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 BUGGED: Base HP goes up per attack instead of going down.. 
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Joined: Mon May 03, 2010 5:48 am
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Dan.. This is first bug we ever seen. The bug is that whenever we attack the base, its health goes up to max and stayed at max all the time (short drop then go back up fast) without any kind of AP drain. It took us about 1 more minute of constant attack and saw that HP won't even budge and AP wasn't even being used so far for repair.. I realize that the damage glitch was somehow switched to positive "Heal" to base hp per attack in the equation you have. Delta buffed up and did few repairs pretty fast that might screw up the calculation in the process..

Here's the screenshot.. Dan, you can test this out now before our timer expires for evidence.. Thanks!

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Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed Sep 07, 2011 4:39 am
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Joined: Thu Aug 05, 2010 11:58 pm
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is actually kinda cool self repairing base hit it for 20-40 hp and it heals itself for 4-7 more than was done. i want this ability installed on my ship lol.

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Wed Sep 07, 2011 4:40 am
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Joined: Fri Jan 14, 2011 11:50 am
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New Kind of Energy shielding that absorbs your fire and strengthens the hull LOL!

Nope seriously some bug going on here, sad had missed all the bases since the raid function began

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Paratex

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Wed Sep 07, 2011 4:44 am
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Joined: Thu Nov 25, 2010 6:49 pm
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We noticed this same phenomenon when we were attacking Galaxy Wombats' base yesterday with the Paladins. I sent a report about the incident and Dan is supposed to look into it.

In our case, they used 3x Ability Repair which appears to have put the total hull over-Max. We kept hitting and doing damage but for a good 30-45 seconds it maintained a full hull. After it started decreasing, it seemed to regain small increments of hull on each attack for another 30-45 seconds.

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Wed Sep 07, 2011 5:30 am
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Joined: Wed Nov 10, 2010 2:44 am
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i have to say that's an awesome screenshot!!!!

ColeHerrington 530 Legend / Laughable

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Wed Sep 07, 2011 5:38 am
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Joined: Sat Jan 09, 2010 12:49 pm
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Thanks for the additional details everyone. This issue should now be fixed. It was indeed an unintended side-effect of the emergency repair. The repair was actually repairing the base above its maximum hull total, making it seem like the base was either not taking damage or repairing damage when shots were done.


Wed Sep 07, 2011 6:45 am
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