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 Racial Abilities and a couple profession ideas 
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Joined: Tue Aug 03, 2010 6:31 pm
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Aerlen prefer anonymity and try to avoid conflict. Aerlen ships are very agile and difficult to target.
Arlen ships are built for speed allowing for their ships to mount more thrusters. +2 maximum equip-able thrusters(ie 6 instead of 4)

Inergon are beings capable of absorbing energy from everything around them.
Inergon ships can mount more reactors than other races. (+1 reactors) and they have a chance(5%) to half energy use for each attack/hack/raid/mission made.

The Konqul are a race of rigidly organized soldiers. Konqul attack first and ask questions later. Their ships are built for combat. Allowing for more offensive capabilities that the other races. They can mount more weapons +2 ship cannons(ie 10 instead of the regular 8). Their Soldiers are also adept at planetary conquest gaining a 20% increase for invasions.

Sillixx, Vygoid, and Humans have a pretty good bonuses as it is and can remain unchanged.

Professions:

Merchant: +25% cargo space, 10% chance to sell minerals/artifacts for double price.

Spy: 20% extra cloaking ability, can equip 1 additional jammer on your ship.

Physicist: +20% shield capacity, can equip 1 additional shield generator on your ship.

Explorer: +20% Scan ability, can equip 1 additional scanner on your ship.

Builder: 25% reduced Upkeep, 25% reduced cost for building ship modules and planetary structures.

Fixer: 25% hull capacity, 25% reduced ship repair costs.

Biologist: 25% population capacity, 20% increased population growth.

Excavator: 10% artifact production, 5% chance for Scientific Find(artifact shipment results in transfer of artifact points(1000-2000) to research points). must have at least 1000-2000 artifact production points to qualify for scientific find.

Miner: 10% mineral production, 5% chance for Archeological Find(mineral shipment results in transfer of mineral production points(1000-2000) to artifact production points). must have at least 1000-2000 mineral production points to qualify for archeological find.

Hacker: 20% increased hacking sucess rate, 5% chance to recieve double research points for sucessful hack attempt.

Raider: 20% increased raiding sucess rate, 10% chance that a critical failure will not kill a crew member.



i know this prolly wouldnt happen but no harm in dreaming =P

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Mon Aug 09, 2010 7:17 am
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Joined: Wed Aug 04, 2010 12:22 am
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kamuii wrote:
Builder: 25% reduced Upkeep, 25% reduced cost for building ship modules and planetary structures.


I'm a Builder now and I get 50% reduced upkeep; wouldn't necessarily want to trade half of it in for a 25% discount on building new stuff (though I guess I could be persuaded if you provide a cost-benefit analysis).

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Mon Aug 09, 2010 4:07 pm
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Joined: Mon May 03, 2010 5:48 am
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Nice idea especially extra module(s) in certain category for specific race/class..

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Mon Aug 09, 2010 4:11 pm
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Qualon wrote:
I'm a Builder now and I get 50% reduced upkeep; wouldn't necessarily want to trade half of it in for a 25% discount on building new stuff (though I guess I could be persuaded if you provide a cost-benefit analysis).


Stellar Converter 17 200,000,000 CR, 50 Kurenite Mineral +10 Stellar Engineering
Matrioshka Brain 17 200,000,000 CR, 50 Kurenite Research +10 Stellar Engineering
Stellar Replicator 17 200,000,000 CR, 50 Kurenite Artifact +10 Stellar Engineering

the builder prof i stated above would reduce the cost of these by 50mil credits

this is a energy reactor
Intra-D Collider - Mark IV 41 +315 862,000,000 CR, 360 Kurenite 43,100,000 CR upkeep
this would be reduced by 215,500,000 credits

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Mon Aug 09, 2010 6:06 pm
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Joined: Sat May 22, 2010 6:22 pm
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Location: On the bridge of the Vikiera
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kamuii wrote:
Inergon are beings capable of absorbing energy from everything around them. Inergon ships can mount more reactors than other races. (+1 reactors) and they have a chance(5%) to half energy use for each attack/hack/raid/mission made.

This could be game breaking, as (on average) they would use up 2.5% less energy, in which means they get a free action every 40 times.

kamuii wrote:
The Konqul are a race of rigidly organized soldiers. Konqul attack first and ask questions later. Their ships are built for combat. Allowing for more offensive capabilities that the other races. They can mount more weapons +2 ship cannons(ie 10 instead of the regular 8). Their Soldiers are also adept at planetary conquest gaining a 20% increase for invasions.

A 20% increase means that all weapons are drastically more powerful in invasions. coupled with an extra 2 cannons, and a +300 extra to mutagenic cartrages, they would be impossible to prevent in an invasion.

kamuii wrote:
Merchant: +25% cargo space, 10% chance to sell minerals/artifacts for double price.

Instead of a chance for double pay, how about a half reduction to the tariff?

kamuii wrote:
Excavator: 10% artifact production, 5% chance for Scientific Find(artifact shipment results in transfer of artifact points(1000-2000) to research points). must have at least 1000-2000 artifact production points to qualify for scientific find.

I am an excavator, and I would rather have the artifact points instead of switching them over to research.

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Mon Aug 09, 2010 9:34 pm
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I would LOVE getting research instead of ap.

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Tue Aug 10, 2010 4:50 am
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screw this, I wouldn't want to pay the upkeeps on the higher end mods and odds are your not going to be able to fit all the extra mods on your ship as it is.


Tue Aug 10, 2010 6:38 am
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Joined: Wed Aug 04, 2010 12:22 am
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kamuii wrote:
Qualon wrote:
I'm a Builder now and I get 50% reduced upkeep; wouldn't necessarily want to trade half of it in for a 25% discount on building new stuff (though I guess I could be persuaded if you provide a cost-benefit analysis).


Stellar Converter 17 200,000,000 CR, 50 Kurenite Mineral +10 Stellar Engineering
Matrioshka Brain 17 200,000,000 CR, 50 Kurenite Research +10 Stellar Engineering
Stellar Replicator 17 200,000,000 CR, 50 Kurenite Artifact +10 Stellar Engineering

the builder prof i stated above would reduce the cost of these by 50mil credits

this is a energy reactor
Intra-D Collider - Mark IV 41 +315 862,000,000 CR, 360 Kurenite 43,100,000 CR upkeep
this would be reduced by 215,500,000 credits


Nice, but those are one-time costs. I'm only level 51 and I have in excess of 17,000,000 credits right now. The single outlay for those items won't break me, but the upkeep will unless I can cut it significantly. So I think I'd rather keep my 50% off upkeep.

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Sun Aug 29, 2010 10:26 pm
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