Zolazin Shade

(The Zolazin Cyborgs)
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===[[The Zolazin Cyborgs]]===
 
Shades are common ships in the Zolazin fleet. Quick and agile, they perform routine scouting for the rest of the cyborg network.
Shades are common ships in the Zolazin fleet. Quick and agile, they perform routine scouting for the rest of the cyborg network.
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*Mission, Common Zolazin Spy
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*Common Spy
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*Will randomly appear in battle tab while [[The Zolazin Battle]] mission is active.
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*Randomly spawn while [[The Zolazin Battle]] mission is active.
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*Drops the Zolazin Debris needed for each round of [[The Zolazin Battle]] mission.
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<b>Rank</b> 30<br>
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<b>Rank:</b> 30<br>
<b>Shields:</b> 200 <br>
<b>Shields:</b> 200 <br>
<b>Hull:</b> 100 <br>
<b>Hull:</b> 100 <br>
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<b>Abilities:</b> none <br>
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<b>Abilities:</b> None <br>
<b>Attack:</b> 120 <br>
<b>Attack:</b> 120 <br>
<b>Defense:</b> 100 <br>
<b>Defense:</b> 100 <br>
<b>Rewards:</b> [[Mission Rewards#Zolazin Debris|Zolazin Debris]] <br>
<b>Rewards:</b> [[Mission Rewards#Zolazin Debris|Zolazin Debris]] <br>
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<b>No expiration limit</b><br>
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<b>Expires:</b> After 8 Hours<br>
<b>Experience Earned on Kill:</b> 20 <br>
<b>Experience Earned on Kill:</b> 20 <br>
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<b>Minimum Shots: 4</b>
<b>Minimum Shots: 4</b>
<b>Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy</b>
<b>Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy</b>
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Return to [[Combat]]  
Return to [[Combat]]  
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See Also:
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{{NPCZolazinNav}}<br>
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[[NPC Commons]], [[NPC Uncommons]], [[NPC Rares]], [[NPC Extremely Rares]]
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{{NPCFactionsNav}}
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Other Factions:
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[[The Crimson Blades]], [[Dark Smugglers Guild]], [[The Drannik Automatons]], [[The Lazuli Syndicate]], [[Rogue Science League]], [[The Sha'din Coalition]], [[The Stryll Order]], [[The Terran Outsiders]]
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Revision as of 04:01, 4 May 2012

Shades are common ships in the Zolazin fleet. Quick and agile, they perform routine scouting for the rest of the cyborg network.


Rank: 30
Shields: 200
Hull: 100
Abilities: None
Attack: 120
Defense: 100
Rewards: Zolazin Debris
Expires: After 8 Hours
Experience Earned on Kill: 20

Minimum Shots: 4 Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy


Return to Combat





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