit more fair.


Tue Sep 27, 2011 2:21 am
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when it comes to attack and defense real math does not really work on this game. we have known that in the past. and it continues to baffle everyone.

it would have to be Dan that explains the whole calculation thingy.. otherwise we will just be doing a lot of speculations.

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Tue Sep 27, 2011 2:40 am
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besides if the damage cap and nothing else was raised significantly (say by x10) everyone, including both the dysonians and ni, will say goodbye to their disable free bases

though, thinking about it, a second disable wouldn't be as bad as the first, if it meant the dysonians got disabled by a single legion

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Tue Sep 27, 2011 4:46 am
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ODragon wrote:
Hansolocal wrote:
mento wrote:
i had over 30k attack and 20k defence against a base with 18k attack and 14k defence and it was still doing 5 times the damage to me as what i was doing to it
We ALL have this problem.

Yes, it is a problem we all have and why I brought it up in hopes that it is fixed for all!

That's the thing though, it's NOT a problem. The idea behind bases was that legions would coordinate as teams to bring them down. Raising the damage cap would only mean that legions would require less teamwork in order to bring down a base, which goes against the original idea of base combat.

As for the damage cap being too low, effective teamwork has shown that it's not a problem.

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Tue Sep 27, 2011 4:56 am
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Hansolocal wrote:
That's the thing though, it's NOT a problem. The idea behind bases was that legions would coordinate as teams to bring them down. Raising the damage cap would only mean that legions would require less teamwork in order to bring down a base, which goes against the original idea of base combat.

As for the damage cap being too low, effective teamwork has shown that it's not a problem.

Its not a problem to you, it is a problem to many of us.

Even with effective teamwork, all the bases above level 5 are a quasi-worthless energy drain.

Again, I'm not saying that the damage cap needs to be fixed on what we do vs the base (although, that does make the most sense to me), I'm saying the damage the base does to us needs to be fixed also. No way the same stats should be 10x more or less on one or the other.


Tue Sep 27, 2011 11:31 am
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For comparison purposes, a Dark ISO-Runner with 5.6k attack and 17k defense gives 163 damage and takes 175 damage. I am partially buffed at 12k attack and 15k defense.

This ship has more defense than the enemy base and is taking 3-4x more damage than the base was.

This makes much more sense to me.


Tue Sep 27, 2011 12:05 pm
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i have discovered that damage cup for lvl2 base is 60... and you deal it with no meters what kind of attack you have...

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Tue Sep 27, 2011 12:19 pm
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romanoid wrote:
i have discovered that damage cup for lvl2 base is 60... and you deal it with no meters what kind of attack you have...

Yes, damage cap for bases are (Level of base - 1) * 60. This is known. It still doesn't make sense that it is doing 10x damage back.


Tue Sep 27, 2011 12:43 pm
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