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 Research Idea - Repair timer. 
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Joined: Tue May 18, 2010 5:12 pm
Posts: 909
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It would be pleasant to have something like repair timer reducing research, so basicly default repair timer is as is it now, 5 minutes, and lowest with max research around 2.5-3 minutes and having like 10 tiers to research to max.

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Sat Sep 18, 2010 7:21 am
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Joined: Sat May 01, 2010 11:39 am
Posts: 1217
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Or better yet, how about a ship construction tier.

You can research modules that effect ship building/repair such as...

- Reduce the cost to build a modules by a certain percentage
- Another module could lower maintenance costs.
- Another could speed up the repair timer.
- Another module could reduce the number of minerals needed for a modul
- Their could be a module that reduces damage done to modules from overloads and so on.

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Sat Sep 18, 2010 1:53 pm
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