This would be a good idea. It establishes a base of opperations for players and there are a lot of things that make sense on a space station that would not go on a ship or a planet. A few ideas that were mentioned on other threads that would go well on a space station:
*refinery: changes ores into more compact versions, being able to store more and may have uses on their own.
*warehouse: can store more of the player's stuff, and can be raided just like a ship when it is disabled.
*fighters: it is a ton of programing to introduce fighters to the game, but how about a simple start that they are player owned NPC's that defend a space station? They can be hired for an upkeep.
on an extra note:
Starbases should have more power because they cannot attack. (perhaps refer to cannons as "artillery") Also they don't use energy so they won't need relays or generators. Starbases don't use thrusters or dampeners, so other modules will be needed to represent defense.
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