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 Logic error on "guarantee a reward" 
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Joined: Fri Sep 16, 2011 12:04 am
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When there is a shared elite, boss etc NPC to hit, there will be a disable reward for up to N people.
At such a time, there is a point where your damage reach a certain point such that reward is guaranteed and that is displayed.
There is currently a very elementry logic error with this.
Currently, you get this gurantee for a "up to N" reward NPC if you do 100%/N damage.
Well, that's wrong. It should be 100%/(N+1)+1
Why? Well, assume you do m% dmg for such an enemy. For you not to get reward, there must be at least N people who have damage higher than you, in other words, at least N*m total damage done by other players.
Added to your own damage, this means N*m+N=(N+1)*m
Now, if m is exactly 100%/(N+1), we can find that the amount dealt is exactly 100%. Whereas if it is 100%/(N+1)+1, then it is OVER 100%, which is impossible, which means that it's impossible for the player to NOT recieve rewards.
In fact, as ties are really hard, 100%/(N+1) alone is probably a safe bet by itself.


And no, I'm not asking for a change that require complex comparison of damage done by each person, amount of hp remains etc etc, which would be much better and ideal, but a bit too complex for an easy fix.
All i'm asking for is change the hard coded 100%/N to a HARD CODED 100%/(N+1)+1

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Fri Sep 16, 2011 12:20 am
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If you do 100%/(N+1)+1 damage, the NPC will not die. Try doing 100%/(N+1)+1 damage and see how long you last in a legion. While you are not wrong, it makes more sense the way it is.


Fri Sep 16, 2011 12:29 am
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I'm not saying you should only do that much dmg, you can do more if you choose to. But the guarantee icon should show up at that time. It doesn't affect game play in anyway and you can still do however much you like but the current logic is wrong.
I mean... it's not like a lot of ppl stop at 100%/N anyway, most goes over that a bit, often only leaving a little bit so other ppl can get a shot in to get reward.

It's an "time of display" error.... Not a game function error

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
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Fri Sep 16, 2011 12:37 am
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im sure dan realizes when you really have an automatic lock. however, the current lock is to make players get enough to disable, as if 3 players do 30% damage each, is anyone going to step up and do the last 10% for no reward? i dont think so

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Fri Sep 16, 2011 1:59 am
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that fact doesn't make the system "right" it just makes it convenient. And being convenient doesn't make it "right". It would be convenient if I just toss all my garbage out the window, that isn't right. The error still exists and should be fixed.
And do you think a lot of ppl are err... "lack of intellect"?
Most player can easily realizes when doing more damage won't make a difference, the lock can only trick the most naive of people, little kids maybe.

In any case, following your logic, here is a better proposition IMO:

Give a bonus to disable exp based on dmg done, up to 50% dmg done. (so 40% dmg doer will get more than 20%, but 59% is same as say 50% or 52%)

In this case, it would encourage ppl to do more dmg, w/o essentially "lying" to them about when the lock actually happen.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Fri Sep 16, 2011 3:35 am
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Yes, we all know this, it was the first thing I suggested when I joined the forum. There are good points to both, one is more convenient, the other's correct, but it seems like this is the way it's staying.


Fri Sep 16, 2011 4:03 am
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Yes this has only been posted 10 to 15 times before , and its not going to change.

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Fri Sep 16, 2011 4:30 am
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people are used to it the way it is... and if you changed it so there showed a lock at the point where they're really guaranteed rather than where they've done their fair share of damage, then (more) people will stop when they see the lock instead of doing the proper fair share of damage.

it's bad enough that legions have to deal with the same people already continually only doing partial damage to secure a position, and worse when it's an elite and they've left half of their fair share undone and move on to the next elite to do the same...

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Fri Sep 16, 2011 7:00 am
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If you want to get into semantics,

100%/(N+1)+1 = Guarantees a spot in the top N damagers

100%/(N+1) = Guarantees a reward since this is the damage needed to kill the NPC. If N+1 don't hit it for 100%/(N+1), NO ONE get a reward.


Fri Sep 16, 2011 11:37 am
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But there must be better options than lying to ppl's face to encourage more dmg
such as tying dmg to reward to an extend
or make the # of drops not constant, for example make 3 droppers's drop become 2-4. In such a way, the real lock is at 33% because if it happens to drop min, then the 100%/(N+1) have 2 for N.

So do something other than lying to ppl's face. It isn't right even if it's the easy way out.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Fri Sep 16, 2011 3:55 pm
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Uy23e wrote:
So do something other than lying to ppl's face. It isn't right even if it's the easy way out.

He isn't lying. It requires 100%/(N+1) to get a reward. It is very simple. If you are having trouble with this in your legion because either you're being bumped or can't get enough damage in, then maybe you should find another legion.

I guess I don't understand the actual problem you are having or this is causing?

Why do you want everything redone to fix a problem that I think most people who play the game don't consider a problem?


Fri Sep 16, 2011 4:01 pm
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I don't have any game play problem with it, but I hate logic/text errors. It doesn't have much effect either way, but it's wrong.

and he is saying it requires 100%/(N) when in reality it only require 100%/(N+1), that is considered lying to me.

Just because it doesn't bother you/affect you doesn't make it right. If someone dropped a nuke in say africa, which does not affect you any, is that not wrong?

Edit note: if he didn't know it before/it wasn't reported before, it's an "error" as per title. But if he did know, then it is a lie.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Fri Sep 16, 2011 7:01 pm
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Incomparable.

This does not effect 99% of the people involved. If you nuke somewhere, 99% of the people involved WILL be effected.

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Fri Sep 16, 2011 7:04 pm
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I'm done

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Fri Sep 16, 2011 7:15 pm
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And it's apprentally perfectly fine to let 1% people fall through a crack?
When the Nazis came for the communists,
I remained silent;
I was not a communist.

When they locked up the social democrats,
I remained silent;
I was not a social democrat.

When they came for the trade unionists,
I did not speak out;
I was not a trade unionist.

When they came for the Jews,
I remained silent;
I wasn't a Jew.

When they came for me,
there was no one left to speak out.

Wait till when you become the 1%.

And ODragon, who's trolling? By all intends and purposes, you are trying to defend something that is wrong. Regardless of what effect the thing have on the game, it is still wrong. Can you honestly say this is not an error?

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Fri Sep 16, 2011 8:10 pm
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Uy23e wrote:
Can you honestly say this is not an error?

Yes, I can say that and have.

100%/(N) Guarantees a reward.

100%/(N+1) Guarantees you a 'slot', it doesn't guarantee you a reward as if 1 or more people only do 100%/(N+1) damage, no one gets a reward.

Thank you for proving Godwin's Law to be correct.


Fri Sep 16, 2011 8:16 pm
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In politics you have to tend to the majority. Is it right to change something for just 1% of people, when 99% prefer it how it is?
Can you say that isn't wrong?

In general, people who harm even 1% are punished, where possible. What did we do with the Nazis? We bombed them, that's what.

Equally, I could say that the Nazis are the 1%. Is it wrong to let the 1% fall through the cracks? Yes. Is it right to tender to the 1%? No. You have to have a balance.

If we said: "Hey, 1% of people voted to bring back Nazism, we can't let that 1% fall through the cracks, so we gotta bring back Nazism!" THEN would you complain about that 1% getting tendered to? Yes. You would.

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Fri Sep 16, 2011 8:19 pm
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@ODRAGON: you can get a lock at 33% on a N=3, and in fact you can do 99% dmg. It still doesn't "Guarantees a reward" by your logic if no one else does any dmg.
You made assumptions in the two cases, assumptions that shouldn't be made because they are unrelated to the logic of locking.
And I didn't make a "comparison to Nazi" but a comparison to ppl who were targeted by Nazi, it's not the same thing.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Sep 17, 2011 12:19 am
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Sat Sep 17, 2011 12:28 am
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Uy23e wrote:
@ODRAGON: you can get a lock at 33% on a N=3, and in fact you can do 99% dmg. It still doesn't "Guarantees a reward" by your logic if no one else does any dmg.

incorrect. the lock will not appear until you have 1/3 of the damage. ive had 33% on a 3 person boss and a lock has not shown up.

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Sat Sep 17, 2011 2:35 am
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