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 halycron cannons 
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Joined: Mon Apr 25, 2011 2:37 am
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Halycron cannon
Ship module
pvp attack -25%
Gains +5% pvp attack every time you set off a halycron trap to a maximum of +25% pvp attack

......aaaaaand go!

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Fri Aug 01, 2014 7:03 am
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Joined: Fri Sep 16, 2011 12:04 am
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detregets wrote:
Halycron cannon
Ship module
pvp attack -25%
Gains +5% pvp attack every time you set off a halycron trap to a maximum of +25% pvp attack

......aaaaaand go!


Wait.... do you mean it goes from -25% to -20%, -15% and so on until it is a net +25%? otherwise .75*1.25=93.75%, which is.... weaker...

That said, I feel it's something that encourages brainless spam as opposed to more skillful pvp, meaning action check and probing. For that reason I'd -1.

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Fri Aug 01, 2014 7:28 am
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Pvp attack -25% to start. U attacks players and set off a halc. It goes to -20% . U keep attacking and set off someone else's trap. Now its -15%
If u keep setting off traps it goes to +25%

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Last edited by detregets on Sat Aug 02, 2014 8:18 am, edited 1 time in total.



Fri Aug 01, 2014 8:19 am
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wut


Sat Aug 02, 2014 4:46 am
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Permanent effect, or activated ability? As in do I have to set off the traps each time I activate it, or is it a one time thing...

Needs more thought. -1

This will make the halc hiders think they are helping PvP rather than the major irritation thy actually are

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Sat Aug 02, 2014 10:02 am
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lets say its an ability that lasts for 4 hours that can be activated every 20 hours or so

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Sat Aug 02, 2014 6:20 pm
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detregets wrote:
lets say its an ability that lasts for 4 hours that can be activated every 20 hours or so


Im still going to give it a -1, just for being OP

It would take me roughly 30 seconds to trip those traps, at which point I can get another 10K PvP attack for 3 hours 59 minutes and 30 seconds....

There is a big issue with over-reliance on Halcyon traps, but I don't think this is the solution.

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UmBongo, UmBongo, they drink it in the Congo....

I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton

Alumni of the Crimson Lances and Lords of Infinity

Rank 971, Strict SSB,Possibly the jazziest ship in the universe


Sat Aug 02, 2014 7:28 pm
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Joined: Tue Feb 04, 2014 3:00 pm
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umbongo wrote:
detregets wrote:
lets say its an ability that lasts for 4 hours that can be activated every 20 hours or so


Im still going to give it a -1, just for being OP

It would take me roughly 30 seconds to trip those traps, at which point I can get another 10K PvP attack for 3 hours 59 minutes and 30 seconds....

There is a big issue with over-reliance on Halcyon traps, but I don't think this is the solution.


Agreed.


Mon Aug 04, 2014 12:47 pm
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Joined: Sun Feb 03, 2013 2:43 am
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-1


Mon Aug 04, 2014 3:48 pm
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